6 Commits

Author SHA1 Message Date
twinaphex
ffd68d4878 (Xbox) Seems that Xbox D3D does not free up all resources
for some reason and that they didn't anticipate full teardown/setup.
Not sure if I can confirm, but it has been hell so far trying to get
this to work. So, instead, implement a butt-ugly hack that forces
ownership over video/input lifetime state. Will properly refactor
the driver.*_data_own variables later so that this hack is less
ugly. Ideally we'd solve the teardown/setup problem but given this
is esoteric D3D gibberish - good luck debugging >_>
2014-05-30 01:48:55 +02:00
twinaphex
a747ad29d3 (XDK1) Remove manual usage of XInputClose in input free function 2014-05-30 00:33:04 +02:00
twinaphex
07cd28d00f (XDK) Properly implement XDK input free function 2014-05-29 23:54:00 +02:00
twinaphex
27765eb519 (PSP/XDK) Free input_data inside free function 2014-05-29 22:33:44 +02:00
twinaphex
0b66427768 (Xbox) Make XDK input and D3D drivers more resilient 2014-05-28 23:16:37 +02:00
twinaphex
f8e40f613b (Input) Move console input drivers to input/ directory - should start getting rid of
all these platform-specific folders cluttering up the codebase tree
(GL) Build fix for PS3 - current MiniGL implementation doesn't support SRGB
(Griffin) shader_common only baked in if HAVE_SHADERS defined
2014-05-13 17:01:27 +02:00