12 Commits

Author SHA1 Message Date
Gregor Richards
1fa60b396f Improvements to the communication of netplay pausing. 2016-12-18 19:28:43 -05:00
Gregor Richards
f7f6590156 Goodbye delay_frames! stateless_mode is the new delay_frames=0 2016-12-18 19:28:43 -05:00
Gregor Richards
45d732a014 New sync system
The idea:
   * Use a fixed number of delay_frames (eventually to be fixed at 120,
     currently still uses the config variable, 0 will still be an option)
   * Determine how long it takes to simulate a frame.
   * Stall only if resimulating the intervening frames would be
     sufficiently annoying (currently fixed at three frames worth of
     time)

Because clients always try to catch up, the actual frame delay works out
automatically to be minimally zero and maximally the latency. If one
client is underpowered but the other is fine, the powerful one will
automatically take up the slack. Seems like the most reasonable system.
2016-12-18 19:28:43 -05:00
Gregor Richards
6890456ac0 Updated error messages and fixed some stall-related disconnected-client
bugs.
2016-12-18 19:28:43 -05:00
Gregor Richards
bade067d9a Support for catching up if the netplay peer is ahead of us. 2016-12-18 19:28:43 -05:00
Gregor Richards
70d04ec6a5 Apparently the frontend gets really pissy if it can't check the flip state 2016-12-18 19:28:43 -05:00
Gregor Richards
da7efcb939 Cleaning up netplay headers. 2016-12-18 19:28:43 -05:00
Gregor Richards
9c6ac2b934 Only the server can flip users. 2016-12-18 19:28:43 -05:00
Gregor Richards
03415c261d Added netplay spectator password separate from play password 2016-12-18 19:28:43 -05:00
Gregor Richards
694b7a9723 Don't allow more players to join than are actually being polled 2016-12-18 19:28:43 -05:00
Gregor Richards
7ad4e3f115 Per-connection stalling 2016-12-18 19:28:43 -05:00
Gregor Richards
8c59c7dd77 Starting to refactor: Separating frontend stuff into netplay_frontend.c 2016-12-18 19:28:43 -05:00