Themaister
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a283a54bee
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Use calculated MVP directly in shader params.
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2012-08-09 23:21:59 +02:00 |
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Themaister
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db6c0ee85c
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Use custom matrix calculation routines.
Aims for more compatibility with modern OpenGL.
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2012-08-09 08:56:35 +02:00 |
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Themaister
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7346d0f959
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Suspend screensaver on SDL/GL as well.
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2012-07-28 01:55:00 +02:00 |
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Themaister
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83da5f2035
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DRIVER_X11 appears to be defined on OSX.
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2012-06-29 09:48:37 +02:00 |
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Themaister
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41868ac1da
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Hoist out #ifdefs from gfx_ctx_get_window_size (SDL).
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2012-06-27 20:03:36 +02:00 |
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Toad King
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c32b5985b8
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better sdl_x11 detection, don't resize on non-x11 video
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2012-06-27 00:54:42 -04:00 |
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Toad King
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0a64640303
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don't error on no window manager SDL video
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2012-06-27 00:44:20 -04:00 |
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Themaister
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2d3fed35e7
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Avoid ugly #undefs.
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2012-05-27 23:33:52 +02:00 |
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Themaister
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72310b6661
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Style nit party.
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2012-05-27 23:15:02 +02:00 |
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Twinaphex
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15e16728f2
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PC fix build
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2012-05-27 22:45:00 +02:00 |
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Themaister
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0171023edc
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Fix build.
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2012-05-27 21:24:55 +02:00 |
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Twinaphex
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1c2c2e1a37
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Rename to gfx_ctx_set_projection
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2012-05-27 20:55:11 +02:00 |
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Twinaphex
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6ff8154d19
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(PS3) Abstracted rotation code to allow for different implementations
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2012-05-27 20:50:06 +02:00 |
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Themaister
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7cfd0a3660
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Fix build.
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2012-05-26 10:17:06 +02:00 |
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Twinaphex
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1386e2ee90
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Restructuring of sdlwrap.c for portability reasons -
could need a code review
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2012-05-26 04:47:24 +02:00 |
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