3953 Commits

Author SHA1 Message Date
twinaphex
89c262c552 (XBOX) Some build fixes 2015-11-17 11:13:46 +01:00
twinaphex
ed0e5c37e2 (XBOX) Some build fixes 2015-11-17 11:11:41 +01:00
twinaphex
e1ed720841 Define stub HWNDCLASSEX 2015-11-17 11:09:32 +01:00
twinaphex
7394913f11 (360) WNDCLASSEX not available 2015-11-17 11:02:18 +01:00
twinaphex
3ff5c91e5c (D3D) Cleanups 2015-11-17 10:49:36 +01:00
twinaphex
daaabaa663 (Win32) g_quit no longer has to be exposed outside 2015-11-17 10:18:30 +01:00
twinaphex
bb99dc4e38 Create win32_window_reset 2015-11-17 10:16:16 +01:00
twinaphex
ab99c8ff8d (Win32) Buildfix 2015-11-17 10:13:34 +01:00
twinaphex
9528738a09 Set g_quit outside of wgl_ctx.cpp 2015-11-17 10:12:23 +01:00
twinaphex
bb55105da0 dinput_handle_message prototype can go 2015-11-17 09:48:46 +01:00
twinaphex
4d7daf5dfd g_hwnd no longer used outside 2015-11-17 09:44:26 +01:00
twinaphex
922b679769 Create win32_get_window 2015-11-17 09:41:18 +01:00
twinaphex
f9e4ec72c4 Revert "(win32_common) No longer expose global variables to outside"
This reverts commit 33884de94c557f7e6de875c009ad6c56314d824b.
2015-11-17 09:33:27 +01:00
twinaphex
33884de94c (win32_common) No longer expose global variables to outside 2015-11-17 09:29:43 +01:00
twinaphex
f76d9c2a0d win32_has_focus - buildfix 2015-11-17 09:02:02 +01:00
twinaphex
3d6f6869f0 Create win32_has_focus 2015-11-17 08:58:49 +01:00
twinaphex
b5929e800f Get rid of useless cast 2015-11-17 08:47:42 +01:00
twinaphex
e6e7dd1c3b Include stockfont as part of vita2d_font.c 2015-11-17 08:37:55 +01:00
twinaphex
2078331495 Move gfx/pixman to gfx/include 2015-11-17 08:35:00 +01:00
twinaphex
ddcceb0024 Rename gfx/inc/ 2015-11-17 08:32:47 +01:00
twinaphex
4d28ea35ab Move d3d_defines.h to defines/ 2015-11-17 08:20:10 +01:00
twinaphex
239ae7de53 Move gl_common to gfx/common 2015-11-17 08:01:33 +01:00
twinaphex
68421a7521 (GX) Rollback 2015-11-17 04:29:09 +01:00
twinaphex
9ece4db168 (x11_common.c) Move variables and macros to top 2015-11-16 06:59:23 +01:00
Twinaphex
5ce92ca3d0 (iOS) Just omit this - not sure if we actually need to set it to NULL 2015-11-16 04:22:54 +01:00
twinaphex
656edd4477 (GX) Buildfix 2015-11-15 21:16:29 +01:00
twinaphex
8a43aecb11 (GX) Style nits 2015-11-15 21:09:32 +01:00
twinaphex
5e7f90eae8 (GX) Style nits 2015-11-15 21:06:55 +01:00
twinaphex
37b4735c4c (GX) move variables to gx_video_t 2015-11-15 20:44:30 +01:00
twinaphex
1009f12939 (GX) Add framebuf to gx video struct 2015-11-15 20:33:31 +01:00
Twinaphex
5fc267d24a (OSX/iOS) get_chosen_screen buildfixes 2015-11-14 22:26:07 +01:00
twinaphex
6d977f08a9 Create d3d_reset 2015-11-14 20:02:55 +01:00
twinaphex
63924971aa (Android) Refactor away system_property_get_density - make regular calls to
system_property_get instead
2015-11-14 19:22:33 +01:00
twinaphex
1ef9601966 Revert "(GL) Cleanups"
This reverts commit 36d5cc890b37a3f351877bb6b83851e4c5af57dd.
2015-11-14 05:27:44 +01:00
twinaphex
4b63df35ba (Android) Should cache DPI once and then just return the value
without doing costly popen calls every time
2015-11-14 03:18:00 +01:00
Twinaphex
663286472a Merge pull request #2384 from aliaspider/master
allow using video filters when building with HAVE_FILTERS_BUILTIN
2015-11-12 15:45:46 +01:00
aliaspider
13699280b4 (3ds) video driver:
- fix frame dupes
- bypass DMA for small frames.
2015-11-12 15:00:53 +01:00
aliaspider
75b57f1567 (3ds) improve performance when using video filters by allocating the
output buffer in linear memory.
2015-11-12 14:57:26 +01:00
aliaspider
8cb98acbd2 fix video filters when built without HAVE_THREADS. 2015-11-12 14:54:56 +01:00
twinaphex
3e85aefb80 (D3D) Update 2015-11-12 05:45:46 +01:00
twinaphex
4f37c1a487 d3d_construct - some cleanups 2015-11-12 05:39:55 +01:00
twinaphex
95c1d4d53b (Win32) Blind coding sure sucks 2015-11-12 05:19:00 +01:00
twinaphex
d4f1b6d14a (Win32) Another buildfix 2015-11-12 05:18:13 +01:00
twinaphex
8d0e375de0 (Win32) Buildfixes 2015-11-12 05:17:21 +01:00
twinaphex
105236a543 Create win32_set_video_mode 2015-11-12 05:16:06 +01:00
twinaphex
d3efdf8e5a Move g_restore_desktop to win32_common 2015-11-12 05:14:09 +01:00
twinaphex
ad85db3965 Start using g_resize_width/g_resize_height for D3D too 2015-11-12 03:08:09 +01:00
twinaphex
9a82d2a956 Create win32_monitor_set_fullscreen 2015-11-12 03:01:50 +01:00
twinaphex
d2006c43c1 Turn g_resized into static variable 2015-11-12 02:57:56 +01:00
twinaphex
9961907d2c (Win32) Make g_pos_x/g_pos_y static 2015-11-12 02:55:26 +01:00