Adapt the sanitized pointer handling, discussed at #17196 :
Overlay "driver" specific changes:
- make sure pointer position is always within [-0x7fff,0x7fff] by using the confined wrapper
- enable pointer offscreen query
- report -0x8000 for lightgun if pointer is at the edge
- align lightgun offscreen reporting and button ID conversion with other drivers
Android driver specific changes:
- make sure pointer position is always within [-0x7fff,0x7fff] by using the confined wrapper
- remove extra "inside" checks, general simplification
- enable pointer offscreen reporting
- report same value for all ports when querying mouse and lightgun
- fill missing lightgun support, with fixed button map
Udev and X11 driver specific changes:
- simulate max. 3 touches instead of 1 using different mouse buttons
Wayland driver specific changes:
- integrate touch input better to the overall handling (enabling overlay usage with mouse)
- simulate max. 3 touches instead of 1 using different mouse buttons
Adapt the sanitized pointer handling, discussed at #17196 :
X11 driver specific changes:
make sure pointer position is always within [-0x7fff,0x7fff] by using the confined wrapper
remove extra "inside" checks, general simplification
enable pointer offscreen reporting
Udev driver specific changes:
remove custom calculation and use common viewport translation
unify pointer query instead of separate _x and _y
enable pointer offscreen reporting
Other changes:
more tuning of pointer conversion in video_driver.c for edges
lightgun button ID conversion moved to input_driver.c
Add another version of the coordinate translation that will not
report -0x8000 for offscreen values, but instead map the position
to the respective edge (0x7fff/-0x7fff). Not yet in use.
Udev driver updated to use the wrapper, as all other input drivers do.
* First crack at light sensor support for Linux
* Add light-sensor support to most Linux input drivers
* Fix a compiler error
- Whoops, forgot to declare `sdl`
* Refactor linux_illuminance_sensor_t
- Allow the poll rate to be specified
- Poll the sensor on a separate thread
- Open a file handle each time we poll the sensor, since sysfs doesn't update the contents of an existing handle
* Set the `done` flag when closing the light sensor
- Whoops
* Avoid a division by zero when updating the poll rate of an existing sensor
* Don't try to open illuminance sensors from ".", "..", or hidden files
* Never mind
* Fix some silly mistakes
* Skip hidden files, ".", and ".."
* Cancel the sensor poll thread mid-sleep when closing it
- POSIX says it's fine
* Add to CHANGES.md
* Address feedback given on PR
* Use libretro-common's file system instead of stdio
* Massive reduction in heap space allocation, going from settings struct
264kb to 119Kb
* Use NAME_MAX_LENGTH for base paths/names, etc
* Use DIR_MAX_LENGTH for directory sizes
* Input: Udev: Fix touch support building against older kernel headers
* Input: Udev: Fix Touch Deep Debug compile issues
* Input: Joypad: Udev: Joypad: Add Change detection for udev events
This is handy with controllers like the Nintendo Joycons that have a daemon
app in the background to handle combining them into one controller(Joycond)
Since the device was already added, but joycond clamped permissions on evdev
retroarch was never updating the controller input change, this fixes that issue.
Note: Needs a patch in joycond as well, to send change uevent.
This shouldnt cause any issues with other controllers, as the kernel probably
will never send change events for these device types.
* Lakka: Add canary builds to updater
the commit cfe9d60f5100d3d0a1d6119d156b91dd66ae8195
introduces an issues on guns inputs for drivers udev, dinput, winraw and x11.
A local variable called "port" is redefining the function argument variable and
is causing bad calls in subsequent function calls.
In short, functionnally, if you have only 1 gun and 1 pad on your system, all works.
As soon as you use several pads or several guns, you may have issues,
because subsequent calls use the joystick port instead of the device port as argument.
IMPORTANT NOTE : this fix was done originally for the batocera project which uses only the udev driver,
this is why it is focused on udev only.
The same thing must be done and tested for dinput, winraw and x11.
I've not the ability to test them.
Signed-off-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
Repurpose vibrate_on_keypress to enable device's standard keypress feedback on overlay key/button state changes
- Add keypress_vibrate function ptr to input_driver_t (only implemented on Android for now)
- (Android) Remove APP_CMD_VIBRATE_KEYPRESS
- (Android) Add doHapticFeedback, called directly to avoid latency
* convert abs mouse from screen to viewport coordinates; fix relative mouse code to work in screen mode
* C89 compatibility
* revert accidental include
* Any pad can control the menu
== DETAILS
I am not sure I've quite got it so that any pad can *open* the
menu, but I do have it so any pad can control it.
- split out the input processing into a separate method
- track down and squish some hairy bugs that boiled down to
bad pointer math
- it looks like `menu_driver.c` has a mix of line endings, so I
ran it through `dos2unix` so it has consistent line endings
again.
- verified that this change did not impact actual cores
* optimize out cumulative_bits
* Incorporate PR feedback
Many thanks to @jdgleaver for providing these optimizations.
* apply one more optimization
* re add this after failed rebase
* update
* temp fix for device friendly naming as it is for testing
* add device friendly names in the appropiate place
* add/remove hotplug dev to ra input mouse port list
Co-authored-by: grant2258 <you@example.com>
This fixes programs using /dev/uinput to create a virtual keyboard failing
to be detected on startup. Usual symptom is some sort of GPIO-based
controller that looks like a keyboard to the OS and can control
EmulationStation, but fails to work in-game unless you restart the program
while the game is running (in which case udev_input.c's hotplug code, which
was using the correct key, would pick it up).
This change makes the call to 'udev_enumerate_scan_devices' much faster.
In particular, for some bluetooth devices, this function may implicitly
read its battery's virtual file 'uevent', e.g.
/sys/devices/*/usb1/1-1/*/bluetooth/hci0/*/power_supply/hid-*-battery/uevent
Reading this file may (for unknown reasons) block up to 10 seconds.
Since udev_enumerate_scan_devices is called 4 times (for keyboard,
mouse, touchpad, and joypad) during startup this may cause a
considerable delay.
Limiting the scan to subsystem 'input' yields the same devices but makes
the scan faster and does not read 'uevent' of the input controller's
power_supply.