18 Commits

Author SHA1 Message Date
Toad King
c7dad59402 Add EGLImage support to GL driver.
On videocore, uploading image textures using OpenVG instead of OpenGL ES saves us about 4.5 milliseconds per frame.
2012-10-19 23:08:53 -04:00
Toad King
faf1b47d61 VideoCore EGLImage, still needs EGLImage support in GL driver 2012-10-19 21:24:28 -04:00
Toad King
301848e037 compile fix 2012-10-18 19:09:16 -04:00
Toad King
86fb0984d2 beginning framework for EGLImage support, added (untested) example to OpenVG 2012-10-18 19:00:25 -04:00
Themaister
89cf228c30 Use monitor index setting. 2012-10-12 21:18:24 +02:00
OV2
1aef7faacb win32: selectable monitor in wgl context 2012-10-12 19:39:55 +02:00
Themaister
f605e8acf2 Fix compiler warnings. 2012-10-11 23:31:46 +02:00
OV2
e5fe88032a win32: specify device when restoring mode 2012-10-11 23:24:53 +02:00
OV2
0db21ccac1 win32: also use current monitor for regular fullscreen 2012-10-11 22:32:31 +02:00
Themaister
4474b18c8d Minor nit. 2012-10-11 00:21:08 +02:00
Themaister
b7174a229e Merge git://github.com/OV2/RetroArch
Conflicts:
	gfx/context/wgl_ctx.c
2012-10-11 00:18:21 +02:00
Themaister
cf37629d0d Add icon to WGL. 2012-10-11 00:09:24 +02:00
Themaister
6e1b2c6291 Slight adjustments to WGL. 2012-10-10 23:52:59 +02:00
OV2
691491ccdb win32: windowed fullscreen on current monitor 2012-10-10 22:08:22 +02:00
OV2
13fafd80ab win32: only hide cursor if in fullscreen 2012-10-10 21:44:29 +02:00
Themaister
716f37f8bf Add untested windowed fullscreen in WGL. 2012-10-07 00:21:39 +02:00
Themaister
8d8dce7d2b Don't display mouse. Set window title immediately. 2012-09-30 15:08:11 +02:00
Themaister
dd6d27c108 Add WGL context. 2012-09-30 14:41:58 +02:00