twinaphex
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3de761ba13
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(RGL PS3) Target Cg function pointer table
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2013-04-15 12:46:11 +02:00 |
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twinaphex
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76ddce84a3
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(RGL PS3) Cleanups - we don't need string/enum reporting
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2013-03-29 18:58:50 +01:00 |
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twinaphex
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3593501003
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(RGL PS3) Clean up what we no longer need
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2013-03-27 23:32:27 +01:00 |
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twinaphex
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05e94a2326
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(RGL PS3) Don't set embedded constants to default values - we presume shader
already does this
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2013-03-27 22:12:26 +01:00 |
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twinaphex
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8aaf6bea39
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(RGL PS3) Remove runtime semantics
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2013-03-27 20:51:03 +01:00 |
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twinaphex
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5a43f485d9
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(RGL PS3 Cg) Remove runime created parameters (CG_RT) and
connection parameters
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2013-03-27 20:27:55 +01:00 |
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twinaphex
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a3692f8854
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(RGL PS3) Slim down Cg implementation
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2013-03-27 19:18:48 +01:00 |
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twinaphex
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949e2c3cae
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(RGL PS3) Remove cgGLSet/GetManageTextureParameters - take away more state
code associated to it (and speed up cgGLBindProgram in the process)
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2013-03-27 17:07:42 +01:00 |
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twinaphex
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22cd6a0511
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(RGL PS3) Make functions static and make macros out of small inline
functions
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2013-03-26 06:17:05 +01:00 |
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twinaphex
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8621d78776
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(RGL PS3) Move RGL to /ps3 folder - unlikely to use it for '3D libretro'
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2013-03-18 16:55:09 +01:00 |
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