2024 Commits

Author SHA1 Message Date
libretroadmin
4d3587a2e8 Cleanups in task_content.c -
split up some code between HAVE_MENU and whatnot
2022-07-09 02:07:34 +02:00
libretroadmin
460ca09c87 (task_http) Cleanups 2022-07-09 01:24:59 +02:00
libretroadmin
fa9e56d824 input_autoconfigure_connect - have boolean return value
- task_autodetect.c - cleanups, try to do less with generic
error labels and gotos, etc.
2022-07-09 00:53:08 +02:00
Cthulhu-throwaway
ef022ffe90
(Netplay) Force a core update when starting netplay (#14157) 2022-07-08 18:20:01 +02:00
libretroadmin
fbd37f8926 Consistency in variable naming conventions - rename temp_path to tmp_path
for uniformity with rest of code
2022-07-05 19:06:38 +02:00
libretroadmin
69605b7c9c (task_screenshot.c) Simplify code 2022-07-05 18:15:12 +02:00
libretroadmin
cd36af1d24 Use NAME_MAX_LENGTH for some char array variables that have a fixed
width of 256
2022-07-03 13:59:23 +02:00
sonninnos
ee8993c76a
Silence Linux snprintf warnings (#14131) 2022-07-02 14:08:27 +02:00
Cthulhu-throwaway
e7b9ff1ff6
(Netplay) Minor tweaks to the find content task (#14125) 2022-07-02 00:24:16 +02:00
Cthulhu-throwaway
ab208fca91
(Netplay) Ensure current content is reloaded before joining a host (#14117) 2022-07-01 01:02:04 +02:00
Cthulhu-throwaway
f2b3948b39
(UPnP) Attempt support for remaining platforms (#14107) 2022-06-26 21:38:52 +02:00
Cthulhu-throwaway
6aa16442db
(Network/Wii) Enable net_ifinfo for some features (#14106) 2022-06-26 16:37:05 +02:00
Cthulhu-throwaway
c1e8925f87
(Netplay) Find content task refactor (#14089) 2022-06-23 14:48:57 +02:00
Cthulhu-throwaway
dabd9cb996
(Netplay/LAN Discovery) Task refactor (#14070) 2022-06-19 03:41:04 +02:00
libretroadmin
60161982b2 (task_database) Simplify code - put logging behind DEBUG ifdef 2022-06-18 19:19:18 +02:00
libretroadmin
8bad1559f9 (task_database_cue.c) strlen returns value of size_t type, change variables
(task_database_cue.c) Comment out log and put it behind DEBUG ifdef
2022-06-18 19:12:03 +02:00
libretroadmin
9c34a83aa7 task_push_load_contentless_from_menu - prevent warning when
compiling without HAVE_DYNAMIC defined
2022-06-10 14:40:06 +02:00
Cthulhu-throwaway
e4f8b531d5 (Netplay) Some refactoring and cleaning 2022-05-27 17:21:34 -03:00
Cthulhu-throwaway
61610bd7d3 (Netplay/UPnP) Stability Issue 2022-05-25 12:30:17 -03:00
Cthulhu-throwaway
f0baf977fa (Network) Move natt files to "network" 2022-05-18 23:23:40 -03:00
Cthulhu-throwaway
796bc15837
C89 buildfix (#13923)
* C89 buildfix

* More buildfixes
2022-05-10 07:37:33 +02:00
Cthulhu-throwaway
1f879b0472
(Netplay/Content Find Task) Ensure CRC32 is 8 characters long (#13887)
Ensure CRC32 is 8 hexadecimal characters long when comparing CRCs with loaded content.
2022-04-25 18:36:59 +02:00
Autechre
f42591305d
Revert "Fix crc32 comparision (#13884)" (#13886)
This reverts commit f377c0d04148d37525e98b3047ffbae559f445a5.
2022-04-25 18:06:04 +02:00
Alexander Trufanov
f377c0d041
Fix crc32 comparision (#13884)
As state->content_crc has "|crc" suffix.
2022-04-25 15:40:25 +02:00
twinaphex
95fad4d32c Cleanups 2022-04-13 15:08:22 +02:00
jdgleaver
1e7265e7aa
Static Platforms: Populate all history list metadata when launching content from playlists (#13822) 2022-04-04 16:33:44 +02:00
Romeo
686628b8ad
(Database) Serial scanning for Wii now includes WBFS (#13816)
* Update task_database.c
2022-04-03 04:08:30 +02:00
Mats
4a1a1e2fa7
(steam) Introduce Steam Rich Presence (#13798) 2022-04-02 08:07:40 +01:00
Autechre
4c3a4d66df
Cxx buildfixes (#13803)
* CXX_BUILD buildfixes
* (D3D11) Buildfixes for CXX_BUILD
* (Linux/qb) Disable KMS for Linux when building for C89, headers use inline which is not
available for C89
2022-03-30 17:30:20 +02:00
twinaphex
a7569b5712 More CXX_BUILD buildfixes 2022-03-30 15:45:48 +02:00
Mats
d675276e28
(steam) Thread safety and style fixes (#13739) 2022-03-13 18:14:20 +01:00
Mats
249241d7cd
(steam) Initial integration with Steam API w/ mist (#13710) 2022-03-09 15:05:07 +01:00
twinaphex
9bcee062ff Cleanups/warnings 2022-03-07 19:32:01 +01:00
twinaphex
460f5e745d Silence some MSVC 2019 code analysis warnings 2022-03-05 14:39:56 +01:00
jdgleaver
9b0cb0fc92
Add 'Standalone Cores' menu (#13655) 2022-02-22 19:23:48 +01:00
Michael Burgardt
7df18ec59d
Improve some texts (#13645) 2022-02-21 20:11:25 +01:00
jdgleaver
42e03cae83
Disable save states based on save state support level defined in core info files (#13562) 2022-02-02 16:49:53 +01:00
Cthulhu-throwaway
c50087efdc
(UPnP) Minor refactor (#13510)
Don't clear up the request at natt_close_port.
2022-01-18 13:03:32 +01:00
Cthulhu-throwaway
1a7e8e6628
(UPnP) Refactor (#13503)
COMMON: The common library can now be used independently by any number of features.
COMMON: The common library no longer restricts HAVE_SOCKET_LEGACY.
Netplay Task: Network interface scoring changed from byte-level to bit-level.
2022-01-17 13:46:03 +01:00
Cthulhu-throwaway
fb2d600837
(Netplay/UPnP) Smart interface selection (#13470)
Find the most suitable address for UPnP by scoring interfaces on how close their address is to the device's address.
2022-01-10 15:52:15 +01:00
Cthulhu-throwaway
c2df109874
(Netplay) LAN addresses only for UPnP (#13461)
Some router devices might accept non-LAN addresses without raising an error.
2022-01-08 10:45:41 +01:00
pkos
a192064403 (Database) Serial scanning for Gamecube/MegaCD/SegaCD/Saturn/PSX/PSP/Dreamcast/Wii 2021-12-31 21:35:16 -05:00
tunip3
fb6bf6023a
Move roms copied to localstate to a dedicated dir and clear on start up [XBOX/UWP] (#13392)
* make roms copy to a specific cache dir in the localstate folder when its copied

* auto delete vfs cache dir on start up

Co-authored-by: Tunip3 <tunip3@users.noreply.github.com>
2021-12-22 12:55:33 +01:00
Cthulhu-throwaway
cda66d09c3
Netplay Stuff - Addendum (#13378)
Prevents long-term pausing from clients dishonoring allow pausing.

Missing crediting.
2021-12-19 20:43:59 +01:00
Cthulhu-throwaway
690c802921
Netplay Stuff (#13375)
* Netplay Stuff

## PROTOCOL FALLBACK
In order to support older clients a protocol fallback system was introduced.
The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on.
Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on.
To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host.
Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host.

## NETPLAY CHAT
Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command.
Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5.
Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected.
Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages.
As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback.
If a new overlay and/or input system is desired, no backwards compatibility changes need to be made.
Only clients in playing mode (as opposed to spectating mode) can send and receive chat.

## SETTINGS SHARING
Some settings are better used when both host and clients share the same configuration.
As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing.

## NETPLAY TUNNEL/MITM
With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system.
This new system uses a tunneling approach, which is similar to most VPN and tunneling services around.

Tunnel commands:
RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host.
RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client.
RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive.

Operations:
Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server.
Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server.

Improvements (from current MITM system):
No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server.
Very little cpu usage. About 95% net I/O bound now.
Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers.
No longer operates the host in client mode, which was a source of many of the current problems.
Cleaner and more maintainable system and code.

Notable functions:
netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server.
init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client.
handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance).

## MISC
Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake.
Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host.
LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button.

## FIXES
Many minor fixes to the current netplay implementation are also included.

* Remove NETPLAY_TEST_BUILD
2021-12-19 16:58:01 +01:00
tunip3
6c123dd078
Mitigate need for vfs cores on ntfs drives [UWP/XBOX] (#13368)
* make check for standard io by access rather than the just assuming based on path string

* add code to auto permissions so files can be accessed by non vfs cores
(no exfat or fat32 support yet)

* remove commit from macro because apparently it causes issues

Co-authored-by: Tunip3 <tunip3@users.noreply.github.com>
2021-12-17 13:46:04 +01:00
Tilman M. Jaeschke
682bbab233
[New Feature] Load save states from command-line or playlist (#13354)
* load save states from command-line or playlist

* load save states from command-line or playlist

* removed some brackets
2021-12-14 14:08:06 +01:00
tunip3
62528a483f
Fix roms over 4gb (approx) failing to load, improve copy times, fix scanning for playlists [UWP/XBOX] (#13348)
* Fix scanning for playlists

* Fix issues where games over 4gb (approx) would fail to load and also speed up loading times
2021-12-12 17:29:57 +01:00
Autechre
3b1a1ac8da
Remove miniupnpc dependency (#13340)
* use custom libretro-common UPNP

* Remove miniupnpc
2021-12-09 05:52:42 +01:00
Autechre
fbbe351f7d
UPnP cleanups and refactorings (#13325) 2021-12-04 21:16:34 +01:00