Themaister
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30fc796061
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Grab Key events in X/EGL as well.
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2012-12-15 12:00:57 +01:00 |
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twinaphex
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799a9c35fb
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gfx_common.c - make gfx_get_fps into the main public function -
and remove the two public wrapper functions
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2012-12-15 07:03:33 +01:00 |
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twinaphex
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566296068a
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(Xbox 1) Fix build
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2012-12-15 03:59:31 +01:00 |
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twinaphex
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4864adc7b1
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(XDK) Rewrote Xbox font code
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2012-12-15 03:35:04 +01:00 |
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twinaphex
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d2683cc02a
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(Android) Fix build
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2012-12-15 02:59:35 +01:00 |
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twinaphex
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a7a901962f
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(PS3) Works again on PS3
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2012-12-15 00:17:43 +01:00 |
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twinaphex
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dbb962e946
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Streamline frame_count usage
(Android/Griffin) Fix build
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2012-12-14 20:33:36 +01:00 |
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twinaphex
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e1918b2ba6
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(Android) Rename g_android.input_state to g_extern.lifecycle_state
- intend to use this for RMenu as well
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2012-12-14 02:06:14 +01:00 |
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twinaphex
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66180308e4
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(Android) Remove android_get_sdk_version and change RMenu
mountpoints
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2012-12-14 01:44:59 +01:00 |
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twinaphex
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707bcd483f
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(Android) Some patches for RMenu compatibility
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2012-12-14 01:29:01 +01:00 |
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twinaphex
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5421fb8269
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(Android) PERF_TEST no longer default
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2012-12-13 23:09:28 +01:00 |
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Themaister
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81e7ffe9a5
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Don't use a particular bit depth in KMS.
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2012-12-13 10:35:17 +01:00 |
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notaz
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d33cfef8bd
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Don't restrict EGL color component sizes.
This makes SGX530 work when using 16bpp framebuffer.
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2012-12-13 01:00:50 +02:00 |
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notaz
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7237abcff2
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Report EGL errors.
Fix a few warnings along the way.
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2012-12-11 02:43:29 +02:00 |
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Themaister
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671697a211
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Move X11 keyboard event to x11_common.
TODO: Add to xegl and xvideo.
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2012-12-08 13:35:07 +01:00 |
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Themaister
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5185524b46
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Use common code for handling keysym translations.
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2012-12-08 13:26:10 +01:00 |
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Themaister
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6709dcb274
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Use XLookupKeysym instead. Add test.
XKeycodeToKeysym is deprecated.
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2012-12-08 12:51:04 +01:00 |
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Hans-Kristian Arntzen
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3c5aec41a1
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Merge pull request #72 from meancoot/master
Allow libretro core to receive keyboard input using events rather than polling.
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2012-12-08 03:29:03 -08:00 |
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meancoot
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d236863d05
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(Key Events) Sloppy, ascii only, X11 version.
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2012-12-07 18:45:50 -05:00 |
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meancoot
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be1fdd419b
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(Key Events) Add modifier flag argument; plus cleanup.
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2012-12-07 03:18:18 -05:00 |
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twinaphex
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44b2343a9b
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(Android) Move back to old reinit video context - meancoot - test
if this works for you
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2012-12-05 19:53:57 +01:00 |
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twinaphex
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aab0ed8fce
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(Android) Refactor check_window - store AConfiguration_getOrientation
return value in local variable and reuse this value from there
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2012-12-05 06:43:00 +01:00 |
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twinaphex
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f81ee3be30
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(Android) Refactor context restore and video orientation change
code - context restore only needs to restore video and not all
drivers
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2012-12-05 06:31:24 +01:00 |
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twinaphex
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0dce6a6db6
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(Android) Move video reinit code to EGL check_window function -
now properly resizes video after orientation change and restores
video context after minimizing and restoring
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2012-12-05 06:17:45 +01:00 |
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meancoot
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e60bb1d168
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Add RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK. An interface for allowing keyboard event data to be sent to the core.
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2012-11-25 20:23:31 -05:00 |
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twinaphex
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51f51d4a65
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(XDK) Remove force_16bit
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2012-11-20 23:54:35 +01:00 |
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Themaister
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28bb46483c
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Drop video_force_16bit.
This option is silly now.
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2012-11-20 23:23:18 +01:00 |
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twinaphex
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881e440ea6
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(360) Add some FBO reiniting logic
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2012-11-20 15:44:44 +01:00 |
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twinaphex
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eaf5041cd8
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(Xbox 1) Build fixes
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2012-11-20 06:39:35 +01:00 |
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twinaphex
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28c39a5beb
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(XDK) Fixed viewport settings
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2012-11-20 06:08:58 +01:00 |
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twinaphex
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1f74056286
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(Xbox 1) Build fixes
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2012-11-20 03:19:00 +01:00 |
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twinaphex
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a8b3d23184
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(XDK D3D) Reinits textures now
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2012-11-20 02:51:00 +01:00 |
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twinaphex
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9570e39744
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(XDK D3D) Cleanups
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2012-11-20 02:03:26 +01:00 |
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twinaphex
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cfc2fac31a
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(XDK D3D) Split up device creation code to context file
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2012-11-20 01:55:16 +01:00 |
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twinaphex
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5976f4c7b1
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(XDK D3D) Split off texture init into separate function
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2012-11-19 23:30:32 +01:00 |
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twinaphex
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ba2de00c8d
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(XDK) Replace hardcoded 512 values with tex_w/tex_h
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2012-11-19 19:57:25 +01:00 |
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twinaphex
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05b552e5a4
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(Xbox 1) Build fixes
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2012-11-19 05:00:38 +01:00 |
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twinaphex
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52f52bc253
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(360) Build fixes
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2012-11-19 04:46:48 +01:00 |
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twinaphex
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f0ebecfc32
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(RMenu) Remove RMenu context files and use Gfx context files
instead
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2012-11-19 04:09:16 +01:00 |
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twinaphex
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3bdfb3a011
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(PS3/XDK) Get rid of redundant apply_fbo_state_changes function
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2012-11-19 00:01:55 +01:00 |
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Themaister
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51f6cabc5f
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Drop redundant functions in ps3 ctx.
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2012-11-18 23:33:14 +01:00 |
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twinaphex
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d0be74d2e7
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(PS3) Changing orientation and aspect ratio now no longer affects
the menu image
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2012-11-18 23:29:27 +01:00 |
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Themaister
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dffbaff0b0
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Use global vertexes_flipped.
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2012-11-18 22:42:06 +01:00 |
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twinaphex
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8f821dd1d7
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(PS3) Going to get rid of redundant apply fbo changes function -
non-FBO mode still broken
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2012-11-18 22:02:29 +01:00 |
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twinaphex
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ce1de27b5a
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(GL/PS3) Refactor FBO setting
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2012-11-18 21:50:27 +01:00 |
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twinaphex
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85140492aa
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(PS3) Fixup gfx_ctx_apply_fbo_state_changes + indenting fixes
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2012-11-18 19:19:07 +01:00 |
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ToadKing
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1e6558d18d
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[VC] log FPS to console
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2012-11-15 19:08:24 -05:00 |
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twinaphex
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4a198a83a8
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(PS3) Build fix
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2012-11-15 00:57:43 +01:00 |
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twinaphex
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6d6c170f09
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(Xbox 1) Set up for 32bit color now - just need a more elegant
way of automatically switching on 32bit/16bit color during init
instead of g_settings.video.color_format
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2012-11-10 16:17:01 +01:00 |
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twinaphex
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5d315029ae
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(360 Set 32bit color format - screen currently cut in half
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2012-11-10 15:57:05 +01:00 |
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