14 Commits

Author SHA1 Message Date
Guo Yunhe
e9916df9d0 Change keys to upper case 2020-06-02 10:28:00 +03:00
Francisco José García García
f976078ef2 [VITA] GL fixes 2020-05-31 17:10:26 +02:00
Ash Logan
ed24d05752 WiiU: gfx_display: fix non-vertex coordinates in draws using tex shader
This second case is hit when there's a quad with different-coloured 
corners, since the tex shader is needed to support that. In the quad 
case, there are no vertexes, and the ->x,y,width,height fields are used 
instead.

Fixes #8519.
2020-04-22 23:35:46 +10:00
twinaphex
2dc0fdcfee (gfx drivers_display) Cleanups 2020-03-28 03:47:05 +01:00
twinaphex
c3be8f45fc (Metal) Buildfix 2020-03-09 01:18:01 +01:00
twinaphex
c16568cf32 (gfx drivers display) No more video_frame_info dependency 2020-03-08 22:06:08 +01:00
twinaphex
7a9684b6ea (Gfx display) scissor_begin/scissor_end - drop video_frame_info dependency 2020-03-08 22:06:08 +01:00
twinaphex
591bb36e03 (gfx display) blend_begin/blend_end - no more dependency on
video_frame_info
2020-03-08 21:02:03 +01:00
twinaphex
809e22ec1a (gfx display) set_viewport - no longer dependent on video_frame_info 2020-03-08 20:23:39 +01:00
twinaphex
874510152e (drivers_display) Get rid of video_frame_info argument for
get_default_mvp
2020-03-08 19:59:03 +01:00
twinaphex
cfa90a4a36 (gfx/drivers_display) cleanups 2020-03-08 01:28:15 +01:00
twinaphex
9b76446b48 Cache video_info->width/video_info->height into local variables
and use them throughout code
2020-03-07 21:18:12 +01:00
twinaphex
b4b758466f (gx_display_gl) Simplifications 2020-03-07 01:47:44 +01:00
twinaphex
9a6ab81739 MOve gfx_display and gfx_animation to gfx/ 2020-02-16 15:26:58 +01:00