Extended RETROK_ values with 18 new items, commonly found on
"multimedia" keyboards.
Mapping added for SDL, X11, Wayland, dinput, winraw keymaps.
Keyboard tester function of Remote Retropad extended to cover new keys.
One fix in Android mapping for #12986
Added analog button indication for those buttons that may have use for it
- primarily L2/R2, but support was added for all buttons where at least
one controller is known to support it. Added also core option to hide
mismatching inputs where analog value is not sent (like keyboard
hotkeys assigned to retropad buttons). Analog button inputs are not
set up for remote transmission, only for local test.
Analog axes have now also dynamic coloring.
Added a keyboard tester screen which includes a standard 102-key PC
keyboard + extra blocks for all RETROK_ values present in the code.
Screen adapted from DOSBox-Pure onscreen keyboard with permission.
Keyboard button A+B switches between the two screens. Keyboard
inputs are not set up for remote transmission, only for local test.
Core option added to select start screen.
Other small improvements: core reset will take new option values,
input driver applies received values more carefully.
* Test driver for joypad inputs
Add a new joypad input driver:
- hide driver behind #ifdef and enable it in config_params.sh
- add a new config parameter to specify the test input file
- add aux files: additional config files that cancel out any binds
that may be present in RA config, autoconfig profile for
test joypads, test input file that matches controller test
sequence
* Fixes and comments for test input driver.
Add input test capability for Remote Retropad core:
- read an .ratst file (JSON format) with test steps
- display instruction (via libretro SET_MESSAGE)
- highlight input to be activated
- display summary when test is finished
Refine the display for Remote RetroPad, as a preparation for
using it as a test tool:
- added display for analog axes
- all inputs that were hit at least once, receive a light green color
- removed useless extra button (could never be sent)
* added 21:9 as an option to RGUI
* reverted files that weren't supposed to be changed
* fixed issue with 21:9 not showing in the menu and corrected buffer width
* include libavcodec/version.h in video_buffer.h
Without this header video_decoder_context_t may be defined as different structure
in video_buffer.c and ffmpeg_core.c
* Fix the wrong data pointer for glTexImage2D when OpenGL ES enabled
* CXX_BUILD buildfixes
* (D3D11) Buildfixes for CXX_BUILD
* (Linux/qb) Disable KMS for Linux when building for C89, headers use inline which is not
available for C89
* Allow parallel compilation in PS2
* Allow to compile with griffin or common compilation in PS2
* Enable dummy core to be used in other platforms
* Use threads in YML config
* Add the compilation to PS2 in GitHub Actions
This fix makes sure that we don't de-allocate the video buffer before
while the decoding thread is still working. We also don't throw
an misleading error when the decoding threads flushed the buffers
on seeking.
The logic for when to consider to decode a buffered packet did
had used a "magic number" when considering when the current packet
should be decoded when compared to the reference packet.
This change uses the media fps so that we never "overshoot" our target
and don't need to rely on a "magic number".
Simply use two packet_buffers that are double-linked lists of
AVPacket structs. This way we can control which packets to feed
to the decoders at the right time.
This solves the playback problem with the MP4 files.