twinaphex
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c9dc5cf71d
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Start moving some global variables for X11 context drivers
to x11_common.c
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2015-11-19 09:49:37 +01:00 |
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twinaphex
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9207acd6f2
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Expand win32_window_init
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2015-11-19 08:30:37 +01:00 |
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twinaphex
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9376e8f019
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(GLX) Cleanups
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2015-11-18 14:34:04 +01:00 |
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twinaphex
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7e16e417b4
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(Win32) Start using win32_shader_dlg.c for both D3D and GL
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2015-11-18 14:19:35 +01:00 |
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twinaphex
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73990929e5
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(WGL) Fix
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2015-11-17 23:14:59 +01:00 |
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twinaphex
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4b00e24617
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(D3D) Buildfix
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2015-11-17 11:33:24 +01:00 |
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twinaphex
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bb99dc4e38
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Create win32_window_reset
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2015-11-17 10:16:16 +01:00 |
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twinaphex
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ab99c8ff8d
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(Win32) Buildfix
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2015-11-17 10:13:34 +01:00 |
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twinaphex
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9528738a09
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Set g_quit outside of wgl_ctx.cpp
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2015-11-17 10:12:23 +01:00 |
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twinaphex
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4d7daf5dfd
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g_hwnd no longer used outside
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2015-11-17 09:44:26 +01:00 |
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twinaphex
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922b679769
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Create win32_get_window
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2015-11-17 09:41:18 +01:00 |
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twinaphex
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f9e4ec72c4
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Revert "(win32_common) No longer expose global variables to outside"
This reverts commit 33884de94c557f7e6de875c009ad6c56314d824b.
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2015-11-17 09:33:27 +01:00 |
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twinaphex
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33884de94c
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(win32_common) No longer expose global variables to outside
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2015-11-17 09:29:43 +01:00 |
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twinaphex
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3d6f6869f0
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Create win32_has_focus
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2015-11-17 08:58:49 +01:00 |
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twinaphex
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239ae7de53
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Move gl_common to gfx/common
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2015-11-17 08:01:33 +01:00 |
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Twinaphex
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5ce92ca3d0
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(iOS) Just omit this - not sure if we actually need to set it to NULL
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2015-11-16 04:22:54 +01:00 |
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Twinaphex
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5fc267d24a
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(OSX/iOS) get_chosen_screen buildfixes
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2015-11-14 22:26:07 +01:00 |
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twinaphex
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63924971aa
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(Android) Refactor away system_property_get_density - make regular calls to
system_property_get instead
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2015-11-14 19:22:33 +01:00 |
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twinaphex
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4b63df35ba
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(Android) Should cache DPI once and then just return the value
without doing costly popen calls every time
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2015-11-14 03:18:00 +01:00 |
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twinaphex
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8d0e375de0
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(Win32) Buildfixes
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2015-11-12 05:17:21 +01:00 |
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twinaphex
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105236a543
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Create win32_set_video_mode
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2015-11-12 05:16:06 +01:00 |
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twinaphex
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d3efdf8e5a
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Move g_restore_desktop to win32_common
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2015-11-12 05:14:09 +01:00 |
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twinaphex
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9a82d2a956
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Create win32_monitor_set_fullscreen
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2015-11-12 03:01:50 +01:00 |
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twinaphex
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0dce6479c1
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Create win32_window_create
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2015-11-12 02:51:40 +01:00 |
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twinaphex
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cb008b13f8
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(D3D) Use the same hwnd variable as WGL
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2015-11-12 02:45:16 +01:00 |
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twinaphex
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823e2db596
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Create d3d_set_render_state
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2015-11-12 01:28:14 +01:00 |
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twinaphex
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cb5d4b0569
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Compile in win32_monitor_ functions for Xbox too but leave them
stub
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2015-11-12 01:22:28 +01:00 |
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twinaphex
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9deeececf1
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Turn win32_common and wgl_ctx into C++
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2015-11-11 20:07:06 +01:00 |
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twinaphex
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1413d97ab0
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(D3D/GL) Use more common code
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2015-11-11 19:48:24 +01:00 |
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twinaphex
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938dfa775a
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(D3D/GL) Try to use common code for both
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2015-11-11 19:41:32 +01:00 |
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twinaphex
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8e08db3446
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more buildfixes
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2015-11-11 18:29:06 +01:00 |
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twinaphex
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3c5f4bd243
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Move WndProc to win32_common.c
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2015-11-11 18:26:10 +01:00 |
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twinaphex
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8f6deb9dac
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Pass function pointer to win32_window_init too
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2015-11-11 18:22:39 +01:00 |
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twinaphex
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b40baa6323
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Move win32_window_init
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2015-11-11 18:16:28 +01:00 |
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twinaphex
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65a9419522
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Create win32_window_init
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2015-11-11 18:15:21 +01:00 |
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twinaphex
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00cbf68e95
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(D3) Reuse common multi-monitor code
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2015-11-11 17:57:15 +01:00 |
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twinaphex
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e0720cd764
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Add mon_id argument to win32_get_monitor_info
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2015-11-11 17:47:56 +01:00 |
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twinaphex
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8f9218ab1b
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(Win32) Cleanups
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2015-11-11 17:41:20 +01:00 |
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twinaphex
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0cb507886a
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Split up win32_monitor code to win32_common
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2015-11-11 17:36:52 +01:00 |
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twinaphex
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0f9f8c248b
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(Win32) Refactor monitor code
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2015-11-11 05:32:00 +01:00 |
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twinaphex
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8da911bc65
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(D3D Ctx) Buildfix
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2015-11-11 05:01:37 +01:00 |
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twinaphex
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a7df537dde
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(D3D) Implement (rather stub) set_video_mode
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2015-11-11 05:00:09 +01:00 |
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twinaphex
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fa1b7b19eb
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Don't call win32_check_window twice
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2015-11-11 02:20:32 +01:00 |
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twinaphex
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b3662e2f27
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(D3D) Buildfix
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2015-11-11 02:20:11 +01:00 |
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twinaphex
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47496ff0c3
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(D3D) reimplement resizing
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2015-11-11 02:17:18 +01:00 |
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twinaphex
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f76d9f255a
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(D3D) Start fleshing out WinProc
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2015-11-11 02:12:25 +01:00 |
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Stefan
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742d6a62b5
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vc_egl_ctx.c: Fix missing fps output
Related to: https://github.com/libretro/RetroArch/issues/2034
It does not segfault but there is no fps output with msg_queue_push(). Just do it like other context driver.
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2015-11-07 12:30:28 +01:00 |
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twinaphex
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ae7d9222e2
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Try to not reference UIScreen directly
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2015-11-05 22:17:02 +01:00 |
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Twinaphex
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51426f64c2
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Revert "Add OSX implementation for cocoagl_gfx_ctx_get_native_scale"
This reverts commit a408a5e59a57627b3ea9440e1ec26f04ad25c552.
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2015-11-01 12:45:36 +01:00 |
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twinaphex
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a408a5e59a
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Add OSX implementation for cocoagl_gfx_ctx_get_native_scale
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2015-11-01 12:15:21 +01:00 |
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