twinaphex
|
dbb962e946
|
Streamline frame_count usage
(Android/Griffin) Fix build
|
2012-12-14 20:33:36 +01:00 |
|
twinaphex
|
707bcd483f
|
(Android) Some patches for RMenu compatibility
|
2012-12-14 01:29:01 +01:00 |
|
Themaister
|
28bb46483c
|
Drop video_force_16bit.
This option is silly now.
|
2012-11-20 23:23:18 +01:00 |
|
twinaphex
|
f0ebecfc32
|
(RMenu) Remove RMenu context files and use Gfx context files
instead
|
2012-11-19 04:09:16 +01:00 |
|
twinaphex
|
3bdfb3a011
|
(PS3/XDK) Get rid of redundant apply_fbo_state_changes function
|
2012-11-19 00:01:55 +01:00 |
|
Themaister
|
51f6cabc5f
|
Drop redundant functions in ps3 ctx.
|
2012-11-18 23:33:14 +01:00 |
|
twinaphex
|
d0be74d2e7
|
(PS3) Changing orientation and aspect ratio now no longer affects
the menu image
|
2012-11-18 23:29:27 +01:00 |
|
Themaister
|
dffbaff0b0
|
Use global vertexes_flipped.
|
2012-11-18 22:42:06 +01:00 |
|
twinaphex
|
8f821dd1d7
|
(PS3) Going to get rid of redundant apply fbo changes function -
non-FBO mode still broken
|
2012-11-18 22:02:29 +01:00 |
|
twinaphex
|
ce1de27b5a
|
(GL/PS3) Refactor FBO setting
|
2012-11-18 21:50:27 +01:00 |
|
twinaphex
|
85140492aa
|
(PS3) Fixup gfx_ctx_apply_fbo_state_changes + indenting fixes
|
2012-11-18 19:19:07 +01:00 |
|
twinaphex
|
4a198a83a8
|
(PS3) Build fix
|
2012-11-15 00:57:43 +01:00 |
|
twinaphex
|
9bc0f382ab
|
(PS3/RMenu) refactored HAVE_CG_MENU out of existence - now
replaced with HAVE_RMENU - menu code has been moved over to
PS3 context file
|
2012-10-22 06:12:12 +02:00 |
|
twinaphex
|
f37095e994
|
(PS3) 16bit textures work correctly now - the 'blending' done
on consoles (PS3/Wii) for the ingame menu needs to be done in
software rendering - will also help with RMenu for PC
|
2012-10-22 03:56:28 +02:00 |
|
Toad King
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c7dad59402
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Add EGLImage support to GL driver.
On videocore, uploading image textures using OpenVG instead of OpenGL ES saves us about 4.5 milliseconds per frame.
|
2012-10-19 23:08:53 -04:00 |
|
Toad King
|
faf1b47d61
|
VideoCore EGLImage, still needs EGLImage support in GL driver
|
2012-10-19 21:24:28 -04:00 |
|
Toad King
|
301848e037
|
compile fix
|
2012-10-18 19:09:16 -04:00 |
|
Toad King
|
86fb0984d2
|
beginning framework for EGLImage support, added (untested) example to OpenVG
|
2012-10-18 19:00:25 -04:00 |
|
twinaphex
|
174c7d9d98
|
(RARCH_CONSOLE) g_console struct removed now - console settings
now a part of g_extern and also compiled in for PC - will use
this for RMenu
|
2012-10-15 06:25:12 +02:00 |
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Themaister
|
e351dcc59c
|
Should allow fast path for PS3 on glTexImage2D.
|
2012-10-02 20:16:55 +02:00 |
|
twinaphex
|
71443385e9
|
(PS3/XDK - Context) Some refactorings
|
2012-09-30 17:51:48 +02:00 |
|
twinaphex
|
c1e3dcd00e
|
(Xbox 1/360) XDK context file updated - fixes build
|
2012-09-30 17:10:04 +02:00 |
|
Themaister
|
2674a67cdd
|
Abstract away aspect ratio handling.
|
2012-09-25 13:51:44 +02:00 |
|
TwinAphex51224
|
e42f515e11
|
(PS3) Works on PS3 again
|
2012-09-25 03:49:51 +02:00 |
|
Themaister
|
d0e220bbf1
|
Refactor all GL context handling code.
|
2012-09-25 01:37:23 +02:00 |
|
Twinaphex
|
455f74ea46
|
(PS3) Fix build - GL side is totally screwed up now though -
investigate
|
2012-09-13 06:52:47 +02:00 |
|
Twinaphex
|
50d8520085
|
(Android) Use GLES v2 - codepath for GLES v1 is broken if
GL_CLAMP_TO_BORDER is not available
|
2012-09-12 15:21:25 +02:00 |
|
Twinaphex
|
201f5fd135
|
(PSL1GHT) More PSL1GHT work
|
2012-09-11 12:34:07 +02:00 |
|
Twinaphex
|
9a0d6a0c33
|
(PS3) Bug fix - menu now starts up properly if 'Custom Scaling/Dual
Shaders' is set to 'OFF'
|
2012-08-22 00:01:59 +02:00 |
|
Toad King
|
0c326bba2f
|
(RARCH_CONSOLE) fix core-provided aspect ratio
|
2012-08-20 20:10:55 -04:00 |
|
Toad King
|
fda2dff40c
|
(RARCH_CONSOLE) add core resolution (use aspect ratio provided by the emulation core)
|
2012-08-19 21:08:50 -04:00 |
|
Twinaphex
|
e3e3e1f3bc
|
(PS3) Create gfx_ctx_get_aspect_ratio
|
2012-08-10 07:20:49 +02:00 |
|
Twinaphex
|
28eb3604f9
|
(PS3/Gl) refactored stuff
|
2012-08-10 06:50:41 +02:00 |
|
Twinaphex
|
fcebaca85e
|
(PS3) Rewrite resolution context code
|
2012-08-10 04:48:21 +02:00 |
|
Twinaphex
|
44209a4318
|
(PS3) Remove hardcoded tex coord matrices
|
2012-08-10 00:28:43 +02:00 |
|
Themaister
|
a283a54bee
|
Use calculated MVP directly in shader params.
|
2012-08-09 23:21:59 +02:00 |
|
Twinaphex
|
9976b81f18
|
(PS3/Xbox 1) Menu changes
|
2012-08-03 17:54:22 +02:00 |
|
twinaphex
|
dc21864405
|
(Xbox 1) Create more context functions for XDK
|
2012-08-03 04:39:37 +02:00 |
|
Twinaphex
|
463b43724c
|
(PS3) Added entries to default_paths
|
2012-07-24 00:15:33 +02:00 |
|
Twinaphex
|
34bcb938b8
|
(PS3) Use HAVE_OPENGLES11 for PS3 RGL/PSGL driver
|
2012-07-01 22:31:44 +02:00 |
|
Twinaphex
|
968d8b300a
|
(PS3) More shoddy menu code refactored
|
2012-06-28 14:10:05 +02:00 |
|
Twinaphex
|
47b3453c29
|
(PS3) RetroArch compiles as a static library - and gets linked in
with the rest of the package - README for compilation instructions
updated
|
2012-06-20 08:25:23 +02:00 |
|
Twinaphex
|
ec63eb6434
|
Refactored some code - added 5x scale
|
2012-06-05 18:11:42 +02:00 |
|
Twinaphex
|
3e6a10ffb6
|
(PS3) Add some Griffin overrides
|
2012-05-30 17:03:23 +02:00 |
|
Twinaphex
|
3fd10a723d
|
(PS3) Cleanups
|
2012-05-30 16:30:25 +02:00 |
|
Themaister
|
2d3fed35e7
|
Avoid ugly #undefs.
|
2012-05-27 23:33:52 +02:00 |
|
Themaister
|
72310b6661
|
Style nit party.
|
2012-05-27 23:15:02 +02:00 |
|
Twinaphex
|
b6131dfcd7
|
(PS3) PS3 now uses gl.c - ps3_video_psgl.c removed
|
2012-05-27 22:39:29 +02:00 |
|
Twinaphex
|
4f9b284c6d
|
(PS3) Restructure / move set functions to ps3_ctx.c
|
2012-05-27 21:52:52 +02:00 |
|
Twinaphex
|
1c2c2e1a37
|
Rename to gfx_ctx_set_projection
|
2012-05-27 20:55:11 +02:00 |
|