* Add grab_mouse interface for Android
Makes mouse grabbing and 'Game Focus' work on Android with a real mouse
Properly handle relative mouse motion events on Android (SDK 28 and newer)
* Enable workflow_dispatch on CI Android
* Update android_mouse_calculate_deltas callsites
* Add RETRO_DEVICE_MOUSE to android_input_get_capabilities
* Use Handler to trigger UI events (toggle mouse, immersive mode) with 300ms delay
* Enable input_auto_mouse_grab by default for Android
* Handle RARCH_DEVICE_MOUSE_SCREEN in Android input driver
* Add android.hardware.type.pc to manifest
* Don't attempt to set pointer speed via scaling in android_mouse_calculate_deltas
* Keep x/y values within viewport resolution for screen mouse
* Use video_driver_get_size to get width/height
---------
Co-authored-by: Bernhard Schelling <14200249+schellingb@users.noreply.github.com>
* Test driver for joypad inputs
Add a new joypad input driver:
- hide driver behind #ifdef and enable it in config_params.sh
- add a new config parameter to specify the test input file
- add aux files: additional config files that cancel out any binds
that may be present in RA config, autoconfig profile for
test joypads, test input file that matches controller test
sequence
* Fixes and comments for test input driver.
- When enabled, any touch inputs not in a hitbox are used to create pointing device input for the core.
- Mouse: 1-, 2-, 3-touch inputs are LMB, RMB, and MMB
- Lightgun: allows input from overlay buttons or multi-touch mappings
Autoconfig profile may be useful for e.g. submitting to autoconfig
repo. Construction of the filename is moved to a separate function
and reused for message.
Adds support for sub-frame shaders to vulkan/glcore/dx10-11-12.
Builds on the concept already present for frame duplication in use for BFI, to present multiple 'sub' frames per real frame to the shaders, so they can run at a higher framerate than the content framerate. Must be enabled via subframe shaders setting under synchronization settings to be active.
Will allow BFI to be implemented inside of the shaders, among any other use for the higher framerate shader authors can devise.
CurrentSubFrame and TotalSubFrames have been available inside the shaders to track what they want to do on an given subframe. TotalSubFrames will always be 1 when the setting is disabled (and when in menu/ff/pause). Framecount will not increment on sub-frames, as it does not for injected bfi frames now. Should not interfere with any existing shaders that do not check for subframes.
Loading the last used disc for multi-disc content was automatic.
However, in some cases it is not wanted, as described in #16018
Option is added for controlling the function. Disabling the
option will also implicitly disable index saving.
commit 793d41c303206b43932ddcefd44a45836def55eb
Author: Ophidon <jrogers2@gmail.com>
Date: Fri Jan 19 23:12:31 2024 -0500
Build Fix 2
Move declarations of iterators.
commit c0e959b3d3cd773a66a17cfe034f08eaa53d525a
Author: Ophidon <jrogers2@gmail.com>
Date: Fri Jan 19 22:57:01 2024 -0500
Build Fix
Help string was 14 characters too long for c89.
commit fc5506c7906bf82d6f88b7b0d7e4764d58d90622
Author: Ophidon <jrogers2@gmail.com>
Date: Fri Jan 19 22:40:45 2024 -0500
BFI Updates
Significant BFI updates.
- Adds BFI to dx10/11/12 in general.
- Updates existing BFI menu option descriptions to be somewhat more clear in how to use correctly.
- Adds Variable Strobe length via new 'Dark Frames' bfi sub-choice. Only valid at 180hz and above, as it must work with whole frames.
- Algorithm to auto select 'decent' Dark Frames choice, for any given selected BFI refresh rate. Will also avoid defaults that can cause Image Retention at any Hz higher than 120. (Impossible to avoid at 120 if you have an affected screen... get an OLED :D ) .
- Some sanity checking on selecting BFI or the other synchronizations options like Swap Interval > 1, that don't play well with BFI.
Thumbnail packs are no longer available, but the option was still
present as "legacy thumbnail downloader". Since it serves no
purpose any more, it is removed from the code.
* Add xdelta in deps
* Include <assert.h> in xdelta3.h
- Otherwise the static_assert calls can fail
* Build xdelta3 in Makefile.common
* Add xdelta support to the softpatching infrastructure
- The patching itself isn't fully implemented yet
* Adjust how xdelta3.h checks the sizes of some types
- Now checks max values instead of relying on autotools
* Add some enums that were excluded by the cherry-pick
* Remove stray whitespace
* Adjust SIZE macros in xdelta3.h
- Move them outside the XD3_USE_LARGEFILE64 block
- Add more SIZE declarations
- Make SIZEOF_UNSIGNED_LONG_LONG contingent on the presence of ULLONG_MAX
* Reintegrate xdelta support
* Enable support for xdelta's secondary compressors
- Necessary for some patches
* Fix some format specifiers
* Remove unnecessary files from xdelta
* Include xdelta3.h with a relative path
* Add xdelta3 headers to HEADERS variable
* Gate Xdelta support behind HAVE_XDELTA
- HAVE_XDELTA is on by default
- HAVE_PATCH is still required for HAVE_XDELTA to be meaningful
- Support is mostly contingent on the availability of LZMA
- Anything modern should be okay
- Legacy platforms (e.g. DOS) may need to have Xdelta support disabled
- At least until some other solution can be found
* Disable HAVE_XDELTA on platforms where the build recently failed
- These come from looking at the failed builds on GitHub
- These are guesses, and may turn out to be wrong
* Fix a potential memory leak
- Whoops, looks like I need to call two cleanup functions
- xd3_close_stream exists separately from xd3_free_stream
* Split the --help printout for --xdelta into its own strlcat call
- GCC was complaining about #ifdefs within macro arguments being non-portable
* Fix some incorrect printf format specifiers
* Modify Xdelta to adhere to C89
- It's mostly using RetroArch's INLINE macro instead of the inline keyword
* Slight cleanups
* Remove a stray comma that was hindering C89 builds
* Add XDelta support to CHANGES.md
* Change how the xdelta patch's name is computed
- To be in line with other recent refactoring
* Fix an incorrect merge
- Whoops, this part was from before I figured out how to get the size of a patched file
* Explain the song-and-dance behind computing a patched file's size
* Define some XDelta3-related constants to 0 on 32-bit platforms
* Adjust some Xdelta-related macro definitions
- Exclude the encoder, since we're not making patches
- Move some #defines to after inclusion of <stdint.h>, to fix undefined behavior
- Remove _WIN32_WINNT overrides, since they were for code that we're not using
* Fix Xdelta support
* Wrap an encoder-only function in `#if XD3_ENCODER`
* AI service rework
* File missing
* Fixed C89 build
* Fixed usage of inline for C89 build
* Fixed an overlay unloading bug
Made sure to unload the overlay on release and when the server returns empty values in automatic modes.
* Fixed forward decl (c89)
* Fixed OpenGL texture loading
Moved image display to the main thread for now
* Changed some formatting slightly
* Fixed struct variable order and put brackets on newlines
* Moved pointer, fixed retroarch.cfg, and replaced strlcat with strlcpy
* Fixed catenation issue
* Fixed a few other catenation issues
* Fixed one more concatenation issue
* Fixed concatenation issue
* Fixed a few other concatenation issues
* Fixed one more concatenation issue
* potential fix for parsing issue
---------
Co-authored-by: Xunkar <329857+xunkar@users.noreply.github.com>
* Lakka: Switch: Decouple From LibNX builds.
* Lakka: Always show Power Management Settings menu
* Lakka: Switch: Add Nintendo Switch Options Menu, and First Option
* Lakka: Switch: Add CEC Toggle
* Lakka: Switch: Add Bluetooth ERTM Toggle
* Retroarch: unix platform: Always display battery meter even when the device reports it as unknown
This is useful for most arm devices that have unknown battery status until charger state changes
* Retroarch: Lakka: Remove Gamemode stuff from build
Lakka will never include this, as it only runs base system, and retroarch.
Add keyboard overlay preset, keyboard submenu, and osk_toggle hotkey. Use overlay caching for osk_toggle.
For now, keyboard menu has only preset path, auto-scale toggle, and opacity.
Related fixes:
- input_keyboard_event: Don't check hotkey binds when device is RETRO_DEVICE_POINTER
- Add input_keymaps_translate_rk_to_ascii() for correct character input to input_keyboard_event
- input_overlay_poll: Delay clearing INPUT_OVERLAY_BLOCKED flag until there is no overlay input (Avoids stray input after osk_toggle)
- Send keyboard events for modifiers before other keys (for correct modifier+key input if hitboxes overlap)
assignments for strings longer than 2 chars
- Use strlcpy concatenation instead of strlcat
- Make sure that what remains of iteration of the '_len' variable
for manual char assignment
is done in a safer way so mistakes are less possible
usage of strlcpy (when position/offset of previous strlcpy/snprintf call
is known. strlcat implementation in libretro-common makes implicit strlen
call, using strlcpy avoids this
* Reduce a bunch of local char variables by use of said clever usage,
should save up on local stack size usage