33 Commits

Author SHA1 Message Date
Toad King
c7dad59402 Add EGLImage support to GL driver.
On videocore, uploading image textures using OpenVG instead of OpenGL ES saves us about 4.5 milliseconds per frame.
2012-10-19 23:08:53 -04:00
Toad King
faf1b47d61 VideoCore EGLImage, still needs EGLImage support in GL driver 2012-10-19 21:24:28 -04:00
Toad King
86fb0984d2 beginning framework for EGLImage support, added (untested) example to OpenVG 2012-10-18 19:00:25 -04:00
twinaphex
d30d345d84 (Android) Cleanups - remove unneeded gfx_ctx_set_window/gfx_ctx_free_window 2012-10-15 19:15:09 +02:00
twinaphex
8132f9fd8a (Android) Add Android context hooks 2012-10-09 00:11:11 +02:00
Themaister
0241b463fc Fix build against static FFmpeg. 2012-10-06 10:30:45 +02:00
twinaphex
350b15b0f2 (Android) Add some initial funtions for setting native window 2012-10-06 06:51:42 +02:00
Themaister
66867c9b07 Remove breaking include of gl_common.h. 2012-09-30 19:28:36 +02:00
twinaphex
71443385e9 (PS3/XDK - Context) Some refactorings 2012-09-30 17:51:48 +02:00
twinaphex
c1e3dcd00e (Xbox 1/360) XDK context file updated - fixes build 2012-09-30 17:10:04 +02:00
Themaister
dd6d27c108 Add WGL context. 2012-09-30 14:41:58 +02:00
Themaister
e58bdc4811 Add GLX context. 2012-09-29 12:13:11 +02:00
Themaister
2674a67cdd Abstract away aspect ratio handling. 2012-09-25 13:51:44 +02:00
Themaister
d0e220bbf1 Refactor all GL context handling code. 2012-09-25 01:37:23 +02:00
Themaister
a1999af4a7 Don't use projection abstraction in GL.
Makes no sense anymore as it's calculated with gfx/math/ ...
Keep abstraction for XBox.
2012-09-24 22:51:26 +02:00
Themaister
ff60bcb5e5 Add experimental X/EGL support. 2012-09-15 15:17:34 +02:00
Themaister
e1fc6d7ab5 Do not use SDL_SYM_WRAP outside sdl_ctx.c. 2012-09-12 09:30:36 +02:00
Themaister
8663c1f009 Do not include SDL_syswm.h on OSX as it breaks. 2012-09-01 15:32:21 +02:00
Twinaphex
9976b81f18 (PS3/Xbox 1) Menu changes 2012-08-03 17:54:22 +02:00
twinaphex
fd94eee988 (Xbox 1) Compile with HAVE_D3D8 defined - cleaned up some stuff
from xdK_d3d8.cpp/h that we won't need for Xbox 1
2012-07-08 21:57:26 +02:00
twinaphex
9d5978cb3e (360/Xbox 1) xdk360_video changed 2012-07-07 20:15:06 +03:00
Twinaphex
3e6a10ffb6 (PS3) Add some Griffin overrides 2012-05-30 17:03:23 +02:00
Themaister
3902bc19b3 Fix strange newlines. 2012-05-30 16:55:23 +02:00
Twinaphex
3fd10a723d (PS3) Cleanups 2012-05-30 16:30:25 +02:00
TwinAphex51224
463fdd9bdf (360) Add 360 context file and use it 2012-05-28 02:29:51 +02:00
Themaister
72310b6661 Style nit party. 2012-05-27 23:15:02 +02:00
Twinaphex
b6131dfcd7 (PS3) PS3 now uses gl.c - ps3_video_psgl.c removed 2012-05-27 22:39:29 +02:00
Themaister
0171023edc Fix build. 2012-05-27 21:24:55 +02:00
Twinaphex
1c2c2e1a37 Rename to gfx_ctx_set_projection 2012-05-27 20:55:11 +02:00
Twinaphex
29ba19bc73 (PS3) Implement start/stop/restart 2012-05-27 19:29:10 +02:00
Twinaphex
90d6aca1e1 (PS3) Move set_filtering and set_fbo to ps3_ctx.c 2012-05-27 18:04:25 +02:00
Twinaphex
754e36ea33 (PS3) Moved gfx_ctx_menu_init to ps3_ctx.c 2012-05-27 17:20:02 +02:00
Twinaphex
1386e2ee90 Restructuring of sdlwrap.c for portability reasons -
could need a code review
2012-05-26 04:47:24 +02:00