Twinaphex
813a47d43c
Change HAVE_LOCATION to HAVE_CORELOCATION
2015-04-20 11:41:33 +02:00
Twinaphex
580499af1e
(iOS) Don't define WANT_ZLIB
2015-04-20 02:26:44 +02:00
twinaphex
4e912dbae8
Create HAVE_AVFOUNDATION define
2015-04-19 20:38:40 +02:00
twinaphex
4e5bf65e23
Create HAVE_RPNG define
2015-04-19 16:55:03 +02:00
twinaphex
f18e1d0d5d
Add HAVE_COCOATOUCH
2015-04-19 16:24:51 +02:00
twinaphex
147a9f85ff
(CoreText) Add HAVE_CORETEXT define
2015-04-19 16:19:10 +02:00
Twinaphex
119dcdd163
(iOS) Buildfix
2015-04-02 18:34:10 +02:00
Twinaphex
d19eddccb9
Omit HAVE_AVFOUNDATION for OSX port right now
2015-03-31 03:26:23 +02:00
twinaphex
cc1a34ee81
(iOS) Compile only armv7 - not armv7s
2015-03-31 02:56:14 +02:00
twinaphex
9a42d31167
(iOS) Solution updates - set code sign identity to zero by default
2015-03-31 02:49:34 +02:00
Twinaphex
b88f7b3af5
(iOS) Create iOS 6 scheme
2015-03-31 01:58:55 +02:00
T. Joseph Carter
4d89fedb07
iOS: Fix Xcode GLSL shader script & copy shaders to bundle
2015-03-14 20:19:52 -07:00
T. Joseph Carter
f40209c659
Try to build shaders for iOS
2015-03-14 19:57:14 -07:00
twinaphex
4d13e9d4cb
Turn WANT_MINIZ into WANT_ZLIB
2015-03-14 05:24:57 +01:00
Twinaphex
498fa2dd21
(iOS) Implement iOS runloop now through CADisplayLink
2015-03-12 01:15:42 +01:00
Twinaphex
c25377e513
(Griffin) Create griffin_objc.m
2015-02-28 19:12:27 +01:00
twinaphex
46f68e6b3c
(iOS) Define HAVE_LIBRETRODB
2015-02-25 02:38:57 +01:00
Twinaphex
ec4c765dcf
(iOS) Buildfixes
2015-02-25 00:29:50 +01:00
twinaphex
b8bb6b3461
(iOS) Add internal GameController API headers
2015-02-25 00:25:43 +01:00
twinaphex
4533937766
(iOS) Fix build issue with some ASM files with iOS 6 SDK, set code signing to
...
'None' by default
2015-02-24 23:17:28 +01:00
twinaphex
a33016d457
Renamed libretro-sdk to libretro-common
2015-02-19 00:04:03 +01:00
Twinaphex
3cb6267886
(iOS) Build fix
2015-02-11 19:29:24 +01:00
T. Joseph Carter
fda087a954
Add modules back to XCode project
2015-02-08 11:34:39 -08:00
T. Joseph Carter
7754620cdb
Possibly make iOS app build work (no shaders yet)
2015-02-08 10:36:59 -08:00
twinaphex
1b4673c634
Define HAVE_NETWORKING for a bunch of the platforms/targets
2015-01-28 08:58:25 +01:00
twinaphex
e431f8e8f0
(Lakka) Remove Lakka - XMB will become the replacement driver
2015-01-27 01:56:04 +01:00
twinaphex
74b6a5c21a
(iOS) Add HAVE_NETPLAY to iOS
2015-01-21 06:40:00 +01:00
Jon Maddox
1914190d4f
remove reference to overlays dir so we can build again
2015-01-20 16:08:09 -05:00
twinaphex
2679c3d5c2
Rename audio/utils.c to audio/audio_utils.c
2015-01-13 00:19:46 +01:00
twinaphex
11bcc24c58
Rename some more files
2015-01-12 22:11:13 +01:00
Jay McCarthy
73b4fe2f12
Add asset catalog and thus fixing iPhone 6 resolution
2014-12-31 14:52:08 -05:00
Twinaphex
a609fb5c94
(iOS) Start adding Theos Makefile - still missing some things (need
...
some way to convert xib files on the fly to nib, .app bundle still
needs plists included, overlays bundled, etc.
2014-11-09 17:03:31 +01:00
Jay McCarthy
2a0761337a
Fixing the way that RA gets the home directory due to iOS8 change
...
Annoyingly it still works in the iOS8 simulator without this change.
2014-10-24 13:22:50 -04:00
Twinaphex
ad41457a17
(iOS) Add libretro SDK include dir
2014-10-21 05:11:34 +02:00
Jay McCarthy
1f788543e7
Adding CoreText font driver for iOS and OS X
...
The font path settings should be changed to support entering a font
name on these platforms and potentially working with the front-end to
get a list of possible names.
2014-10-18 20:20:55 -04:00
Twinaphex
b48221acf9
(iOS) Get rid of main.m too
2014-10-18 05:48:58 +02:00
Cristian Sandu
caec04f71f
Fix paths for overlays and modules
2014-10-15 16:34:04 +03:00
Cristian Sandu
f5e866a361
Fix resources paths/references: overlays, icons/launch images and modules
2014-10-14 09:53:28 +03:00
Cristian Sandu
821a4d4aa8
Specify _LZMA_UINT32_IS_ULONG to compile on Xcode 6.0.1
2014-10-13 23:02:18 +03:00
Twinaphex
22ad0d5d03
(iOS) Add to iOS solution as well
2014-10-09 05:20:13 +02:00
twinaphex
ce6c884724
Take out HAVE_CC_RESAMPLER define
2014-09-24 09:39:41 +02:00
Twinaphex
55154b6e53
Add cc_resampler_neon.S to iOS solution
2014-09-23 04:52:08 +02:00
Twinaphex
45a31c9969
(iOS) Add HAVE_LAKKA and HAVE_GLUI
2014-09-21 05:07:47 +02:00
twinaphex
3787c831e7
(Wii) Compile in 7zip support
2014-09-12 22:24:18 +02:00
Twinaphex
de582c08fa
(Apple) Build fixes to solutions
2014-09-12 21:53:09 +02:00
twinaphex
660ba32d1a
(iOS) Update solution
2014-09-09 21:56:01 +02:00
Lioncash
4a0f3f4581
apple: Make the project adhere to the indentation style
2014-09-08 20:39:10 -04:00
Twinaphex
4d5e27e565
(iOS) Add HAVE_7ZIP support
2014-09-02 20:28:32 +02:00
Twinaphex
2747d1bd0d
(iOS) Build fixes #2 - add HAVE_FILTERS_BUILTIN
2014-08-25 01:53:20 +02:00
twinaphex
fbb0b57cae
Use __ARM_NEON__ define instead of HAVE_NEON
2014-07-26 20:18:37 +02:00