twinaphex
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e1387a7b0b
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Take out image driver
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2014-05-28 21:14:33 +02:00 |
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twinaphex
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b2b5c6daec
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(Image) Put image functions through abstract interface
(Image) Add image_driver to retroarch.cfg to specify image driver to use
(Menu) Add Image Driver to Drivers section
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2014-05-10 20:26:58 +02:00 |
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twinaphex
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7cdc23505c
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(Apple) Build fix
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2014-03-10 06:00:06 +01:00 |
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Themaister
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d3c0431a3b
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Update more context backends ...
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2014-03-09 17:11:06 +01:00 |
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twinaphex
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fd7f4d45cd
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Move image files to gfx/image/
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2014-02-25 21:24:15 +01:00 |
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twinaphex
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0a15a17d44
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Update years on all license headers
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2014-01-01 01:50:59 +01:00 |
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meancoot
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97c94a6ea7
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(OSX/iOS) Refactor RAGameView.m to be more straightforward.
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2013-09-13 16:22:04 -04:00 |
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meancoot
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20001489ac
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(OSX) Update gfx_context:
Now resizes window when asked
Displays proper title in window
No longen prints Cocoa warning at start up
Now supports the pause_nonactive feature
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2013-09-05 14:38:40 -04:00 |
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meancoot
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cb55a1d45a
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(Apple) Reorganize source tree
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2013-09-05 01:24:27 -04:00 |
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meancoot
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6372e755c4
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(OSX) Add proper full screen tracking
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2013-08-27 11:37:21 -04:00 |
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meancoot
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a4dfd35ab7
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(Apple) Improvements:
Add core gl context support on OSX
Add support for multiple game pads on OSX
Remove block on analog input for Player 2-4's game pads
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2013-08-16 13:25:35 -04:00 |
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Themaister
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c5e7de7391
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Add get_proc_address to OSX/iOS.
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2013-08-11 14:10:10 +02:00 |
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Themaister
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b9fce188ea
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Initial work on core GL context support.
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2013-08-11 00:50:04 +02:00 |
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meancoot
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a0d22d7c44
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(Apple) Build fixes (hope I didn't break anything else with that merge)
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2013-07-07 16:24:28 -04:00 |
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meancoot
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3d9d672a38
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(Apple) On OSX, a call to apple_run_core will actaully run the game
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2013-07-07 13:05:05 -04:00 |
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