* Allow loading files from archive subdirectory
Common example is "games.7z#game1/version1.ext" current code assumes that
everything that is before last slash is part of filesystem directory which
is false in this case.
* Fix listing of archive subdirectories
Currently file_archive_get_file_list_cb returns 0 on skipped entries.
It's wrong as calling convention for it is "0 means to stop iterating".
So on first extensionless file or an explicitly listed directory
further listing has stopped
- Don't read the entire archive file into memory on systems without HAVE_MMAP
- Support ZIP files between 2GB ~ 4GB on 32bit architectures
- Remove zip exclusive members from `file_archive_transfer`
- Add `zip_context_t` for zip like the already existing `sevenzip_context_t`
- Unify cleanups of zip and 7z in `file_archive_file_backend::archive_parse_file_free`
- Handle some sizes and offsets as int64_t (preparation for future Zip64 support)
- Handle ZIP compression methods in `zlib_stream_decompress_data_to_file_init` not in `file_archive_perform_mode`
- Return progress of 7z iterating with `file_archive_parse_file_progress`
- Uses MMAP where available, for files up to 256MB
- Don't read the entire archive file into memory on systems without HAVE_MMAP
- Support ZIP files between 2GB ~ 4GB on 32bit architectures
- Remove zip exclusive members from `file_archive_transfer`
- Add `zip_context_t` for zip like the already existing `sevenzip_context_t`
- Unify cleanups of zip and 7z in `file_archive_file_backend::archive_parse_file_free`
- Handle some sizes and offsets as int64_t (preparation for future Zip64 support)
- Handle compression methods in `zlib_stream_decompress_data_to_file_init` not in `file_archive_perform_mode`
- Return progress of 7z iterating with `file_archive_parse_file_progress`