Adds support for sub-frame shaders to vulkan/glcore/dx10-11-12.
Builds on the concept already present for frame duplication in use for BFI, to present multiple 'sub' frames per real frame to the shaders, so they can run at a higher framerate than the content framerate. Must be enabled via subframe shaders setting under synchronization settings to be active.
Will allow BFI to be implemented inside of the shaders, among any other use for the higher framerate shader authors can devise.
CurrentSubFrame and TotalSubFrames have been available inside the shaders to track what they want to do on an given subframe. TotalSubFrames will always be 1 when the setting is disabled (and when in menu/ff/pause). Framecount will not increment on sub-frames, as it does not for injected bfi frames now. Should not interfere with any existing shaders that do not check for subframes.
assignments for strings longer than 2 chars
- Use strlcpy concatenation instead of strlcat
- Make sure that what remains of iteration of the '_len' variable
for manual char assignment
is done in a safer way so mistakes are less possible
* * Use flags for rarch_state
* Get rid of ^M linebreaks in retroarch_types.h
* Buildfixes for consoles
* (audio driver) use flags instead of bools
* (video) Use flags instead of bools
* Rewrite input driver state bools into flags
when the previous title differs from the current title
(X11) Have to roll back the previous title optimization/less calls to XChangeProperty,
because the title is lost upon toggling between fullscreen/windowed and is no longer
set
(snprintf) Try to reduce or simplify snprintf calls, only tend to
use it for processing integers/numbers and avoid it for regular
string concatenation (NOTE: we try to be a bit safer about it to
address earlier cited criticism, although we don't consider concatenating
3 or 4 characters at the end to be insecure)
(msg_hash_to_str) Try to avoid duplicate calls to the same localized
string when we can just cache the results once instead locally
- Get rid of memset, set the member variables to 0 manually instead. Note - rcDevice is behind a _MAC ifdef in the headers (some hypothetical Mac port
of Windows which never happened and therefore the ifdef is useless), so rcDevice is not set and will just be unused anyway
- Variable scoping, move variables to where they are needed