twinaphex
20798433d1
(PS3) Add HAVE_RMENU ifdef to platform_ps3.c
2014-02-28 01:59:18 +01:00
twinaphex
03ec845977
(Salamander) frontend_context.h gets new member function
...
'salamander_init'
2014-02-24 18:23:12 +01:00
twinaphex
6a4cfc7271
(GX) Get rid of warnings while compiling Wii/NGC versions
2014-02-19 18:07:47 +01:00
twinaphex
71b6485bb5
(PSP) Fix warnings
2014-02-19 17:47:59 +01:00
aliaspider
68c7a3ad5b
(PSP) change clockspeed to 333MHz/166MHz on start.
2014-02-18 18:43:23 +01:00
twinaphex
e17e5aa960
(PSP) Cleanup psp_process_args
2014-02-17 15:14:48 +01:00
aliaspider
566696223f
(PSP) allow game loading form the commandline (for use with pspsh)
2014-02-17 14:31:33 +01:00
aliaspider
650adef8da
(PSP) added audio support
2014-02-17 14:26:03 +01:00
twinaphex
0260d51b7a
(PSP) Starts up in RGUI now
2014-02-17 00:19:51 +01:00
twinaphex
63e8dfba4d
(PSP) Hardcode ROM being fed right now for testing purposes
2014-02-13 11:45:22 +01:00
twinaphex
b724851e93
(PSP) Hook up frontend platform driver - implement process_args
...
and not exec function
2014-02-12 18:17:54 +01:00
twinaphex
76a40ef066
(PSP) Add example for manually loading a ROM file so that we can
...
skip past the menu
2014-02-12 17:29:20 +01:00
twinaphex
d4f9c211ee
(PSP) Build fixes
2014-02-11 16:10:40 +01:00
twinaphex
de0d0626f6
Include boolean.h instead of stdbool.h
2014-02-11 07:49:15 +01:00
twinaphex
b109b9b01f
(Emscripten) Rename frontend_emscripten.c to frontend/platform/platform_emscripten.c
2014-01-27 01:47:10 +01:00
twinaphex
7e9c8908f8
(PS3) Set default overlay directory
2014-01-05 19:17:13 +01:00
twinaphex
b20b6525d3
(Android) PendingIntent code created bad dependencies on Java frontend and
...
made it impossible for external clients like Dinothawr to use RetroArch
as a library
2014-01-04 05:36:08 +01:00
twinaphex
0a15a17d44
Update years on all license headers
2014-01-01 01:50:59 +01:00
twinaphex
ff036066e2
Rework frontend - separate functions now for iterating per frame
...
and for doing teardown - Emscripten and Apple ports can make use
of this now so we don't need separate frontend implementations
2013-12-28 21:08:30 +01:00
meancoot
55950cf009
(Apple) Update content history properly.
2013-12-26 16:18:28 -05:00
meancoot
f3d5a44e76
(Apple - No Thread) Fix performance regression.
2013-12-21 21:58:19 -05:00
meancoot
f069c82417
(Apple) First pass at removing UI/RetroArch thread split.
2013-12-21 19:42:10 -05:00
meancoot
8882d07f3f
(iOS) Move iOS settings code into iOS specific file and fix the issue where every compile unit would get its own copy of apple_frontend_settings
2013-12-03 19:47:24 -05:00
meancoot
6943127aef
(Apple) Start to refactor setting data structure; clean up iOS code some
2013-12-02 19:34:05 -05:00
twinaphex
3d18d580b6
(iOS) Add frontend/platform/platform_ios.h
2013-11-29 19:32:07 +01:00
twinaphex
3ec9581c68
(iOS) Move some cdoe from platform.m over to C
2013-11-29 19:31:39 +01:00
twinaphex
6c638f91f4
(Android) Big changes -
...
- both MainMenuActivity and RetroActivity are single instances now
- AKEYCODE_BACK gets eaten and onBackPressed in Java is triggered
- onBackPressed right now calls an instance of MainMenuActivity
(reuses the existing activity on the stack)
- User can switch back and forth between RetroActivity and MainMenuActivity
with AKEYCODE_BACK / Back button
- When a subsequent intent is launched after RetroActivity has already been
started up once, the pending intent gets passed to the existing RetroActivity
throug onNewIntent - in C land it will look every frame if an intent is pending - if it is, it will look up certain variables through JNI to launch a new game - or whatever it is that the intent wants to do
- With this we can now switch seamlessly between Android UI and RetroArch
itself.
2013-11-24 22:02:57 +01:00
twinaphex
1d06b07a16
(Android) Add "USED" intent extra to RetroActivity
2013-11-24 17:58:23 +01:00
twinaphex
4c4c828c02
(Android) JNI - Cache getIntent and getStringExtra jmethodIDs
2013-11-24 17:24:41 +01:00
twinaphex
25faefefac
(Android) get_environment_settings - make it more readable
2013-11-24 17:02:38 +01:00
twinaphex
47c8c26511
(Android) Simplify intent grabbing with JNI
2013-11-24 16:43:57 +01:00
twinaphex
37fce3c56e
(Android) Move engine_handle_cmd from input_android.c to platform_android.c
2013-11-22 21:12:13 +01:00
twinaphex
d66d4f7263
(Android) have engine_handle_cmd take as argument void*
2013-11-22 17:41:45 +01:00
twinaphex
afb2419235
(Apple) Move rarch_main_spring from ObjC source file to C (platform_apple.c)
2013-11-22 01:36:35 +01:00
Squarepusher
3f47951d3d
(Apple) Build fix
2013-11-22 01:10:35 +01:00
twinaphex
b1003b7640
(Apple) Move code out of main.m (ObjC) and into platform_apple (C)
2013-11-22 00:57:39 +01:00
twinaphex
fb9eca8c69
(Android) Fix jni_get_intent_variable
2013-11-20 18:26:42 +01:00
twinaphex
8e303a3159
(Android) jni_get_intent_variable - Get rid of warnings - jstring pointer maybe uninitialized
2013-11-20 18:18:37 +01:00
twinaphex
ef2bf910c7
(Android) Rename jni_get to jni_get_intent_variable
2013-11-20 18:10:52 +01:00
twinaphex
868de7d4ef
(Android) jni_params struct -remove class_obj
2013-11-20 18:09:50 +01:00
twinaphex
87421d477c
Clean up JNI: (...)
...
* pthread_key_create is used to set a destructor for every thread
created through jni_thread_getenv
* To grab a JNIEnv pointer - go through jni_thread_getenv
* jni_thread_getenv sets pthread_setspecific for the JNIEnv pointer
to bind destructor
* Reuse activity->vm everywhere instead of creating local pointer
copies
* Don't use DetachCurrentThread outside of platform_android's (new)
jni_thread_destruct function - the destructor will do this for us
now
2013-11-20 17:33:19 +01:00
twinaphex
3f279a2d5c
(Android) Get rid of JNI_OnLoad - unused and unneeded
2013-11-20 15:54:31 +01:00
twinaphex
20f679d201
(Android) Get rid of globalMyNativeActivityClass variable
2013-11-20 03:56:33 +01:00
ToadKing
894b2870c0
more android camera work. no longer crashes, but still no image
2013-11-19 14:20:29 -05:00
twinaphex
21bc30a44c
(Android) Make RetroActivity invoke JNI_OnLoad - grab pointer to
...
RetroActivity class - try to use from camera/android.c
2013-11-19 14:30:45 +01:00
twinaphex
0c54da42e3
(Android JNI) jni_params - now also takes a submethod_name/submethod_signature
2013-11-18 00:52:26 +01:00
twinaphex
6c394d717c
(XDK1 Salamander) Build fix
2013-11-15 04:26:38 +01:00
twinaphex
921327c7ab
Add copyright to platform_apple.c
2013-11-13 12:43:28 +01:00
twinaphex
d87c20feee
(PS3) Get rid of ps3_input.h
2013-11-13 00:41:03 +01:00
twinaphex
aec049c803
(OSK) Refactor - (Onscreen Keyboard) - PS3-only backend for now -
...
I will make an overlay-based backend soon too for all other platforms
2013-11-13 00:27:31 +01:00