OV2
20d1fba464
win32: use shader_parse for d3d
2013-04-07 01:14:05 +02:00
OV2
34b2a3b210
win32: use stock shader and color for overlay opacity
2013-03-29 11:48:33 +01:00
OV2
66b4b45f5c
win32: add opacity shader to overlay
2013-03-28 14:30:39 +01:00
OV2
a61afbde52
win32: add overlay to d3d9
2013-03-28 14:30:32 +01:00
Twinaphex512
3005adffc3
(D3D driver) Add HAVE_CG defines
2012-11-14 01:13:08 +01:00
Themaister
291280670d
Set shaders on the fly.
2012-10-31 16:28:44 +01:00
OV2
69193e8b65
win32: regular fullscreen with multimon support, window resizing
2012-10-31 00:03:57 +01:00
Themaister
85b6437fdf
Add multi-monitor to D3D9.
...
Untested as I don't have multiple monitors.
Refactored slightly in WGL to make the code more uniform.
The multi-monitor support should probably be refactored to w32_common or
something similar.
2012-10-30 11:49:40 +01:00
Themaister
1908a81e1c
Add RETRO_DEVICE_POINTER.
...
Implemented only for X11 so far.
Also clears up viewport_size call.
Changed to viewport_info to also grab X/Y info.
2012-10-28 00:38:31 +02:00
Themaister
e53dd431b4
Begin merging D3D9 driver.
2012-10-26 22:18:26 +02:00