jdgleaver
c23e32a047
OpenDingux Beta: Add 50Hz support
2021-04-07 10:06:11 +01:00
Autechre
115b08e0e1
Merge pull request #12232 from MrHuu/ctr_overlay
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(3DS) Add HAVE_OVERLAY
2021-04-05 11:48:14 +02:00
jdgleaver
a81280939e
OpenDingux Beta: Fix IPU scaling when running GB/GBC/GG/NGP-resolution content
2021-04-04 22:50:25 +01:00
MrHuu
8df97a0c75
(3DS) Add HAVE_OVERLAY
2021-04-04 22:50:59 +02:00
jdgleaver
41855bb6d4
OpenDingux Beta: Fix IPU scaling when running GBA-resolution content
2021-03-31 11:17:56 +01:00
jdgleaver
fe6e02e9bd
OpenDingux: Improve handling of unsupported display resolutions + buffer overflow fix
2021-03-27 14:58:02 +00:00
jdgleaver
0a08437e0a
Add OpenDingux Beta support
2021-03-25 16:19:42 +00:00
twinaphex
8f79e14d0a
Silence LGTM static code analysis warnings
2021-03-24 00:25:47 +01:00
MrHuu
b9849f78f7
(3DS) Add HAVE_GFX_WIDGETS
2021-03-23 22:03:44 +01:00
twinaphex
32a6bd021c
Prevent 'may be used uninitialized' warning
2021-03-22 15:46:34 +01:00
twinaphex
611efea2bf
More CXX_BUILD fixes
2021-03-22 15:20:51 +01:00
twinaphex
15b9bd47b9
(SDL2) Fix jump to label crosses initialization of const char* video_driver
2021-03-22 14:38:10 +01:00
Autechre
a2ed065f25
Refactors pt3 ( #12124 )
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* Remove video_pixel_get_alignment - move it to video
drivers that use it
* Rewrite video_driver_pixel_converter_{init/free} - get rid of
p_rarch dependency
* Replace some variables
* (Menu) Get rid of cbs_refresh - was never set to any other
function callback implementation
2021-03-11 02:03:37 +01:00
valadaa48
71cbec9252
oga_gfx: fix messages from not disappearing
2021-03-01 19:25:54 -05:00
sonninnos
6c3c2bea5f
Logging cleanups
2021-02-18 18:35:31 +02:00
Francisco José García García
066917ac23
Vita: VitaGL api changes ( #11981 )
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* Vita: VitaGL api changes: vglSwapBuffers
* Vita: VitaGL api change: Remove vglStartRendering
2021-02-04 11:46:00 +01:00
twinaphex
732fce9a04
(SDL2) Add ifdefs for HAVE_X11 and HAVE_WAYLAND
2021-02-01 23:18:06 +01:00
twinaphex
0b08693f9d
Merge branch 'sdl2-out-of-x' of git://github.com/keithbowes/RetroArch into master
2021-02-01 23:13:17 +01:00
Francisco Javier Trujillo Mata
082fa22b05
Clean all the warnings in PS2
2021-01-30 15:47:52 +01:00
Autechre
a49b02c44b
(Mac) Makefile changes for supporting Metal build ( #11929 )
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* (QB) Add rule for Metal - define HAVE_COCOA_METAL for now
when building for Metal, and HAVE_COCOA for non-Metal build
* Make necessary changes to Makefile.common and qb/config.libs.sh:
- Disable OpenGL for now for Metal build
- Take Metal conditional out of OpenGL block in Makefile.common
* (Metal) Header fixes for compiling without Xcode/Griffin
* (Mac) Some buildfixes for non-Xcode building
* (cocoa_common.h) Restructure to no longer use -DOSX
* (Apple) More buildfixes
* (Apple) Cleanups
2021-01-22 22:20:38 +01:00
Keith Bowes
125154e831
Get the SDL2 video driver to work in Wayland/KMS
2021-01-21 09:42:06 -05:00
twinaphex
c7e8d2adf5
Silence warnings for some console platforms
2021-01-20 08:53:45 +01:00
Twinaphex
a83c328631
(Metal) Fix some build problems
2021-01-19 04:38:07 +01:00
Twinaphex
eea07ea367
(COcoa GL/Cocoa Common) Refactor code for eventual splitting up
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of cocoa_gl_ctx.m into two files
2021-01-18 15:41:30 +01:00
twinaphex
6d39160de1
CLeanups
2021-01-16 22:36:03 +01:00
OsirizX
b96a0c495a
[VITA] Add support for Vita GLES2 (PIGLET)
2021-01-06 19:14:30 +01:00
pcjco
a33bcfead7
Some null pointer check
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fix Wii version crash on load.
2021-01-06 00:03:31 +01:00
valadaa48
659fb73867
oga_gfx: support for OGS
2021-01-04 18:58:58 -05:00
Francisco José García García
899ec9f9f4
[VITA] Disable depth test if needed
2021-01-03 17:31:18 +01:00
Francisco José García García
d83dcba0dd
[VITA] Fixes for GL HW renderer
2021-01-03 17:20:21 +01:00
HyperspaceMadness
0c526b6498
Shaders Load Refactor and Fix Referenced Texture Loading
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Partial update to work with shaders directly
More Edits
More changes
more shader fixes
More Fixes Compiling, reference load still wrong
Added Feedback & things are working
Logging Fixes
Log Fix
More Fixes
Added Feedback Logging
Fixes for file pathing in Linux
Fix GLCore and Crash in QT Saving
Code Cleanup
Removed Unused Function filepath.c
Code Cleanup
2020-12-26 21:09:27 -05:00
twinaphex
8df5fe2a60
CLeanup
2020-12-20 16:48:52 +01:00
aliaspider
16f997172f
(D3D12) allocate rt_view descriptors for feedback render targets too.
2020-12-20 08:08:04 +01:00
aliaspider
bf2adda421
(D3D12) move D3D12SignalCommandQueue to d3d12_gfx_sync.
2020-12-20 07:13:11 +01:00
twinaphex
7d313647ae
(D3D11) Add flip model support - fallback to blit model for OSes
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where flip model is not supported (windows 7 and earlier). Will add
a menu option later allowing the user to switch inbetween the two
2020-12-17 14:39:58 +01:00
twinaphex
38ce3927ae
(D3D10/11/12) Increase sprite capacity, we need this so that
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the hardware rendered menu drivers don't glitch out
2020-12-17 08:31:06 +01:00
twinaphex
2a8024a71b
(D3D10) Cleanups - create init_swapchain function
2020-12-15 23:05:58 +01:00
twinaphex
093dc30ffd
Refactor d3d11_init_swapchain some more
2020-12-15 22:56:29 +01:00
twinaphex
a1fd1d425c
(D3D11) Split init swapchain code up into own function
2020-12-15 08:19:04 +01:00
twinaphex
ad2502b645
(D3D11) Change this back
2020-12-15 08:09:48 +01:00
twinaphex
d55ca599e0
Replace with macros
2020-12-15 07:28:39 +01:00
twinaphex
cdca5d0afc
Turn vulkan_copy_staging_to_dynamic into macro
2020-12-15 07:20:33 +01:00
twinaphex
d70420a12d
vulkan_copy_staging_to_dynamic - put sync texture to GPU
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outside of the function
2020-12-15 07:01:00 +01:00
twinaphex
6b38a7916a
(Vulkan) Simplify code
2020-12-15 06:19:48 +01:00
valadaa48
bbb9c1d248
oga_gfx: implement RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER
2020-12-13 21:16:11 -05:00
Autechre
71ed4db45a
Merge pull request #11681 from crystalct/master
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Fix multipass shaders on PS3 - fix #11673
2020-12-11 20:18:35 +01:00
jdgleaver
f657344d85
(OpenDingux/sdl_dingux_gfx) OSD font clean-up
2020-12-11 17:33:41 +00:00
unknown
96a7db2451
Fix multipass shaders on PS3
2020-12-11 18:22:27 +01:00
twinaphex
625f0d4fc6
Improve conditional
2020-12-05 04:54:22 +01:00
twinaphex
9688554921
(D3D11) Use SWAP_EFFECT_*_DISCARD from now on fallback PC codepath
2020-12-05 04:48:11 +01:00