Ash Logan
692f4443f4
(WiiU) Add option for running without core info (emscripten-style)
...
Very useful when wiiloading a test binary or running in emulation
2021-08-14 20:26:14 +10:00
Ash Logan
93649d9147
(WiiU) Compress RPX files w/ wiiurpxtool
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Should be available on the buildbot now
2021-07-31 10:26:37 +10:00
Ash Logan
902c115d48
(WiiU) Add elf2rpl to clean target
2021-07-31 10:26:37 +10:00
Ash Logan
5887016db3
deps/libiosuhax: Update to wiiu-env/libiosuhax@69532cf
2021-07-18 22:33:06 +10:00
twinaphex
f693d83723
(rhash to lrc_hash) Fix console builds
2020-12-28 20:24:55 +01:00
twinaphex
772ed15d88
Remove file_path_str from Salamander
2020-08-22 13:42:57 +02:00
twinaphex
47e22d69bf
Add HAVE_VIDEO_FILTER
2020-07-02 06:28:14 +02:00
twinaphex
3ee788def2
Add HAVE_DSP_FILTER
2020-07-02 02:13:04 +02:00
twinaphex
87b9c2a367
Add HAVE_REWIND switch
2020-07-01 21:04:05 +02:00
twinaphex
7862166ed2
Add back HAVE_SCREENSHOTS define from SSNES days
2020-07-01 17:47:13 +02:00
twinaphex
223d76680a
Add HAVE_CHEATS ifdef
2020-06-30 19:35:55 +02:00
twinaphex
bf04ac93c8
Add HAVE_RWAV
2020-06-30 17:36:03 +02:00
twinaphex
b77dd9cfe4
Add HAVE_PATCH ifdef; add patch switch support to qb
2020-06-30 15:54:31 +02:00
twinaphex
fce29caff7
Add time/rtime.c to Salamander builds
2020-06-04 23:37:35 +02:00
Tobias Gruetzmacher
29929acdba
(WiiU) Enable GFX widgets
2020-05-10 15:13:23 +02:00
Tobias Gruetzmacher
3c192419dd
(WiiU) Fix griffin build
2020-05-10 14:30:30 +02:00
Autechre
21f15d5cbd
Merge pull request #10490 from phcoder/msb
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Remove manual MSB_FIRST definitions and switch to retro_endianness.h
2020-04-22 21:16:45 +02:00
Ash Logan
08dfd58994
WiiU: Enable -Wall
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This is the standard, according to CONTRIBUTING.md
2020-04-22 23:37:18 +10:00
Vladimir Serbinenko
1fcdddf579
Remove manual MSB_FIRST definitions and switch to retro_endianness.h
2020-04-21 04:16:55 +02:00
twinaphex
e0fdd8d39e
Add back HAVE_CONFIGFILE ifdef - will strip out remaps and overrides
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support as well
2020-02-02 21:27:38 +01:00
twinaphex
3a5dace583
(WiiU) fix build
2020-01-10 01:16:42 +01:00
twinaphex
56236f7372
Get rid of platform_null.c file
2020-01-06 15:35:35 +01:00
twinaphex
08ce33eed0
Add HAVE_ONLINE_UPDATER
2019-11-11 00:22:03 +01:00
twinaphex
bc657778fe
Add HAVE_UPDATE_CORES - by running ./configure --disable-update_cores
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you can strip out the Online Core Updater
2019-11-10 15:55:39 +01:00
Twinaphex
29dc30fa48
Revert " add hashing support for PSX cheevos (bin/cue, chd, or real CD)"
2019-08-30 15:55:07 +02:00
Jamiras
1348c2cc75
fix wiiu build
2019-08-29 21:05:44 -06:00
orbea
84f4dcba2b
Remove WANT_ZLIB.
2019-07-25 11:18:33 -07:00
twinaphex
f00e92aa0a
Update Makefile.common
2019-07-24 20:04:27 +02:00
Ash Logan
f5e6cddce6
(wiiu) spirv-cross requires C++ exceptions, glslang can't work
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glslang has an OSDependent/Unix folder that uses a bunch of pthread
features that aren't available here.
Bonus: tabs/spaces formatting fixes
2019-07-24 11:42:41 +10:00
twinaphex
f80c3f4218
(WiiU) Try to define SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS
2019-07-23 05:37:45 +02:00
twinaphex
246fcf36d8
(WiiU) Add HAVE_SPIRV_CROSS/HAVE_GLSLANG/HAVE_SLANG
2019-07-22 14:44:59 +02:00
twinaphex
35aa4191ac
(WiiU) Add HAVE_SLANG=1
2019-07-21 13:46:51 +02:00
twinaphex
b2bf822f13
Add HAVE_AUDIOMIXER switch
2019-07-11 11:51:06 +02:00
Ash Logan
4ef9258b63
wiiu: Add libfat/iosuhax to Griffin, always use builtins
2019-05-29 18:23:34 +10:00
Ash Logan
ab63d34e2e
wiiu: Add inputs and ifaddrs to griffin build
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Gets a little closer to fixing it, still has issues with the input
drivers though
2019-05-28 09:06:31 +10:00
Ash Logan
e2c479987c
Makefile.wiiu: Formatting/readability pass 1
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Actual meaning is mostly the same, aside from cleaning up the include
paths and portlibs handling. Griffin build does not work, salamander
builds OK.
2019-05-28 09:06:31 +10:00
Ash Logan
e00d1f01e4
Makefile.wiiu: Remove -mwup (removed from devkitPPC)
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See 8903cf8ec0
This got removed from devkitPPC a while ago, this should allow
people on newer toolchains to build.
These changes also need to be done to all the cores.
2019-05-28 09:06:31 +10:00
twinaphex
ebaa5b9941
Undefine HAVE_VIDEO_LAYOUT for now instead of implicitly enabling
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it for every platform - will have to be individually enabled for
each platform first after rigorous testing
2019-05-13 01:57:26 +02:00
Huw Pascoe
7e0592198d
video_layout build
2019-05-11 09:58:46 +01:00
orbea
98f6aecec2
Remove the zarch menu driver.
2019-02-02 22:15:10 -08:00
twinaphex
ef35cf5ac0
Add fopen_utf8 for Salamander builds
2019-01-08 21:42:52 +01:00
orbea
bfc366decc
Squeeze extra blank lines with cat(1).
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Example:
find . -type f -iname '*.c' | while read -r i; do
cat -s "$i" > "$i.new"
mv "$i.new" "$i"
done
2019-01-08 11:04:58 -08:00
orbea
65c6caf5a6
qb: Add '--disable-menu'. ( #7910 )
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This adds '--disable-menu' which will disable all of the menu drivers
including Qt. This will also allow disabling only rgui and not the other
menu drivers.
2019-01-06 17:30:50 -05:00
twinaphex
ba020720db
Add HAVE_NETPLAYDISCOVERY
2018-10-12 18:29:52 +02:00
Nathan Strong
c5f9fc0a34
WiiU: fix network information
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== DETAILS
For local netplay, it's useful to have your IP address easily
available. This commit makes the Information > Network Information
menu display the Wii U's IP address.
Change summary:
- Fix the logging init to be reentrant to avoid socket consumption
- Add implementation of POSIX `getifaddrs()` and `freeifaddrs()`
to `missing_libc_functions.c`
- Remove compiler directives protecting the code paths that call
`getifaddrs()` from being used in Wii U builds
== TESTING
Have tested locally, successfully get IP address information in
the Information > Network Information.
I think this may also fix NAT traversal. Will need to be tested.
2018-10-11 15:37:15 -07:00
Twinaphex
893dbc6bee
Revert "Revert "(wiiu) Use portlibs zlib and libpng""
2018-06-25 23:26:43 +02:00
Twinaphex
3c6c9a8b08
Revert "(wiiu) Use portlibs zlib and libpng"
2018-06-25 22:33:45 +02:00
opendata26
707855beda
(wiiu) add back HAVE_BUILTINZLIB but disabled by default
2018-06-18 21:41:30 +01:00
opendata26
cbc804783f
(wiiu) Use portlibs zlib and libpng
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Zlib needed for libpng to work, used in some cores.
Signed-off-by: Craig Tatlor <ctatlor97@gmail.com>
2018-06-15 18:53:45 +01:00
gblues
23f0a85446
Implement UDP broadcast network logging on Wii U
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== DETAILS
The broadcast address is a standard part of TCP/IP that is used to
send messages to everyone on the subnet. This patch updates the
logging code to do the following:
1. Derive the broadcast address from the Wii U's own IP address
and subnet mask. These can all be obtained at runtime, which
means we can...
2. Remove the PC_DEVELOPMENT_IP_ADDRESS define from Wii U's
Makefile, because compiling in an IP is no longer needed.
3. Rewrite the net_listen script to listen for broadcast packets
and print them out with timestamps.
Since it's using the broadcast address, the only requirement is
that the PC be on the same network subnet as the Wii U.
Because of the low overhead of UDP, I've made logging on by
default. This will make it a ton easier to get useful bug
reports from users.
2018-05-06 14:39:48 -07:00