60 Commits

Author SHA1 Message Date
Twinaphex
813a47d43c Change HAVE_LOCATION to HAVE_CORELOCATION 2015-04-20 11:41:33 +02:00
Twinaphex
580499af1e (iOS) Don't define WANT_ZLIB 2015-04-20 02:26:44 +02:00
twinaphex
4e912dbae8 Create HAVE_AVFOUNDATION define 2015-04-19 20:38:40 +02:00
twinaphex
4e5bf65e23 Create HAVE_RPNG define 2015-04-19 16:55:03 +02:00
twinaphex
f18e1d0d5d Add HAVE_COCOATOUCH 2015-04-19 16:24:51 +02:00
twinaphex
147a9f85ff (CoreText) Add HAVE_CORETEXT define 2015-04-19 16:19:10 +02:00
Twinaphex
119dcdd163 (iOS) Buildfix 2015-04-02 18:34:10 +02:00
Twinaphex
d19eddccb9 Omit HAVE_AVFOUNDATION for OSX port right now 2015-03-31 03:26:23 +02:00
twinaphex
cc1a34ee81 (iOS) Compile only armv7 - not armv7s 2015-03-31 02:56:14 +02:00
twinaphex
9a42d31167 (iOS) Solution updates - set code sign identity to zero by default 2015-03-31 02:49:34 +02:00
Twinaphex
b88f7b3af5 (iOS) Create iOS 6 scheme 2015-03-31 01:58:55 +02:00
T. Joseph Carter
4d89fedb07 iOS: Fix Xcode GLSL shader script & copy shaders to bundle 2015-03-14 20:19:52 -07:00
T. Joseph Carter
f40209c659 Try to build shaders for iOS 2015-03-14 19:57:14 -07:00
twinaphex
4d13e9d4cb Turn WANT_MINIZ into WANT_ZLIB 2015-03-14 05:24:57 +01:00
Twinaphex
498fa2dd21 (iOS) Implement iOS runloop now through CADisplayLink 2015-03-12 01:15:42 +01:00
Twinaphex
c25377e513 (Griffin) Create griffin_objc.m 2015-02-28 19:12:27 +01:00
twinaphex
46f68e6b3c (iOS) Define HAVE_LIBRETRODB 2015-02-25 02:38:57 +01:00
Twinaphex
ec4c765dcf (iOS) Buildfixes 2015-02-25 00:29:50 +01:00
twinaphex
b8bb6b3461 (iOS) Add internal GameController API headers 2015-02-25 00:25:43 +01:00
twinaphex
4533937766 (iOS) Fix build issue with some ASM files with iOS 6 SDK, set code signing to
'None' by default
2015-02-24 23:17:28 +01:00
twinaphex
a33016d457 Renamed libretro-sdk to libretro-common 2015-02-19 00:04:03 +01:00
Twinaphex
3cb6267886 (iOS) Build fix 2015-02-11 19:29:24 +01:00
T. Joseph Carter
fda087a954 Add modules back to XCode project 2015-02-08 11:34:39 -08:00
T. Joseph Carter
7754620cdb Possibly make iOS app build work (no shaders yet) 2015-02-08 10:36:59 -08:00
twinaphex
1b4673c634 Define HAVE_NETWORKING for a bunch of the platforms/targets 2015-01-28 08:58:25 +01:00
twinaphex
e431f8e8f0 (Lakka) Remove Lakka - XMB will become the replacement driver 2015-01-27 01:56:04 +01:00
twinaphex
74b6a5c21a (iOS) Add HAVE_NETPLAY to iOS 2015-01-21 06:40:00 +01:00
Jon Maddox
1914190d4f remove reference to overlays dir so we can build again 2015-01-20 16:08:09 -05:00
twinaphex
2679c3d5c2 Rename audio/utils.c to audio/audio_utils.c 2015-01-13 00:19:46 +01:00
twinaphex
11bcc24c58 Rename some more files 2015-01-12 22:11:13 +01:00
Jay McCarthy
73b4fe2f12 Add asset catalog and thus fixing iPhone 6 resolution 2014-12-31 14:52:08 -05:00
Twinaphex
a609fb5c94 (iOS) Start adding Theos Makefile - still missing some things (need
some way to convert xib files on the fly to nib, .app bundle still
needs plists included, overlays bundled, etc.
2014-11-09 17:03:31 +01:00
Jay McCarthy
2a0761337a Fixing the way that RA gets the home directory due to iOS8 change
Annoyingly it still works in the iOS8 simulator without this change.
2014-10-24 13:22:50 -04:00
Twinaphex
ad41457a17 (iOS) Add libretro SDK include dir 2014-10-21 05:11:34 +02:00
Jay McCarthy
1f788543e7 Adding CoreText font driver for iOS and OS X
The font path settings should be changed to support entering a font
name on these platforms and potentially working with the front-end to
get a list of possible names.
2014-10-18 20:20:55 -04:00
Twinaphex
b48221acf9 (iOS) Get rid of main.m too 2014-10-18 05:48:58 +02:00
Cristian Sandu
caec04f71f Fix paths for overlays and modules 2014-10-15 16:34:04 +03:00
Cristian Sandu
f5e866a361 Fix resources paths/references: overlays, icons/launch images and modules 2014-10-14 09:53:28 +03:00
Cristian Sandu
821a4d4aa8 Specify _LZMA_UINT32_IS_ULONG to compile on Xcode 6.0.1 2014-10-13 23:02:18 +03:00
Twinaphex
22ad0d5d03 (iOS) Add to iOS solution as well 2014-10-09 05:20:13 +02:00
twinaphex
ce6c884724 Take out HAVE_CC_RESAMPLER define 2014-09-24 09:39:41 +02:00
Twinaphex
55154b6e53 Add cc_resampler_neon.S to iOS solution 2014-09-23 04:52:08 +02:00
Twinaphex
45a31c9969 (iOS) Add HAVE_LAKKA and HAVE_GLUI 2014-09-21 05:07:47 +02:00
twinaphex
3787c831e7 (Wii) Compile in 7zip support 2014-09-12 22:24:18 +02:00
Twinaphex
de582c08fa (Apple) Build fixes to solutions 2014-09-12 21:53:09 +02:00
twinaphex
660ba32d1a (iOS) Update solution 2014-09-09 21:56:01 +02:00
Lioncash
4a0f3f4581 apple: Make the project adhere to the indentation style 2014-09-08 20:39:10 -04:00
Twinaphex
4d5e27e565 (iOS) Add HAVE_7ZIP support 2014-09-02 20:28:32 +02:00
Twinaphex
2747d1bd0d (iOS) Build fixes #2 - add HAVE_FILTERS_BUILTIN 2014-08-25 01:53:20 +02:00
twinaphex
fbb0b57cae Use __ARM_NEON__ define instead of HAVE_NEON 2014-07-26 20:18:37 +02:00