32 Commits

Author SHA1 Message Date
Francisco Javier Trujillo Mata
3bbfcf7b39 Adding to get_video_output_size 2 parameters for additional info 2021-10-04 23:53:55 +02:00
Autechre
7b9cbc08d7
Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
* Add HDR support

* Attempt to fix Mingw build and Metal builds

* (D3D12) Fix relative header includes

* Add missing hdr_sm5.hlsl.h

* (d3d12_common.c) Some C89 build fixes

* Fix MSVC build

* - Attempt to fix build on mingw/msys unix with dirty hack
- Fix shader compilation of hdr_sm5.hlsl.h on MSVC/Visual Studio -
the define was seen as an error and was causing the first pipeline
to error out
- Make sure we manually set handle of backBuffer to NULL

* Moving the release of the texture above the freeing of desc.srv_heap
and desc.rtv_heap solves the hard crashes on teardown/setup in RA -
it was crashing hard in d3d12_release_texture before

* Add HAVE_D3D12_HDR ifdef - needs to be disabled for WinRT for now
because of several things that are Windows desktop-specific right now
(GetWindowRect)

* Add dirty GUID hack - should work for both mingw/msys on Windows/Linux
as well as MSVC/Visual Studio (hopefully)

* Change HAVE_D3D12_HDR to HAVE_DXGI_HDR

* Move away from camelcase named variables

* Fix RARCH_ERR logs - they need a newline at the end

* d3d12_check_display_hdr_support - make it return a bool on return
and set d3d12->hdr.support and d3d12->hdr.enable outside of the
function

* (DXGI) Remove D3D12 dependencies from dxgi_check_display_hdr_support and
move it to dxgi_common.c instead

* (DXGI) move d3d12_swapchain_color_space over to dxgi_common.c and
rename it dxgi_swapchain_color_space

* (DXGI) move d3d12_set_hdr_metadata to dxgi_common.c and
rename it dxgi_set_hdr_metadata

* (DXGI) dxgi_check_display_hdr_support - better error handling?

* Fix typo

* Remove video_force_resolution

* (D3D12) Address TODO/FIXME

* (D3D12) Backport
c1b6c0bff2
- Fixed resource transition for present when HDR is off
Fixed cel shader displaying all black as blending was enabled when the hdr shader was being applied - turned off blending during this shader

* Move d3d12_hdr_uniform_t to dxgi_common.h and
rename it dxgi_hdr_uniform_t

* (D3D11) Add HDR support

* Add TODO/FIXME notes

* Cache hdr_enable in video_frame_info_t

* Update comment
2021-09-03 06:15:25 +02:00
twinaphex
5f08605680 Refactor joypad drivers 2020-08-30 05:29:32 +02:00
twinaphex
72afa2f932 Cleanups 2020-08-03 16:33:54 +02:00
twinaphex
3e41cbc381 Revert "Add get_metrics to poke interface"
This reverts commit 119689c9405b5e4a321fafc340f6f0294b0338c3.
2020-08-02 23:44:28 +02:00
twinaphex
119689c940 Add get_metrics to poke interface 2020-08-02 19:25:45 +02:00
twinaphex
60f3265017 Cleanups 2020-07-27 13:16:14 +02:00
twinaphex
4c5f4b244a (Sixel) Buildfixes 2020-07-09 15:07:06 +02:00
twinaphex
255332c989 Remove sixel_ctx.c 2020-07-09 08:12:47 +02:00
twinaphex
e030986837 Replace fprintfs with RARCH_LOG/RARCH_ERR 2020-05-24 19:29:55 +02:00
twinaphex
9ace693ec0 Refactor menu_driver_frame 2020-05-19 16:20:43 +02:00
twinaphex
f4c5036c3c Get rid of video_frame_info dep for fonts 2020-03-10 03:24:59 +01:00
twinaphex
4c92d43fe2 (Gfx drivers) More cleanups 2020-03-07 19:54:58 +01:00
twinaphex
3aa8afd60d (gfx/drivers) Further cleanups 2020-03-07 18:05:50 +01:00
twinaphex
4aae293e3d Remove is_shutdown from check_window 2020-03-06 20:29:31 +01:00
twinaphex
3a94c52426 (gfx drivers) Start reducing settings pointer usage 2020-02-18 14:51:40 +01:00
twinaphex
ec302bc4fc video_set_nonblock_state - remove settings dependency 2020-02-16 22:26:07 +01:00
twinaphex
47af95469a (font_driver.c) Remove configuration.h dependency 2020-02-16 21:59:03 +01:00
twinaphex
f0e889b552 Change prototype of video_driver_set_size 2020-01-31 15:06:50 +01:00
twinaphex
f92a507a9b Change function signature of font_driver_render_msg 2020-01-04 16:24:14 +01:00
twinaphex
65b4c2595e Update set keyboard mapping code for input driver 2019-07-27 02:21:24 +02:00
orbea
779fbabc79 Fix CXX_BUILD=1 with libsixel. 2019-07-22 14:24:40 -07:00
twinaphex
6aed230930 Reimplement 'Take Screenshot' - if GPU-accelerated viewport screenshots
are not available, resort to raw screenshots instead
2019-05-22 07:08:11 +02:00
Huw Pascoe
2c56011f84 video_layout interface 2019-05-11 09:58:48 +01:00
twinaphex
f67bfa24ef Get rid of video_poke_interface set_mvp 2019-03-18 15:19:11 +01:00
twinaphex
fe1255094f Get rid of now unused set_coords in video_driver_poke_interface 2019-03-18 05:04:23 +01:00
Brad Parker
4f0d61a2ac update copyright 2019-02-22 19:13:36 -05:00
orbea
0735fbcd57 Fix build with '--enable-sixel'. (#7704)
First bad commit 2edd03361c35ef2648d30ff421bfcee44158bb4f
2018-12-06 10:09:03 -05:00
twinaphex
2edd03361c Remove video_context_driver_check_window 2018-10-14 17:49:29 +02:00
twinaphex
448d2d333c Set ctx_driver 2018-10-14 08:22:26 +02:00
twinaphex
e661cf3cfd Rewrite video_context_driver_init_first 2018-10-14 08:13:05 +02:00
Brad Parker
ab27b7c85f initial SIXEL video driver 2018-07-12 16:55:08 -04:00