25 Commits

Author SHA1 Message Date
Nathan Strong
002c9a30c0 Implement button() for most HID drivers
== DETAILS
The HID drivers in `input/connect/` were missing an implementation
for button(), so I added it. The only exception is the wii driver,
which is really complicated and more than I wanted to try to tackle--
especially since WIIU has its own wiimote drivers.
2021-10-05 17:43:03 +00:00
Nathan Strong
a4d8ce7753 Try to support multi-pad HID devices
== DETAILS
I tried to modify the joypad connection interface to support
multi-pad HID devices ... it doesn't work. I'm not sure why.
2021-10-05 09:23:08 -07:00
Nathan Strong
5da1cd08ff Unify the HID driver architecture
== DETAILS
When I first implemented the Wii U HID architecture, I ended up
having to design my own implementation because, at the time, I did
not have a way to read the HID device string to allow the existing
code to successfully detect the gamepad.

After spending some time experimenting, I've figured out how to
do this. And that means I can better align the HID driver with other
platforms.

change summary:

- create a single state structure for all three sub-types of wiiu pads
  (kpad, wpad, and hid)
- eliminate confusing duplicate pad lists
- eliminate confusing duplicate HID pad drivers (ds3, gamecube
  adapter, etc)
- ensure the ds3 driver still works
2021-10-05 09:23:08 -07:00
twinaphex
27a65714f2 Remove some globals 2019-07-12 00:21:31 +02:00
gblues
fb5b31faf3 Merge branch 'master' into gblues/hid 2018-04-14 14:18:03 -07:00
twinaphex
a82bb0ec94 Create special type input_bits_t 2018-04-08 20:21:12 +02:00
gblues
0100d58ffb WIP: evolve driver implementation
== DETAILS

I've created the concept of a hid_driver_instance_t which is basically
a central place to store the hid pad driver, hid subsystem driver,
the pad list, and the instance data for the above in a central location.

The HID pad device drivers can use it to perform HID operations in a
generic manner.

This is more-or-less a pause point so I can catch up with upstream.

== TESTING

Haven't tested this yet. Compiles without warnings though!
2018-03-29 23:37:11 -07:00
gblues
5b37ced196 Update HID pad driver architecture
== DETAILS

The current HID implementation assumes a very low-level USB library
is being used. This causes a problem on Wii U, because the Cafe OS
only exposes a high-level interface.

To get these functions exposed to the HID pad drivers, I had to make
three changes:

1. I added the legacy "send_control" function to the HID driver
   interface
2. I modified the signature of pad_connection_pad_init() to send the
   driver pointer instead of the function pointer
3. I updated the HID pad drivers to keep the pointer to the driver
   instead of the function pointer, and updated the calls into the
   send_control function as appropriate
4. I updated the HID drivers to use the new pad init signature

== TESTING
Untested, in theory it should work without a hitch because at this
point all I've done is abstract things a little. I still need to
update the HID pad drivers to use the Wii U-specific calls as
appropriate.
2017-12-30 04:41:01 +01:00
gblues
6904101c44 Clean up trailing whitespace
== DETAILS

Really simple code cleanup, because my editor flags trailing whitespaces
and it's pretty annoying.
2017-12-12 00:24:18 -08:00
twinaphex
f0c143766e Change to 256bit macros 2017-12-05 12:07:35 +01:00
twinaphex
e94300a581 Get rid of a lot of RARCH_INPUT_STATE_BIT_ macros - replace them
with BIT128_ equivalents instead
2017-12-05 09:22:56 +01:00
David Walters
f09477d46a additional compile fixes 2017-11-28 10:36:16 +00:00
David Walters
c5bdc02d6f replace uint64_t with retro_bits_t* for pad buttons state 2017-11-28 10:04:34 +00:00
twinaphex
96c8ca5a09 Header update #1 2017-01-22 13:40:32 +01:00
twinaphex
97d5a971a4 Change header includes 2016-04-17 07:34:01 +02:00
netux79
bca4ccb155 (GX) Refactor of the Wii USB HID support. Now it's working!
In order to have a controller working you need:
1) Have a matching HID autoconfig file in autoconfig/hid for your controller.
2) Create a "connect" driver for the pad in "input/connect" folder (source code of RA).
3) Once you are in RA, change the joystick driver to HID and restart.
4) You may be now able to use you USB HID compatible pad in RA.

I included some "connect" drivers as an example. It also need to include them for compilation.
2016-02-04 17:01:03 -05:00
twinaphex
2e8f015de3 Cleanups 2016-02-04 21:07:02 +01:00
twinaphex
347a18cb30 Update input headers 2016-01-10 04:33:01 +01:00
twinaphex
acb4682781 get rid of unused variable 2015-12-23 04:22:25 +01:00
dibas
f66729c012 Calibrate Wii U Pro Controller analogue sticks. 2015-12-12 21:47:45 +01:00
twinaphex
5f296ea402 Fix hatvalues 2015-12-12 20:55:09 +01:00
twinaphex
88d54336c7 (wiiupro) Add stub axis implementation 2015-12-12 20:38:23 +01:00
twinaphex
8516e3350f Change send_control 2015-12-12 19:33:04 +01:00
twinaphex
e529d76aec Turn buttons into booleans 2015-12-12 19:10:50 +01:00
twinaphex
9394294956 (joypad_connection) Stub Wii U Pro implementation - untested 2015-12-12 18:30:17 +01:00