Ash Logan
4621ed7dcc
(Wii U) Display scissor doesn't use inverted coordinates
...
Unlike the draw callback, seems the scissor callback does *not*
have an inverted y-coordinate. Yay!
2021-07-20 18:51:53 +10:00
twinaphex
2e6393f082
Get rid of pointer grabbing for p_disp
2021-04-08 00:38:24 +02:00
twinaphex
b830d15628
(drivers_display) Cleanups
2020-09-26 23:31:12 +02:00
twinaphex
e1dbf5dab1
Remove drivers_display viewport - was unused
2020-09-26 22:01:23 +02:00
twinaphex
fbe0924d44
Remove some stub functions
2020-09-26 21:40:16 +02:00
twinaphex
bc43db1789
Remove gfx_display_get_coords_array
2020-09-25 10:31:07 +02:00
twinaphex
bde4abfe8b
(Gfx display driver) Get rid of unused restore_clear_color/clear_color
2020-09-22 04:03:19 +02:00
twinaphex
5166eebcaf
for loop cleanups - use space after 'for'
2020-08-19 03:06:22 +02:00
twinaphex
dffa052958
Rearrange draw struct
2020-08-14 15:58:43 +02:00
Ash Logan
ed24d05752
WiiU: gfx_display: fix non-vertex coordinates in draws using tex shader
...
This second case is hit when there's a quad with different-coloured
corners, since the tex shader is needed to support that. In the quad
case, there are no vertexes, and the ->x,y,width,height fields are used
instead.
Fixes #8519 .
2020-04-22 23:35:46 +10:00
twinaphex
c16568cf32
(gfx drivers display) No more video_frame_info dependency
2020-03-08 22:06:08 +01:00
twinaphex
7a9684b6ea
(Gfx display) scissor_begin/scissor_end - drop video_frame_info dependency
2020-03-08 22:06:08 +01:00
twinaphex
591bb36e03
(gfx display) blend_begin/blend_end - no more dependency on
...
video_frame_info
2020-03-08 21:02:03 +01:00
twinaphex
809e22ec1a
(gfx display) set_viewport - no longer dependent on video_frame_info
2020-03-08 20:23:39 +01:00
twinaphex
874510152e
(drivers_display) Get rid of video_frame_info argument for
...
get_default_mvp
2020-03-08 19:59:03 +01:00
twinaphex
9b76446b48
Cache video_info->width/video_info->height into local variables
...
and use them throughout code
2020-03-07 21:18:12 +01:00
twinaphex
9a6ab81739
MOve gfx_display and gfx_animation to gfx/
2020-02-16 15:26:58 +01:00