twinaphex
a7cb3e22a7
(Menu) Replace some more RGUI strings
2014-06-10 02:44:19 +02:00
twinaphex
f7e9f4774d
(Menu) Replace more rgui_ references
2014-06-10 02:21:49 +02:00
twinaphex
4a4822e187
(Menu) Replace more rgui_ references to menu_
2014-06-10 02:15:29 +02:00
twinaphex
b70d6292ff
(Menu) Cut down on unnecessary HAVE_RGUI ifdefs where appropriate, and
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replace with HAVE_MENU where possible
2014-06-10 02:08:41 +02:00
Themaister
93bfaebcb3
Untested update of Lima font renderer.
2014-06-08 14:08:26 +02:00
twinaphex
c020f362b6
Remove hacky restart function in video interface
2014-05-30 17:57:21 +02:00
Tobias Jakobi
49bc4f226f
video_lima: increase alignment of allocated memory to 128-bit
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This works better for the NEON asm in limare.
2014-03-04 20:26:53 +01:00
Tobias Jakobi
8759b67f66
video_lima: align width/height of font tex to 16 (Mali block size)
2014-03-04 20:26:52 +01:00
Tobias Jakobi
117a1ff64b
video_lima: plug potential memory leak
2014-02-24 21:03:35 +01:00
Tobias Jakobi
f3f50daeb4
video_lima: use posix_memalign to request aligned memory
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aligned_alloc is deprecated
2014-02-10 14:58:55 +01:00
Tobias Jakobi
3005501184
video_lima: fix some warnings
2014-02-10 14:58:55 +01:00
Tobias Jakobi
605d4f3954
video_lima: slight reduction of font texture size
2014-02-10 14:58:54 +01:00
Tobias Jakobi
72009fe3d7
video_lima: use general align function
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introduce in preparation to texture upload optimization
2014-02-10 14:58:54 +01:00
Tobias Jakobi
18e37b2d47
video_lima: set wrap mode to clamp for all textures we use
2014-01-28 03:02:04 +01:00
Tobias Jakobi
6ab202f25f
video_lima: whitespace fixes
2014-01-27 23:05:45 +01:00
Tobias Jakobi
9d1090b194
video_lima: remove unused and redundant variables
2014-01-27 23:03:08 +01:00
Tobias Jakobi
8f41e80c61
video_lima: align temp buffer
2014-01-26 04:43:01 +01:00
Tobias Jakobi
4b05426bbe
video_lima: add font rendering by using the temp buffer
2014-01-26 04:43:01 +01:00
Tobias Jakobi
a338d99781
video_lima: misc fixes
2014-01-26 04:43:00 +01:00
Tobias Jakobi
55fc57b846
video_lima: fix some swizzling in the fragment shader
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Thanks to AreaScout for testing this!
2014-01-26 04:43:00 +01:00
Tobias Jakobi
9226c3c783
video_lima: adjust aspect ratio depending on frame dimensions
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With this the emulator framebuffer is no longer stretched to the entire
screen. However it's still not entirely correct. For example the aspect
ratio value provided by the frontend is not used yet.
Also I noticed this behaviour: When using the game "Secret of Mana 2"
(unofficial english translation) on the snes9x-next core, the game
normally uses a framebuffer of dimension 256x224. But when rendering
text windows, it increases resolution to 512x224. With the current
behaviour this alters aspect ratio and let's the image "explode"
when text boxes are displayed, only to "implode" again when they close.
This should not happen! (Needs further investigation...)
2014-01-26 04:43:00 +01:00
Tobias Jakobi
7cdb08b804
Add lima video driver
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Documentation is provided in README-lima.
2014-01-26 04:43:00 +01:00