- save texture paths in relative format as well
- always write portable relative paths on Windows using '/' instead of '\'
- remove an ancient piece of code that could sometimes fail loading relative paths
- fix absolute path handling between different drives for Windows
- integrate video_shader_resolve_relative() into video_shader_parse_* functions
- Disable VFS for now - seems to be very problematic right now
- Move uwp_is_path_accessible_using_standard_io to file_path.c
since it seems to have no VFS dependencies, and rename it to
is_path_accessible_using_standard_io so it could possibly be later
used for other platforms as well that also have sandboxed filesystems
Also fixes a crash on startup with '--disable-rgui'.
Thread 1 "retroarch" received signal SIGSEGV, Segmentation fault.
0x0000000000529f52 in strlcpy_retro__ (dest=0x7fffffffbb17 "treaming_toggle",
source=0x1 <error: Cannot access memory at address 0x1>, size=250)
at libretro-common/compat/compat_strl.c:38
38 while (--n && (*dest++ = *source++)) src_size++;
(gdb) bt
dest=0x7fffffffbb17 "treaming_toggle",
source=0x1 <error: Cannot access memory at address 0x1>, size=250)
at libretro-common/compat/compat_strl.c:38
size=250) at libretro-common/compat/compat_strl.c:60
out_path=0x7fffffffbb10 "input_", dir=0x94b460 "input", path=0x0,
delim=95 '_', size=256) at libretro-common/file/file_path.c:964
prefix=0x94b460 "input", btn=0x0, bind=0x151e180 <input_autoconf_binds+4672>)
at input/input_driver.c:2483
binds=0x151cf40 <input_autoconf_binds>) at tasks/task_autodetect.c:172
params=0x26adb40, task=0x26b74f0) at tasks/task_autodetect.c:252
params=0x26adb40, task=0x26b74f0) at tasks/task_autodetect.c:393
at tasks/task_autodetect.c:851
at libretro-common/queues/task_queue.c:182
at libretro-common/queues/task_queue.c:609
at frontend/frontend.c:146
at frontend/frontend.c:170
Fixes https://github.com/libretro/RetroArch/issues/7893
My previous patch sometimes generated double slashes. All of these
problems are because the original version of this function assumed that
the app path always ends with a slash and the home path never does,
which is not true on UWP (they both have a slash)