793 Commits

Author SHA1 Message Date
twinaphex
c9dc5cf71d Start moving some global variables for X11 context drivers
to x11_common.c
2015-11-19 09:49:37 +01:00
twinaphex
9207acd6f2 Expand win32_window_init 2015-11-19 08:30:37 +01:00
twinaphex
9376e8f019 (GLX) Cleanups 2015-11-18 14:34:04 +01:00
twinaphex
7e16e417b4 (Win32) Start using win32_shader_dlg.c for both D3D and GL 2015-11-18 14:19:35 +01:00
twinaphex
73990929e5 (WGL) Fix 2015-11-17 23:14:59 +01:00
twinaphex
4b00e24617 (D3D) Buildfix 2015-11-17 11:33:24 +01:00
twinaphex
bb99dc4e38 Create win32_window_reset 2015-11-17 10:16:16 +01:00
twinaphex
ab99c8ff8d (Win32) Buildfix 2015-11-17 10:13:34 +01:00
twinaphex
9528738a09 Set g_quit outside of wgl_ctx.cpp 2015-11-17 10:12:23 +01:00
twinaphex
4d7daf5dfd g_hwnd no longer used outside 2015-11-17 09:44:26 +01:00
twinaphex
922b679769 Create win32_get_window 2015-11-17 09:41:18 +01:00
twinaphex
f9e4ec72c4 Revert "(win32_common) No longer expose global variables to outside"
This reverts commit 33884de94c557f7e6de875c009ad6c56314d824b.
2015-11-17 09:33:27 +01:00
twinaphex
33884de94c (win32_common) No longer expose global variables to outside 2015-11-17 09:29:43 +01:00
twinaphex
3d6f6869f0 Create win32_has_focus 2015-11-17 08:58:49 +01:00
twinaphex
239ae7de53 Move gl_common to gfx/common 2015-11-17 08:01:33 +01:00
Twinaphex
5ce92ca3d0 (iOS) Just omit this - not sure if we actually need to set it to NULL 2015-11-16 04:22:54 +01:00
Twinaphex
5fc267d24a (OSX/iOS) get_chosen_screen buildfixes 2015-11-14 22:26:07 +01:00
twinaphex
63924971aa (Android) Refactor away system_property_get_density - make regular calls to
system_property_get instead
2015-11-14 19:22:33 +01:00
twinaphex
4b63df35ba (Android) Should cache DPI once and then just return the value
without doing costly popen calls every time
2015-11-14 03:18:00 +01:00
twinaphex
8d0e375de0 (Win32) Buildfixes 2015-11-12 05:17:21 +01:00
twinaphex
105236a543 Create win32_set_video_mode 2015-11-12 05:16:06 +01:00
twinaphex
d3efdf8e5a Move g_restore_desktop to win32_common 2015-11-12 05:14:09 +01:00
twinaphex
9a82d2a956 Create win32_monitor_set_fullscreen 2015-11-12 03:01:50 +01:00
twinaphex
0dce6479c1 Create win32_window_create 2015-11-12 02:51:40 +01:00
twinaphex
cb008b13f8 (D3D) Use the same hwnd variable as WGL 2015-11-12 02:45:16 +01:00
twinaphex
823e2db596 Create d3d_set_render_state 2015-11-12 01:28:14 +01:00
twinaphex
cb5d4b0569 Compile in win32_monitor_ functions for Xbox too but leave them
stub
2015-11-12 01:22:28 +01:00
twinaphex
9deeececf1 Turn win32_common and wgl_ctx into C++ 2015-11-11 20:07:06 +01:00
twinaphex
1413d97ab0 (D3D/GL) Use more common code 2015-11-11 19:48:24 +01:00
twinaphex
938dfa775a (D3D/GL) Try to use common code for both 2015-11-11 19:41:32 +01:00
twinaphex
8e08db3446 more buildfixes 2015-11-11 18:29:06 +01:00
twinaphex
3c5f4bd243 Move WndProc to win32_common.c 2015-11-11 18:26:10 +01:00
twinaphex
8f6deb9dac Pass function pointer to win32_window_init too 2015-11-11 18:22:39 +01:00
twinaphex
b40baa6323 Move win32_window_init 2015-11-11 18:16:28 +01:00
twinaphex
65a9419522 Create win32_window_init 2015-11-11 18:15:21 +01:00
twinaphex
00cbf68e95 (D3) Reuse common multi-monitor code 2015-11-11 17:57:15 +01:00
twinaphex
e0720cd764 Add mon_id argument to win32_get_monitor_info 2015-11-11 17:47:56 +01:00
twinaphex
8f9218ab1b (Win32) Cleanups 2015-11-11 17:41:20 +01:00
twinaphex
0cb507886a Split up win32_monitor code to win32_common 2015-11-11 17:36:52 +01:00
twinaphex
0f9f8c248b (Win32) Refactor monitor code 2015-11-11 05:32:00 +01:00
twinaphex
8da911bc65 (D3D Ctx) Buildfix 2015-11-11 05:01:37 +01:00
twinaphex
a7df537dde (D3D) Implement (rather stub) set_video_mode 2015-11-11 05:00:09 +01:00
twinaphex
fa1b7b19eb Don't call win32_check_window twice 2015-11-11 02:20:32 +01:00
twinaphex
b3662e2f27 (D3D) Buildfix 2015-11-11 02:20:11 +01:00
twinaphex
47496ff0c3 (D3D) reimplement resizing 2015-11-11 02:17:18 +01:00
twinaphex
f76d9f255a (D3D) Start fleshing out WinProc 2015-11-11 02:12:25 +01:00
Stefan
742d6a62b5 vc_egl_ctx.c: Fix missing fps output
Related to: https://github.com/libretro/RetroArch/issues/2034
It does not segfault but there is no fps output with msg_queue_push(). Just do it like other context driver.
2015-11-07 12:30:28 +01:00
twinaphex
ae7d9222e2 Try to not reference UIScreen directly 2015-11-05 22:17:02 +01:00
Twinaphex
51426f64c2 Revert "Add OSX implementation for cocoagl_gfx_ctx_get_native_scale"
This reverts commit a408a5e59a57627b3ea9440e1ec26f04ad25c552.
2015-11-01 12:45:36 +01:00
twinaphex
a408a5e59a Add OSX implementation for cocoagl_gfx_ctx_get_native_scale 2015-11-01 12:15:21 +01:00