twinaphex
|
d52c573e13
|
Merge slang_preprocess.cpp into slang_process.cpp
|
2019-08-18 18:55:22 +02:00 |
|
aliaspider
|
19aed2af36
|
(D3D11/12) prevent double-free when resizing framebuffers.
(D3D12)
- correctly support lut/filtering/wrap options for slang shaders.
- rework frame sync.
|
2018-02-11 22:56:37 +01:00 |
|
aliaspider
|
76d07cd6a7
|
(slang) slang_process: simplify data mappings.
|
2018-02-03 17:22:47 +01:00 |
|
aliaspider
|
3865856aa2
|
(D3D11) add support for #pragma format in slang shaders.
|
2018-02-01 15:07:12 +01:00 |
|
aliaspider
|
d8924d6fbb
|
(D3D11) clear out all unused texture/sampler bindings each pass to avoid
hazards with SetRenderTargets.
|
2018-01-31 17:05:48 +01:00 |
|
aliaspider
|
5e09af9c77
|
(D3D11) attach identifiers to the generated slang semantic mappings to
simplify debugging.
|
2018-01-31 12:00:39 +01:00 |
|
aliaspider
|
5bc78d3ad5
|
(D3D11) Implement slang shader specification using Spirv-Cross.
(incomplete)
|
2018-01-31 01:08:36 +01:00 |
|