twinaphex
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5eccdf2eee
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RARCH_PERFORMANCE_MODE - Skip all pause/oneshot checks
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2012-12-17 22:45:29 +01:00 |
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twinaphex
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0210f8f72f
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(Android) Last input tweak for today
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2012-12-17 20:53:36 +01:00 |
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twinaphex
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6d23abef55
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(Android) Override input_key_pressed_func
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2012-12-17 20:23:47 +01:00 |
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twinaphex
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918052f5ba
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(Android) Rewrite activity_paused logic
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2012-12-17 20:07:08 +01:00 |
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twinaphex
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74ae6ecf57
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(Android) Better deinit - will now deinit RetroArch and save game
RAM if you forcibly stop RetroArch
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2012-12-17 18:45:26 +01:00 |
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twinaphex
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cd1ddbb9c7
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(Android) Better restore state functionality
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2012-12-17 17:58:08 +01:00 |
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twinaphex
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8692ef204e
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(PS3) Cut down on usage of rmenu.enable variable - last stronghold
is Wii/GX
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2012-12-17 08:24:45 +01:00 |
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twinaphex
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155e0692a9
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(PS3) Some work on OSK - still doesn't work alright - a bitch to
get working properly without extra threads
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2012-12-17 06:44:28 +01:00 |
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twinaphex
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8e98968c85
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(RMenu) Big refactor
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2012-12-17 05:30:28 +01:00 |
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twinaphex
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6750808e56
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(RMenu) Menu callback entry function should now be pretty much self-contained
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2012-12-17 01:30:38 +01:00 |
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twinaphex
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e391a18107
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(RMenu) Add input_iterate function pointer - cleanup some code
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2012-12-17 01:02:45 +01:00 |
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twinaphex
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00058618c9
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(RMenu) RMenu refactor - have function pointers for menu struct
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2012-12-17 00:32:16 +01:00 |
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twinaphex
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dca1175854
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(Android) Add performance counters for input poll
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2012-12-16 17:13:49 +01:00 |
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twinaphex
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22f5f67522
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(Android) Use AMotionEvent_getPointerCount() > 0
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2012-12-16 16:35:49 +01:00 |
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twinaphex
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3eabba50f9
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(Android) Onscreen input debugging
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2012-12-16 15:46:53 +01:00 |
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twinaphex
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49d35b2339
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(Wii) Use WPAD_Data to obtain local pointer to pad state
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2012-12-16 07:28:01 +01:00 |
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twinaphex
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5f46f80b20
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Revert "(Android) Simplify default binds - reduce code"
This reverts commit 68ab7e03726810a9660200f742de8b69102ce240.
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2012-12-16 06:54:49 +01:00 |
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twinaphex
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68ab7e0372
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(Android) Simplify default binds - reduce code
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2012-12-16 06:26:12 +01:00 |
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twinaphex
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3c5b7ba08e
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(Android) Call ALooper_pollOnce for command event queue once per frame -
seems to be enough
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2012-12-16 05:52:39 +01:00 |
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twinaphex
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ae089a7b58
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(Android) Make logging optional
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2012-12-16 04:13:31 +01:00 |
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twinaphex
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c54d4a6955
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(Android) Volume keys work again with new input code - most
bound keyboard shortcuts should work now
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2012-12-16 03:03:44 +01:00 |
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twinaphex
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cf539edf91
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(Android) android_input_poll now only reads and processes input
events - check_window polls for system messages once
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2012-12-16 02:04:13 +01:00 |
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twinaphex
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7076685a1e
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(Android) First check if an event is in the event queue before
'getting' it
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2012-12-16 00:08:30 +01:00 |
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twinaphex
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224eaab902
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(Android) Input - only do motion event if type is of 'key down'
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2012-12-15 23:05:21 +01:00 |
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Themaister
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05f8c54ed6
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Move pausing logic outside rarch_main_iterate.
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2012-12-15 20:44:59 +01:00 |
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twinaphex
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627fd567a9
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(Android) Do Android pausing in a different way
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2012-12-15 19:17:26 +01:00 |
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twinaphex
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7a67348b3c
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Change 1 << for bitmasks to 1ULL <<
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2012-12-15 18:00:30 +01:00 |
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twinaphex
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28564680c8
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(360) Move things around in rmenu_iterate so that it matches
the default rmenu_iterate
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2012-12-15 17:56:18 +01:00 |
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twinaphex
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4076dda011
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(360) Have xdk_d3d_frame decide to draw XUI instead of
it being done in rmenu_iterate
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2012-12-15 17:46:57 +01:00 |
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twinaphex
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1725bfbebc
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(360) Fix build
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2012-12-15 17:30:32 +01:00 |
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twinaphex
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ffa5d4fa5f
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Rewrite do-while loops for console ports
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2012-12-15 16:47:35 +01:00 |
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twinaphex
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dacab094f0
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(RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame
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2012-12-15 16:40:02 +01:00 |
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Themaister
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a570493672
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Grab key events in xvideo as well.
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2012-12-15 12:06:21 +01:00 |
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Themaister
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30fc796061
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Grab Key events in X/EGL as well.
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2012-12-15 12:00:57 +01:00 |
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Themaister
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6013a324c8
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Use void* font context in VG.
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2012-12-15 11:02:35 +01:00 |
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twinaphex
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78027ee920
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(GX Video) Only update texture if frame is not NULL
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2012-12-15 07:33:56 +01:00 |
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twinaphex
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3d2d4e4c18
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(XDK D3D) Only update texture if frame is not NULL
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2012-12-15 07:19:59 +01:00 |
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twinaphex
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875b6b6f2e
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(Xbox 1) Font cleanups
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2012-12-15 07:16:02 +01:00 |
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twinaphex
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799a9c35fb
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gfx_common.c - make gfx_get_fps into the main public function -
and remove the two public wrapper functions
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2012-12-15 07:03:33 +01:00 |
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twinaphex
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7685009f56
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(GX) Compile fixes -haven't tested yet
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2012-12-15 05:55:08 +01:00 |
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twinaphex
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89e493ed15
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(GX) Some input tweaks
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2012-12-15 05:46:49 +01:00 |
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twinaphex
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09cb50ddea
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(XDK) Input refactor
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2012-12-15 05:23:08 +01:00 |
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twinaphex
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0df739b86d
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(360) Build fix
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2012-12-15 04:36:19 +01:00 |
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twinaphex
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566296068a
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(Xbox 1) Fix build
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2012-12-15 03:59:31 +01:00 |
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twinaphex
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4864adc7b1
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(XDK) Rewrote Xbox font code
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2012-12-15 03:35:04 +01:00 |
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twinaphex
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f412a0cda0
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(VG) Get rid of warning by casting void**
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2012-12-15 03:05:32 +01:00 |
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twinaphex
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13b8c40c27
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Remove null_fonts - bitmap fonts will always be the fallback
default now
|
2012-12-15 03:02:26 +01:00 |
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twinaphex
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d2683cc02a
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(Android) Fix build
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2012-12-15 02:59:35 +01:00 |
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twinaphex
|
8a271d318c
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Frame advance - get rid of unnecessary extern variables now
|
2012-12-15 02:25:48 +01:00 |
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twinaphex
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04674fbba7
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(PS3/XDK) Better way to toggle frame advance
|
2012-12-15 02:13:58 +01:00 |
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