108 Commits

Author SHA1 Message Date
twinaphex
b4c1927e27 (MSVC 2003) Buildfixes 2006-05-18 13:31:43 +02:00
Gregor Richards
9a4b28735b HAVE_SOCKET_LEGACY -> no IPv6
I had previously assumed that if AF_INET6 is defined, IPv6 support was
present. Some psychopathic console SDKs which shall not be named
actually define AF_INET6 but none of the IPv6 structures. As there is
therefore no way to determine whether IPv6 support is present at
preprocessor time, I'm ust assuming that HAVE_SOCKET_LEGACY implies no
IPv6. This means in effect that no consoles get IPv6 support.
2016-12-10 05:27:25 -05:00
twinaphex
4bf806ef00 (Netplay) Some build fixes for PS3 and others 2016-12-10 09:41:24 +01:00
Brad Parker
d558862e21 make "Got connection from" translatable. Update JP translation. 2016-12-09 23:38:00 -05:00
Gregor Richards
a70e21f328 Suppress a warning due to weird declarations on Windows. 2016-12-05 20:50:05 -05:00
Gregor Richards
e7f20a3673 Bugfixes
Silence some Coverity warnings (including a real memory leak) and be
more careful about checking IPv6 mode (for backwards compatibility with
systems that don't support IPv6 but may run code compiled to expect IPv6)
2016-12-05 00:45:40 -05:00
Gregor Richards
2b437ccb8c Don't need to explicitly demand IPPROTO_TCP (and doing so breaks some
SOCKET_LEGACY builds)
2016-12-03 16:33:48 -05:00
Gregor Richards
0577749fae Netplay LAN scanning is go! (sort of) 2016-12-02 22:40:26 -05:00
Gregor Richards
077d5440ee Allow Netplay to receive a struct netplay_host to connect to rather than
using the configured setting
2016-12-02 21:16:15 -05:00
Gregor Richards
4c18cec752 Added Netplay discovery code (not yet in menu) 2016-12-02 19:49:42 -05:00
Gregor Richards
a082df0027 More stripping out of NAT traversal for SOCKET_LEGACY 2016-12-02 13:18:35 -05:00
Gregor Richards
5739be5594 SOCKET_LEGACY doesn't even necessarily have inet_ntoa, so oh well, no
host for you
2016-12-01 20:40:16 -05:00
Gregor Richards
22798e26c7 delay_frames naming consistency
Unifying all of the various inconsistent names of delay_frames into a
single name: delay_frames.
2016-12-01 13:34:37 -05:00
Gregor Richards
c7f8cd3c68 Adding NAT traversal announcement for SOCKET_LEGACY 2016-11-30 19:01:32 -05:00
Twinaphex
bb499b70be Merge pull request #4104 from GregorR/natt
NAT traversal
2016-11-30 16:09:53 +01:00
Gregor Richards
b3ababce9a Fix Netplay IPv6 support 2016-11-30 00:25:16 -05:00
Gregor Richards
c342c103ae Always get numeric host/ports instead of names. 2016-11-29 23:08:26 -05:00
Gregor Richards
42da0a0184 NAT traversal in Netplay
For the time being, if NAT traversal is successful it simply announces
it as an OSD message. In the future it will be used to inform a
matchmaking server of the public port.

This patch also included minor fixes to the NAT traversal implementation
to make the select it demands actually doable.
2016-11-29 22:59:46 -05:00
twinaphex
d26a213971 CXX_BUILD fixes 2016-11-27 13:30:35 +01:00
Gregor Richards
225cbb387b Updating netplay to use trans_stream for compression 2016-11-26 16:06:52 -05:00
Gregor Richards
da0b958aeb Check HAVE_ZLIB and only do zlib compression if it's supported by both
sides.
2016-11-25 11:03:12 -05:00
Gregor Richards
db437047f8 Don't use z_const, which is apparently not always defined. 2016-11-25 10:40:25 -05:00
Gregor Richards
679ea058a4 Properly clean up zlib. 2016-11-25 10:40:24 -05:00
Gregor Richards
3ff22c9ed6 Fixes for C++ support. 2016-11-25 10:40:24 -05:00
Gregor Richards
53c6223dc6 Use zlib compression for savestates sent over netplay. 2016-11-25 10:40:24 -05:00
Diego Viola
cf0c60bb98 Fix Netplay fullscreen issue
Fixes #3936
2016-11-07 16:01:18 -02:00
twinaphex
0d3752e90f More translatable strings 2016-10-22 05:23:59 +02:00
twinaphex
3334060b03 Add another translatable string 2016-10-22 04:49:04 +02:00
twinaphex
9de0ebe859 Make some more strings translatable 2016-10-22 04:47:50 +02:00
twinaphex
42053a82e1 Prevent some implicit memsets 2016-10-21 19:39:51 +02:00
Gregor Richards
5c206c89f0 Add a netplay advertisement server for LAN netplay detection. 2016-10-10 11:52:54 -04:00
Gregor Richards
2c1cd0d06b Netplay should disable when it deinits, so it doesn't auto-reconnect
when loading a new game.
2016-10-09 09:42:06 -04:00
Gregor Richards
6c15c0de3d Support for architecture-dependence serialization quirks in Netplay
As well as the implementation magic, we now send a platform magic in our
connection header. If the core reports platform dependence and the
platform magic differs relevantly, the connection will be refused.

Since netplay_send_info (client handshake) and netplay_get_info (server
handshake) were practically identical, they've also been merged into a
single netplay_handshake.
2016-10-05 21:12:42 -04:00
Alcaro
46ab267f40 Merge pull request #3700 from GregorR/netplay-serialization-quirks
Serialization quirks
2016-10-06 00:59:14 +02:00
Gregor Richards
49b4143687 Reviving netplay_log_connection, i.e. connection messages on the host 2016-10-05 07:52:14 -04:00
Gregor Richards
a636bac428 Style and clarity nits. 2016-10-04 23:07:36 -04:00
Gregor Richards
51683661e5 Changes to Netplay for the recent changes to quirks. 2016-10-04 23:07:36 -04:00
Gregor Richards
90bd741786 Switching serialization quirks to uint64_t for consistency with other
bitfields
2016-10-04 23:07:35 -04:00
Gregor Richards
3fa3fe0fcd Fixes for the other few Netplay initialization points 2016-10-04 23:07:35 -04:00
Gregor Richards
0d661ef6a2 Fix some backwards implementation in reporting serialization quirks 2016-10-04 23:07:35 -04:00
Gregor Richards
07a4ad791d Implemented Netplay initialization quirk 2016-10-04 23:07:35 -04:00
Gregor Richards
5676d0b848 Adding Netplay quirk for untransmittable savestates 2016-10-04 23:06:50 -04:00
Gregor Richards
44931586b7 Removing Netplay workarounds which will soon be replaced by quirks 2016-10-04 23:06:50 -04:00
Gregor Richards
71873e8c97 Moving Netplay pre- and post-frame behavior into core_run
This (mostly) prevents other paths from accidentally side-stepping
Netplay. Netplay itself now sets an in_netplay variable to avoid
self-recursion in its own core_run calls.
2016-10-04 13:40:07 -04:00
Gregor Richards
3953018547 Clarifications to Netplay menu and removing obsolete setting
This commit:
 * Reorders the Netplay settings menu to put more useful options at the
   top.
 * Renames the swap_input setting from "Swap Netplay Input", which is
   meaningless and confusing, to "Netplay P2 Uses C1", which is oddly
   truncated but at least true.
 * Removes the is_client setting altogether, as that's no longer how
   client vs. server mode is determined (each are separate options when
   enabling Netplay)
2016-10-03 17:28:20 -04:00
Gregor Richards
e41ac34561 Get rid of global->netplay
Moved settings values into settings->netplay, and global->netplay.enable
is moved into netplay itself, and is no longer a configuration value
whatsoever, as that conflicts with the behavior of the netplay menu.
2016-10-02 22:13:34 -04:00
twinaphex
243dc139d2 Revert "Create path server and add to paths.c"
This reverts commit 00a1e3716afcbdad74c560eceb96753e5a9fce79.
2016-10-01 08:17:44 +02:00
Gregor Richards
01d379066e Removing Netplay workarounds in anticipation of quirks API 2016-09-30 16:00:49 -04:00
twinaphex
00a1e3716a Create path server and add to paths.c 2016-09-30 06:22:56 +02:00
Gregor Richards
5b62fbb355 Fix spectator mode to work with the late-serialization workaround 2016-09-29 17:28:01 -04:00