21 Commits

Author SHA1 Message Date
libretroadmin
334cb3d5d4 (joypad drivers) Cleanups 2023-02-20 10:46:28 +01:00
Nathan Strong
a4d8ce7753 Try to support multi-pad HID devices
== DETAILS
I tried to modify the joypad connection interface to support
multi-pad HID devices ... it doesn't work. I'm not sure why.
2021-10-05 09:23:08 -07:00
Nathan Strong
5da1cd08ff Unify the HID driver architecture
== DETAILS
When I first implemented the Wii U HID architecture, I ended up
having to design my own implementation because, at the time, I did
not have a way to read the HID device string to allow the existing
code to successfully detect the gamepad.

After spending some time experimenting, I've figured out how to
do this. And that means I can better align the HID driver with other
platforms.

change summary:

- create a single state structure for all three sub-types of wiiu pads
  (kpad, wpad, and hid)
- eliminate confusing duplicate pad lists
- eliminate confusing duplicate HID pad drivers (ds3, gamecube
  adapter, etc)
- ensure the ds3 driver still works
2021-10-05 09:23:08 -07:00
Michael Burgardt
303d17e2e6 Rebase 'Add generic rumble gain to input settings' by davidgfnet 2021-09-08 19:52:32 +02:00
Nathan Strong
feb4f266fa WIIU: Fix L3/R3 buttons
== DETAILS
After a bisect, the culprit was changing the gamepad interface from
returing a single button (bool) to multiple (int16).

The issue is that the Wii U gamepad (and presumably the Pro controller too)
have more than 16 buttons, which means some buttons get lost. Notably, L3 (18)
and R3 (17).

The solution: use int32 instead of int16.

I did a test build and confirmed that this change restores L3/R3 functionality
with the gamepad. Don't have a pro controller to test, but it should work too.
2021-08-07 23:23:33 -07:00
twinaphex
236622ffa6 (Joypad driver) Init function - return void pointer 2020-09-22 02:30:47 +02:00
twinaphex
d864fd9ead Cleanups 2020-08-03 17:59:44 +02:00
twinaphex
ed3ee2511f Cleanups - add local variable 2020-07-29 05:31:23 +02:00
twinaphex
74e5d366c8 (WiiU) Buildfix 2020-07-20 00:53:21 +02:00
twinaphex
d97e590aaf Reimplement multi button state functions 2020-07-19 03:18:12 +02:00
twinaphex
cb5b22b6ac (Android) Refactor axis functions 2020-07-18 22:38:23 +02:00
twinaphex
08ad00f5d3 Start preparing for being able to grab multiple buttons at the same time 2020-07-18 19:51:14 +02:00
twinaphex
8b078662cd Change function signature of joypad driver's 'button' 2020-07-18 18:07:57 +02:00
twinaphex
c63a65ffa5 (WiiU) Cleanups 2020-06-10 06:30:23 +02:00
Ash Logan
f22af81e7d (WiiU/wpad) Allow hotplugging Gamepad, support >1 channel 2020-05-17 16:32:51 +10:00
twinaphex
02876aecae Cleanups 2019-07-23 14:07:49 +02:00
Ash Logan
9a89aebe73 wiiu/input: Give static variables unique names
For griffin build, where static is meaningless
2019-05-28 09:06:31 +10:00
orbea
bfc366decc Squeeze extra blank lines with cat(1).
Example:

find . -type f -iname '*.c' | while read -r i; do
  cat -s "$i" > "$i.new"
  mv "$i.new" "$i"
done
2019-01-08 11:04:58 -08:00
gblues
84e9c93c35 quotes for some, braces for others 2018-05-02 22:37:34 -07:00
gblues
27bfcf3c77 Replace angle includes with quote includes
=== DETAILS

Replaced includes for things that aren't standard library headers so
they use quotes instead of brackets.

Also fixed up a couple of headers that had include-order dependencies.
2018-05-02 21:31:00 -07:00
gblues
7448fd3157 More code re-organization
=== DETAILS
Since @aliaspider wants the `wiiu/` to be something of a mini-SDK, I've
reorganized the code I put in there:

- `wiiu/main.c` now only has the ELF/RPX entrypoints, and the code used
  by those entrypoints, with RA code removed (e.g. swapped retro_sleep()
  for usleep()). These entrypoints then call main() ...
- Moved `main()` and its support functions back into `frontend/drivers/platform_wiiu.c`
  I also renamed some of the support functions I wrote, and better
  organized them within the code.
- Moved `wiiu/input/` into the `input/` hierarchy:

  * The joypad drivers now live in `input/drivers_joypad/wiiu/`
  * The HID driver now lives in `input/drivers_hid/`
  * The Wii U specific headers now live in `input/include/wiiu`
  * I added `input/include` into the include search path to avoid
    using really ugly relative includes
2018-05-01 23:23:40 -07:00