5 Commits

Author SHA1 Message Date
Nathan Strong
9b2d4236ad WIIU: Clean up a bunch of compiler warnings
== DETAILS
These changes fall into a few broad categories:

1. Explicitly undefine things we want to re-define due to conflicts with
   the version of devkitpro we're using
2. Clean up hex format specifiers to use `%lx` or `%lX` when working with
   long integers
3. Move variables inside the ifdef they're used in to squelch "unused variable"
   messages
4. Add parenthesis to make Wii U shader declarations stop complaining

And then there's a weird "misleading indent" warning that I fixed by just
rewriting a block of code to use a switch statement instead of if-then-else.

These changes work fine on Wii U, but we'll need to keep an eye on CI/CD to see
if other platform builds break.
2021-09-25 13:25:39 -07:00
Ash Logan
90040117af deps/libfat: Increase cache size on Wii U
We got lotsa RAM! See 
5be1be8e66/libfat/common.h (L62-L66)
2021-07-18 22:33:12 +10:00
Ash Logan
7bac0220dc libfat: Remove st_spare for new devkitPPC versions
slurped from 
d6bb60a4ba
2020-04-22 10:56:49 +10:00
Ash Logan
8f48b40491 libfat: ARGV_MAGIC is different on WiiU 2019-05-29 18:22:36 +10:00
twinaphex
7c73930a87 Add libiosuhax/libfat 2017-12-19 22:12:58 +01:00