* fixed audio drivers in RARCH_NETPLAY_CTL_USE_CORE_PACKET_INTERFACE
fixed audio problem with menu toggle with the new network fuction
* Fix type space
* Massive reduction in heap space allocation, going from settings struct
264kb to 119Kb
* Use NAME_MAX_LENGTH for base paths/names, etc
* Use DIR_MAX_LENGTH for directory sizes
When save state auto indexing is enabled, and maximum kept states
are limited, wrap around after reaching the configured maximum.
A gap in the indexing is used to keep track of most recent state.
If e.g. maximum kept amount is 5, then indexes 0..5 will be used,
if 3 is empty, most recent state is 2.
* iOS/tvOS: bundle cores as frameworks as opposed to dylibs
* iOS/tvOS: update plist to indicate controller support
* iOS/tvOS: living within the sandbox
* iOS/tvOS: import content through share sheet
* iOS/tvOS: default audio sync off due to crash on background
* iOS/tvOS: don't try altkit if there's no reason to
* iOS/tvOS: enumerate cores for appstore distribution
* This PR contains Add To Favorite functionality. It allows moving content to another playlist or to Create a new playlist with the selected content.
* Update retroarch.c
Fixed ISO C90 variable declaration at top of code.
* Update menu_cbs_ok.c
Fixed variable declaration for ISO requirement.
This puts the History and Favorites playlists (up to five items each)
in the Top Shelf menu. In order for this to be enabled you must build
it yourself and change the app identifiers for the TV app and Top
Shelf extension, and add both of them to an app group.
Adds support for sub-frame shaders to vulkan/glcore/dx10-11-12.
Builds on the concept already present for frame duplication in use for BFI, to present multiple 'sub' frames per real frame to the shaders, so they can run at a higher framerate than the content framerate. Must be enabled via subframe shaders setting under synchronization settings to be active.
Will allow BFI to be implemented inside of the shaders, among any other use for the higher framerate shader authors can devise.
CurrentSubFrame and TotalSubFrames have been available inside the shaders to track what they want to do on an given subframe. TotalSubFrames will always be 1 when the setting is disabled (and when in menu/ff/pause). Framecount will not increment on sub-frames, as it does not for injected bfi frames now. Should not interfere with any existing shaders that do not check for subframes.
* Simplify autosave command function
* Simplify and split save and savestate logic
save.c contains "SRAM" saves and their logic, which uses no task/queue.