Path: Netplay -> Host -> Kick Client
- Allows the host to kick clients.
- Allows the host to view client information: connected clients (names), status (playing/spectating) and ping.
With stateless mode being disabled for now, there is no reason not to include this.
Refuse to initialize netplay when the current core is not supported (no proper savestates support).
Closes https://github.com/libretro/RetroArch/issues/3414
I have investigated the issue. The crux of the problem is that on Android there
is no way distinguishing 2 scenarios:
1) 2 identical bluetooth controllers A and B and first there are button presses
only on controller A and then on controller B
2) the same controller disconnects and reconnects.
Android doesn't give bluetooth mac address of where the touch came from, only
opaque ID and this opaque ID changes after reconnect. Hence without changes to
android this is infeasible without giving up the ability for 2 users to play on
identical controllers.
I guess that this sacrifice makes sense for affected users
* Fetch translations from Crowdin
* Support for showing and hiding indicator and navigation bar
* Refactored to use a view model
* Support defining helper bar items and support showing/hiding keyboard
* reorganized source files into separate logical files
* Moved mouse support to swift (except for delegate implementation), added support for enabling touch mouse in helper bar; reorganized swift source files
* Reorganized keyboard files; added the touch mouse messages to the RA localization files; use the RA notification system
* change keyboard letters to uppercase for clarity
Co-authored-by: github-actions <github-actions@github.com>
* Disable run-ahead based on save state support level defined in core info files
* Disable rewind based on save state support level defined in core info files
* Add option for showing the overlay behind the menu
This commit lays the groundwork for this option. Support for this option
in the video drivers themselves is going to be added in later commits.
* gl1: Add overlay behind menu support
* gl2: Add overlay behind menu support
* gl3: Add overlay behind menu support
* vulkan: Add overlay behind menu support
* ctr: Add overlay behind menu support
* d3d9: Add overlay behind menu support
* d3d10: Add overlay behind menu support
* d3d11: Add overlay behind menu support
* d3d12: Add overlay behind menu support
* CHANGES.md: overlay behind menu
Co-authored-by: MrHuu <MrHuu@users.noreply.github.com>
Co-authored-by: Tony <45124675+sonninnos@users.noreply.github.com>