11 Commits

Author SHA1 Message Date
Cthulhu-throwaway
3aa1811ca9
(Network) Add getnameinfo_retro (#14278) 2022-08-04 13:22:49 +02:00
Nathan Strong
9b2d4236ad WIIU: Clean up a bunch of compiler warnings
== DETAILS
These changes fall into a few broad categories:

1. Explicitly undefine things we want to re-define due to conflicts with
   the version of devkitpro we're using
2. Clean up hex format specifiers to use `%lx` or `%lX` when working with
   long integers
3. Move variables inside the ifdef they're used in to squelch "unused variable"
   messages
4. Add parenthesis to make Wii U shader declarations stop complaining

And then there's a weird "misleading indent" warning that I fixed by just
rewriting a block of code to use a switch statement instead of if-then-else.

These changes work fine on Wii U, but we'll need to keep an eye on CI/CD to see
if other platform builds break.
2021-09-25 13:25:39 -07:00
Ash Logan
e5553bde4e wiiu: Network optimisations - WINSCALE, TCP sACK, large buffers
See code sample in https://github.com/devkitPro/wut/issues/169 and 
2430789406/src/net.c (L88)
2021-07-18 21:02:56 +10:00
orbea
bfc366decc Squeeze extra blank lines with cat(1).
Example:

find . -type f -iname '*.c' | while read -r i; do
  cat -s "$i" > "$i.new"
  mv "$i.new" "$i"
done
2019-01-08 11:04:58 -08:00
Nathan Strong
d3f8d8a08d wiiu: small cleanup
== DETAILS
- remove extraneous '+' from a manually applied diff
- fix the net_listen.sh script so it works properly on
  Mac OSX

== TESTING
Works locally.
2018-10-10 11:38:03 -07:00
twinaphex
c2112c4cbf Commit this diff patch by gblues 2018-10-10 20:15:31 +02:00
gblues
f22c337cfc WIIU: cleanup and build-out of wiiu bootstrap code
I used the code in `wiiu/` to bootstrap my own WiiU homebrew app; this
PR reflects some changes I needed to make, that might be useful upstream.

1. Clean up filesystem initialization

Filesystem driver initialization was lumped in with filesystem mounting;
and that was a problem in my project, because I needed to be able to remount
the SD card on the fly. So, now it's split up.

I've added a callback object named "hooks" that can be used by consuming
applications to handle filesystem mounting and unmounting. If these hooks are
not provided, then the existing default behavior occurs.

2. Expand socket handling

- add `SO_NONBLOCK` flag for non-blocking socket I/O
- add normal errno defines like `EWOULDBLOCK` `EAGAIN`.

3. Remove RetroArch dependencies

- the exception handler protects usage of version_git with
  `#ifdef HAVE_GIT_VERSION` but not the include, so I added that.

  It also technically depends on version.h, but I'm not touching that.
  It's easy enough to implement and I needed the same functionality. I'm
  not sure what the best solution for that dependency is.

- missing_libc_functions.c included features/features_cpu.h which is
  a libretro include. This appears to be a stale include though, because
  everything compiles and works without it.

- an ifdef referencing the RA "WIIU" define, rather than the devkitpro
  "__wiiu__" define
2018-06-05 00:06:40 -07:00
Alfredo Monclus
bbd9a6566c WiiU: C89 style comments 2018-01-06 09:44:03 -03:00
aliaspider
5a92ec15cf (WiiU) fix netplay. 2017-05-26 12:32:45 +01:00
aliaspider
934f7c58ba (WiiU) enable networking. 2017-05-23 10:24:23 +01:00
aliaspider
021b510452 (WiiU) refactors/cleanups. 2017-01-23 16:14:05 +01:00