twinaphex
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566a5ebb9c
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Move FBO enums to gl_common.h
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2013-03-06 01:57:30 +01:00 |
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twinaphex
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eb3975c81d
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(Android) Hook up AKEYCODE_MENU to RGUI toggle
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2013-03-05 18:03:05 +01:00 |
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twinaphex
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b0b52f1a3c
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(Android) Hook up PS Button to RGUI toggle
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2013-03-05 18:02:06 +01:00 |
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twinaphex
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46db6818dd
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Merge branch 'master' of https://github.com/Themaister/RetroArch into android-rgui
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2013-03-05 17:46:54 +01:00 |
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twinaphex
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aa75847f98
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(Android) PS3 - Add commented-out menu button
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2013-03-05 17:46:13 +01:00 |
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twinaphex
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39e8909228
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(Android) Input autodetection - add iDroid x360
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2013-03-05 14:25:30 +01:00 |
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twinaphex
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2c44563dba
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Brings up RMenu now for me
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2013-03-04 17:26:34 +01:00 |
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twinaphex
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5c16cff2e7
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Merge branch 'android-rgui' of https://github.com/Themaister/RetroArch into android-rgui
Conflicts:
android/native/jni/input_android.c
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2013-03-04 17:00:43 +01:00 |
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twinaphex
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6c0cc9da49
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(Android) Input autodetection - corrected RetroPad R / RetroPad L2
for WiseGroup PS2 to USB
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2013-03-04 16:42:26 +01:00 |
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twinaphex
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c2a78e86d1
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(Android) Check explicitly for either LOOPER_ID_INPUT or LOOPER_ID_MAIN
in anroid_input_poll
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2013-03-04 16:15:58 +01:00 |
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twinaphex
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2e68c61ea6
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(Android) Make engine_handle_input a part of android_input_poll
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2013-03-04 15:52:09 +01:00 |
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twinaphex
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b4490ae496
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(Android) Don't define HAVE_ASYNC_POLL for now
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2013-03-04 14:21:37 +01:00 |
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twinaphex
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1124ac8494
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Make android_handle_events an implementation of input_poll function -
rely on HAVE_ASYNC_POLL whether or not input_async_poll_func or
input_poll_func is 'blanked out'
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2013-03-04 14:12:04 +01:00 |
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twinaphex
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ab6135c9d5
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(Android) Define HAVE_ASYNC_POLL for Android (will likely be used for other
mobile platforms as well)
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2013-03-04 11:52:58 +01:00 |
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twinaphex
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e1d02ba837
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(Android) Make function pointer engine_handle_dpad - use AMotionEven_getAxisValue
if we can use it (on Android 4.0 and up)
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2013-03-04 11:18:22 +01:00 |
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twinaphex
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8564ad5ac5
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(Android) Add custom dzone_min/dzone_max for Buffalo SNES pad
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2013-03-04 02:25:58 +01:00 |
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twinaphex
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7fbe742d3d
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(Android) Dpad deadzones now configurable per pad
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2013-03-04 02:19:11 +01:00 |
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twinaphex
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b236fb47bf
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(Android) Better pad directional macros
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2013-03-04 00:08:55 +01:00 |
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twinaphex
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d79d15c79d
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(Android) Add AMotionEvent_getAxisValue dlsym hack - wll properly make
this suitable for Android 4.0 and up later
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2013-03-03 23:17:16 +01:00 |
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twinaphex
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0f16bddb02
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(Android) Try to do engine_handle_input more or less exactly like
this (xcept for 'predispatch events' which caused issues on Xperia
Play apparently) - http://ps3computing.blogspot.nl/2012/12/anr-application-not-responding.html
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2013-03-03 20:57:14 +01:00 |
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twinaphex
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afa04bd376
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(Android) Make engine_handle_input inline
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2013-03-03 20:45:13 +01:00 |
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twinaphex
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ebd8b29399
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(Android) Move android_handle_event to input_android.c
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2013-03-03 20:17:00 +01:00 |
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twinaphex
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69192932fc
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(Android) TTT THT pad - add pad controls for player 2
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2013-03-03 17:15:42 +01:00 |
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twinaphex
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38ca77a8eb
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(Android) Nit
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2013-03-03 13:27:26 +01:00 |
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twinaphex
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28c9f51913
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(Android) Rewrite new input code some more
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2013-03-03 11:22:59 +01:00 |
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twinaphex
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ec114db356
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(Android) Reimplemented input loop - better throughput/latency
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2013-03-02 23:53:06 +01:00 |
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twinaphex
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ff88dc759c
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(Android) Start moving most input code to input_android.c - split
up main input logic into engine_handle_input
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2013-03-02 22:56:58 +01:00 |
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twinaphex
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857609b739
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(Android) Solves ANR issues on Xperia Play after 30 secs
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2013-03-02 22:11:09 +01:00 |
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twinaphex
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0c87437ea3
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(Android) Fixes menu back button again on Xperia Play
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2013-03-02 18:37:52 +01:00 |
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twinaphex
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c65e85f3df
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(Android) Try to prevent race condition causing ANRs when two input devices
are being pressed at the same time - see http://ps3computing.blogspot.nl/2012/12/anr-application-not-responding.html
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2013-03-02 16:47:13 +01:00 |
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twinaphex
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2d4d9d181e
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(Android) Add explicit runtime hack for Xperia Play so that
AKEYCODE_BACK behavior is not contingent on AKeyMeta (which
could produce problems on other pads). Hopefully should fix
some issues
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2013-03-02 11:27:24 +01:00 |
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ToadKing
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6778267016
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change some logs around
detect menu key from any "controller"
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2013-02-28 11:04:11 -05:00 |
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ToadKing
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83878b05e7
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commit makefile changes
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2013-02-28 10:20:29 -05:00 |
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ToadKing
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d28cb94717
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start of RGUI port to Android
currently detects menu button to bring up RGUI, but GL does not draw it
yet and you cannot exit from the (invisible) RGUI menu yet
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2013-02-27 20:20:29 -05:00 |
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twinaphex
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ceb27f14ed
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(Android) Input autodetection - add initial Tommo NeoGeoX arcade stick binds (WIP)
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2013-02-26 15:50:06 +01:00 |
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Squarepusher
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bd4d97337c
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Merge pull request #139 from Themaister/thread_video
Threaded video driver
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2013-02-19 14:17:00 -08:00 |
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twinaphex
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455b7ea0c4
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(Android) Restore PS3 controls
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2013-02-17 23:18:03 +01:00 |
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twinaphex
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99a2a438cb
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(Android) Add iControlpad
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2013-02-17 22:58:06 +01:00 |
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Themaister
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7f21a9b2d2
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Merge branch 'master' of github.com:Themaister/RetroArch into thread_video
Conflicts:
android/native/jni/Android.mk
console/griffin/griffin.c
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2013-02-17 00:47:36 +01:00 |
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twinaphex
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e5c6cd6fdb
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(Android) Define HAVE_THREADS
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2013-02-17 00:40:49 +01:00 |
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twinaphex
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54ecb3cc7a
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Change -HAVE_THREAD to -HAVE_THREADS - don't define it for PS3/Wii/NGC
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2013-02-17 00:38:30 +01:00 |
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Themaister
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76bf41188a
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Add video_threaded option to Android.
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2013-02-17 00:26:17 +01:00 |
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twinaphex
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9a88ebb1e6
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Change WANT_RZLIB to WANT_MINIZ
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2013-02-16 21:43:29 +01:00 |
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twinaphex
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960b091e59
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(Android) Fixes Madcatz fighting stick - now autodetected -
R1/R2 button properly configured for SF-style games
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2013-02-13 22:52:27 +01:00 |
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twinaphex
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19fae3f52f
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(Android) Ability to use AKEYCODE_BACK for pads
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2013-02-13 17:56:39 +01:00 |
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twinaphex
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252a917b7e
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(Android) Logitech Dual Action - AKEYCODE_BACK does Select
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2013-02-12 21:23:11 +01:00 |
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twinaphex
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04003780ac
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(Android) Added PC2JAMMA-USB to autodetection - pad 2 still
unfinished though
|
2013-02-11 02:12:21 +01:00 |
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twinaphex
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8936f058c4
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(Android) Add iCade profile iPega
|
2013-02-11 01:39:06 +01:00 |
|
ToadKing
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b03f1bc950
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(Android) fix potential segfault
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2013-02-10 18:59:24 -05:00 |
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ToadKing
|
18d30fb441
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(Android) fix up motion events incorrectly removing every active motion event
|
2013-02-10 18:52:46 -05:00 |
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