44048 Commits

Author SHA1 Message Date
Twinaphex
a58f80cc09 Update CHANGES.md 2018-04-25 10:42:50 +02:00
Twinaphex
8e1c2e48c4 Update CHANGES.md 2018-04-25 10:42:50 +02:00
Celerizer
212d7bfbe1 [Cheevos] Store only login token, not password 2018-04-25 10:42:50 +02:00
twinaphex
2178f7b8ce Update libretro-common 2018-04-25 10:21:26 +02:00
Twinaphex
7902a60669
Update CHANGES.md 2018-04-25 10:15:40 +02:00
Twinaphex
134c1e6083
Merge pull request #6618 from celerizer/master
[Cheevos] Store only login token, not password
2018-04-25 10:14:25 +02:00
Twinaphex
6344162900
Update CHANGES.md 2018-04-25 10:13:57 +02:00
twinaphex
de111ea903 Should fix some zip archives potentially not working on Linux; the
stream member of zlib was being set to random memory, so it was
attempted
 to be freed on line 73 of trans_stream_zlib.c
2018-04-25 10:10:22 +02:00
gblues
07864aebb4 Add fault-tolerance to kpad driver
== DETAILS

So, the KPadRead function will sometimes return 0, but this doesn't mean
the wiimote is actually disconnected. It's usually something transient, like
the BT chip has nothing to send or whatever. I don't know.

So, I added a buffer so that it won't disconnect the pad without 5
consecutive 0-reads.

This is a temporary hack; a proper solution will use the Wii U's callback
mechanisms to do wiimote detection. But that's a separate project. This at
least prevents OSD spam.

== TESTING

Tested locally. Verified that connecting/disconnecting nunchuk during play
still works properly.
2018-04-24 21:46:42 -07:00
gblues
f33fa3d566 Fix pad leak in kpad (wiimote) driver
== DETAILS

This is the wiimote version of the same bug I previously fixed in the HID
driver, where disconnected pads didn't actually invoke the unregister task.

This has an extra wrinkle, in that we *also* need to invoke the unregister
task when the wiimote device changes (e.g. user plugs in a nunchuk or
classic controller).

Now, there's still the problem of the "disconnect" detection being broken; so
a consequence of this commit is OSD spam. However, the actual wiimote input
is processed successfully and there's no noticeable issues in the pad
handling.

== TESTING

Using Mario 3, I played a level in which I started as bare wiimote, then
hot-plugged the nunchuk, and the input switched automatically. At  the
end of the level, I hot-unplugged the nunchuk and it automatically reverted
to horizontal layout; and the pad remained 100% responsive the entire time.
2018-04-24 21:20:08 -07:00
Celerizer
ca4f70db22 [Cheevos] Store only login token, not password 2018-04-24 21:31:07 -05:00
bparker06
2160f185f1
Update CHANGES.md 2018-04-24 19:34:31 -04:00
Twinaphex
d65b387d0f
Update AndroidManifest.xml 2018-04-24 19:03:57 +02:00
twinaphex
ea69340130 Update 2018-04-24 18:36:35 +02:00
twinaphex
c92142cdbd Duplicate latency settings 2018-04-24 18:33:38 +02:00
Twinaphex
f2527b3a3c
Merge pull request #6616 from Tatsuya79/master
Fix console layout case.
2018-04-24 18:21:02 +02:00
Tatsuya79
d851cbf3d5 Fix console layout case. 2018-04-24 18:14:18 +02:00
Twinaphex
485825fcd1
Merge pull request #6615 from Tatsuya79/master
XMB PSP layout thumbnail scaling.
2018-04-24 18:09:07 +02:00
Twinaphex
bd01ab80ca
Merge pull request #6614 from Dwedit/copy_load_info_bugfix
Two fixes for copy_load_info.c
2018-04-24 18:08:27 +02:00
Tatsuya79
31415f760a XMB PSP layout thumbnail scaling. 2018-04-24 17:47:02 +02:00
twinaphex
b2e9a328cd Add User Interface -> Views -> Quick Menu -> Show
Overlays/Remaps/Latency
2018-04-24 17:46:49 +02:00
Dwedit
dd6eb92352 Two fixes for copy_load_info.c
* Additional check before copying data in clone_retro_game_info
* Sizes the dest string list in string_list_clone to capacity rather than size
2018-04-24 10:32:31 -05:00
twinaphex
b907ee2503 Add sublabels for CRT SwitchRes 2018-04-24 17:08:43 +02:00
twinaphex
65fe25f03c (RGUI) Add background border filler thickness enable 2018-04-24 16:45:06 +02:00
twinaphex
ee421fcaa8 Add RGUI Border Filler Enable 2018-04-24 16:01:51 +02:00
gblues
f6b33b1d30 missing file 2018-04-24 06:37:02 -07:00
twinaphex
68c9cf4cb9 update CHANGES.md 2018-04-24 15:27:12 +02:00
twinaphex
6b31bd8b48 Only show Menu Linear Filter for RGUI and only show it for
video drivers that implement it
2018-04-24 15:14:06 +02:00
twinaphex
c506f489df (D3D8) Hook up Menu Linear Filter 2018-04-24 14:49:58 +02:00
twinaphex
a75e7ede0d (D3D9) Implement Menu Linear Filter 2018-04-24 14:47:21 +02:00
twinaphex
77d97d2407 (menu_displaylist.c) Cleanups 2018-04-24 14:24:25 +02:00
twinaphex
f228b26755 Cleanups 2018-04-24 14:08:38 +02:00
twinaphex
757d1baa8d Cleanups 2018-04-24 13:51:27 +02:00
twinaphex
5164e62172 User Interface -> Views - show 'no entries to display' instead
of getting locked in
2018-04-24 13:46:14 +02:00
twinaphex
381bc28530 Update CHANGES.md 2018-04-24 13:19:37 +02:00
twinaphex
64bdf7e48e Prevent collision 2018-04-24 08:33:14 +02:00
gblues
1d84c0eca1 Fix analog for DS3, plus some cleanups
== DETAILS

- DS3 analog wasn't working mainly because I forgot to actually declare the
  axes in input/input_autoconfig.c when declaring the pad. Whoops.
- I also moved the axis decoding logic to a more central place, because it
  clearly is not Wii U specific.
- Removed some dead commented-out code

== TESTING

Can use analog inputs on both GCA and DS3. Tested in Mario 3 on Nestopia core.

Haven't tested with any actual analog games, but I did confirm via logging
that the correct ranges are produced.
2018-04-23 23:22:27 -07:00
twinaphex
265ae728dd (XMB) Add XMB menu layout - ability to switch between PS3 (Console)
and PSP (Handheld) layouts
2018-04-24 07:38:53 +02:00
twinaphex
af351932bd (XMB) Cleanups 2018-04-24 07:19:29 +02:00
twinaphex
72428a23c5 (shader_vulkan.cpp) Move some functions to vulkan_common.c 2018-04-24 07:07:58 +02:00
twinaphex
a482c90222 (dynamic.c) Cleanups 2018-04-24 04:49:02 +02:00
twinaphex
2760586086 Cleanups 2018-04-24 04:46:13 +02:00
Twinaphex
17cbc80a9b
Merge pull request #6609 from RobLoach/patch-32
Disable Travis email notifications
2018-04-24 03:35:16 +02:00
Rob Loach
431d15746e
test: Disable Travis email notifications
@twinaphex reported that he was getting a lot of Travis email notifications. These are not needed, as the build status is reported on both Pull Requests, and the Status Badge.
2018-04-23 17:08:43 -04:00
twinaphex
a93289e311 (materialui) add icons 2018-04-23 22:47:50 +02:00
twinaphex
ebfa4bdcdc Implement two stub functions 2018-04-23 18:34:23 +02:00
twinaphex
d6c17178a3 Add some logging for shader backend setup 2018-04-23 18:25:41 +02:00
twinaphex
77d815a572 Get rid of warning 2018-04-23 17:48:31 +02:00
twinaphex
c90c98dcaa Silence warnings 2018-04-23 17:37:37 +02:00
twinaphex
789ef63dee (360) Don't bake in HAVE_XUI anymore; buildfixes for C++ 2018-04-23 17:35:36 +02:00