1020 Commits

Author SHA1 Message Date
libretroadmin
7db9a4acfa Header cleanups 2023-05-11 05:45:04 +02:00
libretroadmin
099f33e0b3 (Menu) Simplifications 2023-05-06 22:10:55 +02:00
libretroadmin
c087b044c2 * Add TODO/FIXME localize notes
* More snprintf optimizations
2023-04-30 19:30:07 +02:00
warmenhoven
295e5f0682
JIT support in iOS (#15224)
* Use AltKit to try to enable JIT on iOS

* libretro: Add API to check JIT availability on iOS
2023-04-26 01:55:37 +02:00
libretroadmin
d48bd7244a Libretro API update - add new context hardware render enums - enables
autodetection of DX12 for PS2 core
2023-04-11 00:54:02 +02:00
aliaspider
0adbd6905f
add D3D12 HW_render support. (#15177) 2023-04-10 01:08:44 +01:00
Joe Osborn
807640fed3
Associate states with replays (#15070)
* change bsv file suffix to replay, update strings

* add trivial RPLY block to save states

* WIP rerecording support, doesn't load states properly yet--issue with checking identifiers?

* Fixed a type error to get time identifiers working right, ready for testing

* handle case where state without replay data is loaded during replay

* cleanups

* whitespace cleanup

* Cleanups, change replay file format magic, fix logic around future states

* Remove failed future message

* Add play-replay-from-slot command, fix load-state-from-slot to use given slot

* build fixes

* Fix race conditions in emscripten build and incorrect replay state incrementing

* Style fix for single line if

---------

Co-authored-by: Joseph C. Osborn <jcoa2018@pomona.edu>
2023-03-08 00:10:59 +01:00
Joe Osborn
4d81f70f00
Replay nomenclature (#15054)
* change bsv file suffix to replay, update strings

* Fix bsv cli args

* Fix help whitespace

* Fix another message

---------

Co-authored-by: Joseph C. Osborn <jcoa2018@pomona.edu>
2023-03-03 23:16:48 +01:00
sonninnos
a256a504a8
Fix auto savestate path (#15055) 2023-03-03 23:16:20 +01:00
Joe Osborn
2125770236
Replay UI support (#15048)
* Add bsv replay controls (not yet fully implemented), remove toggle

see notes in task_movie.c, make sure command.c calls the right
functions, check retroarch.c and other todos.

bsv files are also now stored with states, not saves.

* Compilation fixes

* Added command impls for play and record replay, and some code in load state to do the right thing there

* Guard some parts of the new code with HAVE_BSV_MOVIE

* wip, menu fixes

* more menu fixes, osd for movie errors, halt recording properly

* Menu and label fixes

* move bsvs to own file suffix series under savestates, fix recording and playback command validity checks

* Fix replay autoincrement

* fix endif placement, whoops

---------

Co-authored-by: Joseph C. Osborn <jcoa2018@pomona.edu>
2023-03-03 00:52:22 +01:00
Jesse Talavera-Greenberg
152867d14f
Revert "Fix #15039 (#15042)" (#15043)
This reverts commit c3a5a25d435e660fd61cec351e9602b30dcdc305.
2023-03-02 02:08:56 +01:00
Jesse Talavera-Greenberg
c3a5a25d43
Fix #15039 (#15042)
- Move the uninit_libretro_symbols call to the end
- The drivers may need access to the core for deinitialization
2023-03-01 13:34:10 +01:00
libretroadmin
0422dfb5b5 Cleanups 2023-02-28 18:32:11 +01:00
HyperspaceMadness
e4a11cff59
Shader Preset - Wildcard Replacement in Paths on Load (#15023)
When a simple preset loads, wildcards which are found in paths inside the presets will 
be replaced with values coming from the current RetroArch context.  This will operate
on both texture paths and reference paths.

This would allow you to do things like have one preset which could be used with the entire list of images from the Bezel Project

E.G. 
    "/shaders/MyBackground_$VID-DRV$ _$CORE$.png" 
would be replaced with
   "/shaders/MyBackground_glcore_YabaSanshiro.png"
If  no file found at that path, the path will revert to the original path, so operates as a fallback
   "/shaders/MyBackground_$VID-DRV$ _$CORE$.png" 

  * Possible wildcards/tokens to be replaced:
 * 
 *   $CONTENT-DIR$ -> Content Directory of the game rom
 * 
 *   $CORE$       -> Core name
 * 
 *   $GAME$       -> Game ROM's name
 * 
 *   $VID-DRV$   -> Video Driver: Currently active driver, possible replacement values:
 *       glcore
 *       gl
 *       vulkan
 *       d3d11
 *       d3d9_hlsl
 *       "N/A"
 * 
 *   $VID-DRV-SHADER-EXT$   -> Video Driver Shader File Extension: The extension of shaders type supported by the current video driver:
 *       cg
 *       glsl
 *       slang
 * 
 *   $VID-DRV-PRESET-EXT$   -> Video Driver Preset File Extension: The extension of shaders type supported by the current video driver:
 *       cgp
 *       glslp
 *       slangp
 * 
 *   $CORE-REQ-ROT$   -> Core Requested Rotation: Rotation the core is requesting, possible replacement values:
 *       CORE-REQ-ROT-0
 *       CORE-REQ-ROT-90
 *       CORE-REQ-ROT-180
 *       CORE-REQ-ROT-270
 * 
 *   $VID-ALLOW-CORE-ROT$   -> Video Allow Core Rotation: Reflects Retroarch's setting allowing the core requested rotation to affect the final rotation:
 *       VID-ALLOW-CORE-ROT-OFF
 *       VID-ALLOW-CORE-ROT-ON
 * 
 *   $VID-USER-ROT$   -> Video User Rotation: Rotation the core is requesting, possible replacement values, does not affect the UI:
 *       VID-USER-ROT-0
 *       VID-USER-ROT-90
 *       VID-USER-ROT-180
 *       VID-USER-ROT-270
 * 
 *   $VID-FINAL-ROT$   -> Video Final Rotation: Rotation which is the sum of the user rotation and the core rotation if it has been allowed, does not affect the UI:
 *       VID-FINAL-ROT-0
 *       VID-FINAL-ROT-90
 *       VID-FINAL-ROT-180
 *       VID-FINAL-ROT-270
 * 
 *   $SCREEN-ORIENT$   -> Screen Orientation: User adjusted screen orientation, will change windows from landscape to portrait, including the Retroarch UI:
 *       SCREEN-ORIENT-0
 *       SCREEN-ORIENT-90
 *       SCREEN-ORIENT-180
 *       SCREEN-ORIENT-270
 * 
 *   $VIEW-ASPECT-ORIENT$   -> Viewport Aspect Orientation: Orientation of the aspect ratio of the RetroArch viewport
 *       VIEW-ASPECT-ORIENT-HORZ
 *       VIEW-ASPECT-ORIENT-VERT
 * 
 *   $CORE-ASPECT-ORIENT$   -> Core Aspect Orientation: Orientation of the aspect ratio requested by the core
 *       CORE-ASPECT-ORIENT-HORZ
 *       CORE-ASPECT-ORIENT-VERT
 * 
 *   $PRESET_DIR$  -> Preset directory's name
 * 
 *   $PRESET$     -> Preset's name
 * 
 * If no wildcards are found within the path, or the path 
 * after replacing the wildcards does not exist on disk,
 * the path returned will be unaffected.
2023-02-26 19:06:57 +01:00
Joe Osborn
d0ca2384c5
Add LOAD_STATE_SLOT N command to stdin/network protocol (#15010)
* Add LOAD_STATE_SLOT N command to stdin/network protocol

* Style fixes

---------

Co-authored-by: Joseph C. Osborn <jcoa2018@pomona.edu>
2023-02-24 23:04:39 +01:00
libretroadmin
7ebab640d7 Cleanups/style nits 2023-02-23 13:15:14 +01:00
sonninnos
dfef7a5ba3
Don't take rewind steps while menu pause active (#15009) 2023-02-22 19:02:36 +01:00
Hans-Kristian Arntzen
9f7d0c74d5
[Vulkan] Define and implement v2 of context negotiation interface (#14890)
* [Vulkan] Add v2 of context negotiation interface.

* [Vulkan] Add vkEnumerateInstanceVersion symbol.

* [Vulkan] Implement v2 context negotiation

* [libretro] Add GET_HW_CONTEXT_NEGOTIATION_INTERFACE_SUPPORT.

Works around issues in v1 interface where it was not possible to
query what frontend would do when faces with newer interface versions.

This env-call gives stronger guarantees how things have to work.

* [runloop] Implement GET_HW_CONTEXT_NEGOATION_INTERFACE_SUPPORT.

Fairly trivial. Just report the latest version.

* [Vulkan] Add stricted wording around get_application_info in v2.

* [Vulkan] Be more defensive about get_application_info() in v1.
2023-02-04 16:51:50 +01:00
LibretroAdmin
02f0a829ed
Revert "Add support for system subdirs per core/database (#14885)" (#14941)
This reverts commit c3fe980a1df742f6beb148e9b3a04d54137f0eb3.
2023-02-03 04:04:44 +01:00
LibretroAdmin
e7fe79e8ed
Revert "Ignore system subdir replacement if subdir has subdirs (#14887)" (#14940)
This reverts commit f46550bd7ce7347a4edef163390546a351f84d0d.
2023-02-03 04:04:14 +01:00
Joe Osborn
155e99b92c
add keyboard recording support to bsv (#14933)
* add keyboard recording support to bsv

BSV movies recorded in older RA *WILL NOT* replay properly after this
patch.  While looking to see if the core actually uses a keyboard
device could mitigate this, it is an unavoidable consequence of using
BSV, a format which carries no metadata whatsoever.

* Fix for loop declarations and some whitespace

---------

Co-authored-by: Joseph C. Osborn <jcoa2018@pomona.edu>
2023-02-01 00:22:00 +01:00
Joe Osborn
5dbdde4316
BSV ergonomics improvements (#14929)
* BSV ergonomics improvements

- Date stamp toggled recordings instead of overwriting or using save
slot number
- Properly stop movie on playback EOF; also pause emulation
- Add recording flag to match playback flag in bsv state enum
- Rename bsv "movie path" to "movie auto path" to clarify role
- Allow stopping movie playback before EOF using record toggle hotkey
---------

Co-authored-by: Joseph C. Osborn <jcoa2018@pomona.edu>
2023-01-31 05:34:26 +01:00
sonninnos
456434928b
Use non-rendering pause mode when frameadvance is triggered (#14931) 2023-01-31 04:27:37 +01:00
sonninnos
6378d8e0f8
Override config + appendconfig fixes (#14920) 2023-01-29 00:12:08 +01:00
Joe Osborn
f149519351
Allow for both -e and -R to start a BSV file recording at a state (#14898)
* Allow for both -e and -R to start a BSV file recording at a state

The key issue is that loading a state takes some time, and the BSV
recording shouldn't start until that's done.

The minimal patch for this would just be a change to runloop.c which
moves movie initialization after entry state loading, throwing in a
task_queue_wait().  This makes for some awkward repeated autoload OSD
messages and doesn't solve the underlying issue.

Most of this change puts BSV recording start/stop into tasks, like
saving and loading are tasks; this was important to centralize BSV
operations a bit more and is the first part of a refactoring towards
more robust input recording.  The necessary wait is introduced in the
begin-recording callback.

Co-authored-by: Joseph C. Osborn <jcoa2018@pomona.edu>
2023-01-25 07:15:32 +01:00
sonninnos
f46550bd7c
Ignore system subdir replacement if subdir has subdirs (#14887) 2023-01-22 13:03:10 +01:00
sonninnos
c3fe980a1d
Add support for system subdirs per core/database (#14885) 2023-01-21 19:20:17 +01:00
sonninnos
3b129e6098
State slot hotkey adjustments (#14881) 2023-01-21 13:47:55 +01:00
sonninnos
f421194974
Pause + hotkey + runloop related changes (#14879) 2023-01-21 01:17:47 +01:00
Joe Osborn
17c7e8744e
Don't autoload states if a BSV file is being played back or recorded (#14877)
- Moved BSV initialization before autoload code
- Don't trigger autoload code if there is bsv movie state

Open question: What's the difference between entry state and autoload
state? Should BSV recording use the entry state even if playback does
not?

Co-authored-by: Joseph C. Osborn <jcoa2018@pomona.edu>
2023-01-21 00:15:14 +01:00
libretroadmin
16621f0a0c Remove unused variables 2023-01-20 18:33:53 +01:00
reallibretroadmin
1e88300395 Remove unused variables 2023-01-16 20:32:18 +01:00
sonninnos
127c676048
Cleanup runloop_environment logging + readability (#14855) 2023-01-16 01:49:25 +01:00
sonninnos
2f1a03523b
Hotkey blocking correction (#14831) 2023-01-13 04:56:14 +01:00
libretroadmin
f0c8008bda Split up runahead into its own file(s) - runahead.c/runahead.h -
by Dwedit's request
2023-01-11 10:19:56 +01:00
neil4
7213aada8d
Add Preemptive Frames to Latency Settings (#14832) 2023-01-10 07:22:14 +01:00
libretroadmin
e10361ed52 Header include cleanups for driver.h 2023-01-09 15:28:15 +01:00
libretroadmin
daa9e352cc Remove asserts 2023-01-09 00:51:05 +01:00
reallibretroadmin
a34598512e (Auto frame delay) silence some warnings that pop up in Xcode 2023-01-09 00:05:21 +01:00
Tatsuya79
f441821297 Start unpause restriction. 2023-01-07 20:08:40 +01:00
libretroadmin
5ac8cc0b6a * Rename retroarch_path_set_redirect to runloop_path_set_redirect
* move more retroarch path functions to runloop.c - because they
are related to the runloop state instead of retroarch state
2023-01-06 21:21:31 +01:00
libretroadmin
5debb7a622 Rewrite runloop_set_frame_limit 2023-01-06 20:59:15 +01:00
gugueU
b6aa95cf16 Update selected save slot when start with cli --entryslot 2023-01-03 19:34:58 +01:00
libretroadmin
27611288c0 Rename retroarch_get_current_savestate_path and retroarch_get_entry_state_path
to runloop_{function_name}
2022-12-29 02:13:31 +01:00
LibretroAdmin
f836328c56
Append Preset (#14737) (#14757)
WIP version of Append and Prepend preset, Includes UI for Standard Retroarch, but not the QT UI companion

Co-authored-by: HyperspaceMadness <remimcgill@hotmail.com>
2022-12-22 21:36:32 +01:00
sonninnos
05c3c0a552
Automatic Frame Delay improvements (#14754) 2022-12-22 18:58:26 +01:00
LibretroAdmin
f5133d8cc4
Revert "Add Xdelta support for softpatching (#14706)" (#14743)
This reverts commit aaad220836c90e398417e20f3afae4ccf479a87e.
2022-12-19 03:29:46 +01:00
Jesse Talavera-Greenberg
aaad220836
Add Xdelta support for softpatching (#14706)
* Add xdelta in deps

* Include <assert.h> in xdelta3.h

- Otherwise the static_assert calls can fail

* Build xdelta3 in Makefile.common

* Add xdelta support to the softpatching infrastructure

- The patching itself isn't fully implemented yet

* Adjust how xdelta3.h checks the sizes of some types

- Now checks max values instead of relying on autotools

* First crack at xdelta softpatching support

- There may be undiscovered edge cases or bugs

* Add xdelta in deps

* Include <assert.h> in xdelta3.h

- Otherwise the static_assert calls can fail

* Build xdelta3 in Makefile.common

* Add xdelta support to the softpatching infrastructure

- The patching itself isn't fully implemented yet

* Adjust how xdelta3.h checks the sizes of some types

- Now checks max values instead of relying on autotools

* First crack at xdelta softpatching support

- There may be undiscovered edge cases or bugs

* Remove trailing commas from the enums I modified

- C89 doesn't allow them

* Remove stray whitespace

* Adjust SIZE macros in xdelta3.h

- Move them outside the XD3_USE_LARGEFILE64 block
- Add more SIZE declarations
- Make SIZEOF_UNSIGNED_LONG_LONG contingent on the presence of ULLONG_MAX

* Add some RARCH_DBG calls for xdelta patching

* Enable support for xdelta's secondary compressors

- Necessary for some patches

* Fix some format specifiers

* Remove unnecessary files from xdelta

* Include xdelta3.h with a relative path

* Add xdelta3 headers to HEADERS variable

* Gate Xdelta support behind HAVE_XDELTA

- HAVE_XDELTA is on by default
- HAVE_PATCH is still required for HAVE_XDELTA to be meaningful
- Support is mostly contingent on the availability of LZMA
- Anything modern should be okay
- Legacy platforms (e.g. DOS) may need to have Xdelta support disabled
- At least until some other solution can be found

* Disable HAVE_XDELTA on platforms where the build recently failed

- These come from looking at the failed builds on GitHub
- These are guesses, and may turn out to be wrong

* Fix a potential memory leak

- Whoops, looks like I need to call two cleanup functions
- xd3_close_stream exists separately from xd3_free_stream

* Split the --help printout for --xdelta into its own strlcat call

- GCC was complaining about #ifdefs within macro arguments being non-portable

* Fix some incorrect printf format specifiers

* Modify Xdelta to adhere to C89

- It's mostly using RetroArch's INLINE macro instead of the inline keyword
2022-12-19 01:10:04 +01:00
sonninnos
88c1e276a3
Restore framelimit on fastforward toggle (#14668) 2022-11-24 16:53:52 +01:00
libretroadmin
f062b74e26 Overlays/Input: Turn a bunch more functions static 2022-11-23 19:54:15 +01:00