Added analog button indication for those buttons that may have use for it
- primarily L2/R2, but support was added for all buttons where at least
one controller is known to support it. Added also core option to hide
mismatching inputs where analog value is not sent (like keyboard
hotkeys assigned to retropad buttons). Analog button inputs are not
set up for remote transmission, only for local test.
Analog axes have now also dynamic coloring.
Added a keyboard tester screen which includes a standard 102-key PC
keyboard + extra blocks for all RETROK_ values present in the code.
Screen adapted from DOSBox-Pure onscreen keyboard with permission.
Keyboard button A+B switches between the two screens. Keyboard
inputs are not set up for remote transmission, only for local test.
Core option added to select start screen.
Other small improvements: core reset will take new option values,
input driver applies received values more carefully.
* Test driver for joypad inputs
Add a new joypad input driver:
- hide driver behind #ifdef and enable it in config_params.sh
- add a new config parameter to specify the test input file
- add aux files: additional config files that cancel out any binds
that may be present in RA config, autoconfig profile for
test joypads, test input file that matches controller test
sequence
* Fixes and comments for test input driver.
- When enabled, any touch inputs not in a hitbox are used to create pointing device input for the core.
- Mouse: 1-, 2-, 3-touch inputs are LMB, RMB, and MMB
- Lightgun: allows input from overlay buttons or multi-touch mappings
Some controllers show up as both HID and mFI. In that case we probably
want to let the user pick which driver to use, rather than balance
across them.
This fixes issues with the analog stick moving in the wrong direction
on the y axis.
* Enqueue replay record/playback until next frame
This fixes a bug where stdin commands activated via polling would
trigger replay record/playback in the middle of a frame, then input
checking would pull from them before the next frame came around---it
only makes sense to change the active replay in between frames, not
during them.
* fix comment syntax
Add keyboard overlay preset, keyboard submenu, and osk_toggle hotkey. Use overlay caching for osk_toggle.
For now, keyboard menu has only preset path, auto-scale toggle, and opacity.
Related fixes:
- input_keyboard_event: Don't check hotkey binds when device is RETRO_DEVICE_POINTER
- Add input_keymaps_translate_rk_to_ascii() for correct character input to input_keyboard_event
- input_overlay_poll: Delay clearing INPUT_OVERLAY_BLOCKED flag until there is no overlay input (Avoids stray input after osk_toggle)
- Send keyboard events for modifiers before other keys (for correct modifier+key input if hitboxes overlap)
Adds overlay_cache_ptr to keep a disabled overlay in memory when it's expected to be shown again.
Most input_overlay_deinit calls are replaced with input_overlay_unload, which caches the overlay unless initing/deiniting core or disabling overlays.
Loading a cached overlay is done as a swap, intended for osk_toggle.
Related updates:
- Fewer parameters for the overlay loading task. Use current settings when enabling an overlay
- Add input_overlay_check_mouse_cursor() to preserve show/hide mouse behavior
- Don't apply input_overlay_show_mouse_cursor in windowed mode (controlled by mouse grab only)
- Remove some dead code
assignments for strings longer than 2 chars
- Use strlcpy concatenation instead of strlcat
- Make sure that what remains of iteration of the '_len' variable
for manual char assignment
is done in a safer way so mistakes are less possible