6589 Commits

Author SHA1 Message Date
twinaphex
035e9d2624 (RGUI) Fix RGUI actions 2013-04-07 23:43:07 +02:00
twinaphex
c57b8f26a6 (RGUI) Fix 'Change Game' in RGUI 2013-04-07 23:39:52 +02:00
twinaphex
6f7b38221e (RGUI) Compile in Shader Manager as well for GLSL and HLSL 2013-04-07 23:24:24 +02:00
twinaphex
d403a844e3 (PC) Fix main build - would no longer compile 2013-04-07 23:22:12 +02:00
twinaphex
b7fd0e997b Slim down miniz - filesize from binary went from 10.7MB to 10.2MB 2013-04-07 21:55:55 +02:00
twinaphex
10706b8a41 (360) Cleanups 2013-04-07 19:56:48 +02:00
OV2
549fe7f5b8 win32: add preliminary rgui support to d3d 2013-04-07 19:45:02 +02:00
twinaphex
9e807aae33 (XDK1) Build fixes 2013-04-07 19:43:54 +02:00
twinaphex
b02e9f374c (RMenu) Further implement ingame_menu_core_options 2013-04-07 19:21:20 +02:00
twinaphex
06d3fd16ae Simplify resampler.c 2013-04-07 18:38:21 +02:00
twinaphex
db0ff2a212 (RARCH_CONSOLE) Build fixes 2013-04-07 18:03:25 +02:00
Themaister
b62a2b602a More work on RGUI shader manager.
Still a long way to go, but shows most of the intended interface.
2013-04-07 16:45:05 +02:00
Themaister
0971cad635 Fix crash when using rotation with threaded driver. 2013-04-07 15:51:00 +02:00
Themaister
651e088deb Start adding skeleton for shader manager. 2013-04-07 15:46:36 +02:00
Themaister
a5722aef3a Fix RGUI rewind setting. 2013-04-07 15:15:16 +02:00
Themaister
4cdfcf30d5 Refactor set_rgui_texture.
More generic and avoids poking directly into RGUI state.
2013-04-07 14:07:45 +02:00
Themaister
c9725afa5c Update Android shader paths. 2013-04-07 13:23:34 +02:00
Themaister
f3ca37cb2b Always use NULL shader is shader_enable is false.
RARCH_CONSOLE sets true as default. Update the config
if shader_enable is false.
2013-04-07 13:11:27 +02:00
Themaister
f88ea04c28 Remove fixed shader index in set_shader. 2013-04-07 13:00:21 +02:00
Themaister
0d1c3097e3 Drop glsl_modern global. 2013-04-07 12:51:26 +02:00
Themaister
50c184042e Rewrite XML shader loading.
Use gfx_shader abstraction.
2013-04-07 12:41:05 +02:00
Themaister
eaecc6d6f5 Remove some references to configurability of SINC. 2013-04-07 10:33:46 +02:00
Themaister
fea6d5b55d Don't split twice. 2013-04-07 10:27:58 +02:00
Themaister
f525d83711 Fix derp. Removed too much. 2013-04-07 10:27:38 +02:00
twinaphex
3b82e779fe (RMenu) Implement stub Core Options menu - real implementation
tomorrow
2013-04-07 08:30:30 +02:00
twinaphex
950371bd0f (RGL PS3) Don't spam invalidateVertexCache for every texture upload 2013-04-07 06:55:15 +02:00
twinaphex
0828aaf995 (PS3) Get rid of presets/input folder 2013-04-07 05:25:12 +02:00
twinaphex
4ad46b4ac9 (360) Get rid of file stock shader 2013-04-07 05:22:43 +02:00
twinaphex
5aaceb0502 (Xbox 1) Ditch 720p background - Xbox 1 does not have enough
RAM to waste
2013-04-07 05:20:48 +02:00
twinaphex
b430ded254 (RMenu/Xbox 1) Hardcode some positioning values 2013-04-07 05:20:19 +02:00
twinaphex
d4e8a3c682 (Android) Build fix 2013-04-07 04:17:44 +02:00
twinaphex
4102d1cfb8 Make sinc resampler the default and remove Hermite - audio
quality at high samplerates was too bad to be of any use
2013-04-07 03:41:06 +02:00
twinaphex
db71eaf083 (Android context file) Add HAVE_EGL ifdefs 2013-04-07 03:13:47 +02:00
twinaphex
229891db59 (360) Build fix 2013-04-07 03:00:08 +02:00
Themaister
cde994f80f Remove obsolete #ifdefs. 2013-04-07 02:39:27 +02:00
Themaister
444b94e089 Should fix PS3 shader loading. 2013-04-07 02:37:49 +02:00
twinaphex
15eba51b22 (PS3) Get it at least compiling 2013-04-07 02:34:41 +02:00
Themaister
ec5c12f3f9 Add logging to shader_init. 2013-04-07 02:18:59 +02:00
Themaister
59fd1fe22a Fix typo. 2013-04-07 02:07:01 +02:00
Themaister
0c0a9b4ddb Fix Win32 build. 2013-04-07 02:02:41 +02:00
Themaister
4a8b3599bc Refactor out cg_shader_path, xml_shader_path.
Make shader paths uniform in shader_path.
2013-04-07 01:46:06 +02:00
twinaphex
909122122d Take out obsolete console-style overscan options - just use
Resize Mode instead
2013-04-07 01:23:10 +02:00
OV2
20d1fba464 win32: use shader_parse for d3d 2013-04-07 01:14:05 +02:00
twinaphex
69c460bbec (RMenu) Set 'selected' to FIRST_VIDEO_SETTING after selecting 'Change Game'
in Ingame Menu
2013-04-07 00:31:12 +02:00
Themaister
17a6068f89 Fix typo. 2013-04-07 00:13:50 +02:00
Themaister
d399088e17 Don't add redundant checking.
config_file_t doesn't overwrite buffer if config
is not found.
2013-04-07 00:01:16 +02:00
twinaphex
81896840f0 (RMenu) Remove ingame_menu function / make it part of select_setting 2013-04-06 23:49:28 +02:00
twinaphex
c56f4ddb92 (wgl_ctx) Remove HAVE_EGL code portions 2013-04-06 23:29:05 +02:00
twinaphex
2ab049fd05 (Xbox 1) Addendum to 'always load panel' prior commit 2013-04-06 23:17:50 +02:00
twinaphex
ff19ff671d (Xbox 1) Panel should always be loaded regardless of low RAM mode 2013-04-06 23:13:35 +02:00