Dwedit
217b6d2f9d
Restored missing comments and fixes
2020-12-28 16:45:33 -05:00
Dwedit
34a31f8a1c
ui_win32_application.c: Add support for accelerators to main win32 message loop
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rarch.rc: Add accelerators for Open (Ctrl+O) and Fullscreen (Alt+Enter)
ui_win32_resource.h: Add accelerator resource ID definition
win32_common.c: Load accelerators, Localize Win32 menu items to current language, and display shortcut keys
2020-12-28 16:39:39 -05:00
twinaphex
357b7d68f6
(libretro-common) Rename rhash to lrc_hash
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(rcheevos) Rename rhash to rc_hash
2020-12-28 19:55:54 +01:00
twinaphex
9ddc39af59
Buildfix
2020-12-27 20:01:41 +01:00
twinaphex
b1af12efc9
Add more PSL1GHT ifdefs
2020-12-27 18:56:00 +01:00
twinaphex
c3ba223fe2
Do away with objc_msgSend calls
2020-12-27 17:31:57 +01:00
Aaron Kling
57e3ab71d9
android: retro_sleep build fix
2020-12-22 17:29:26 -06:00
twinaphex
7dcfd7a038
retro_sleep buildfix
2020-12-21 21:11:59 +01:00
twinaphex
627b668da8
Another buildfix for retro_sleep
2020-12-21 21:06:54 +01:00
twinaphex
16bb56b7a2
Update
2020-12-21 21:04:31 +01:00
twinaphex
8df5fe2a60
CLeanup
2020-12-20 16:48:52 +01:00
aliaspider
16f997172f
(D3D12) allocate rt_view descriptors for feedback render targets too.
2020-12-20 08:08:04 +01:00
aliaspider
bf2adda421
(D3D12) move D3D12SignalCommandQueue to d3d12_gfx_sync.
2020-12-20 07:13:11 +01:00
aliaspider
1681322ffc
(D3D12) fix the D3D12GetCompletedValue function wrapper.
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- a function wrapper shouldn't contain any NULL checks, and it should
return the original UINT64 value, not a boolean.
2020-12-20 07:08:33 +01:00
twinaphex
870707dbe8
Remove obsolete __CELLOS_LV2__ references - use PSL1GHT instead
2020-12-19 15:32:26 +01:00
twinaphex
7d313647ae
(D3D11) Add flip model support - fallback to blit model for OSes
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where flip model is not supported (windows 7 and earlier). Will add
a menu option later allowing the user to switch inbetween the two
2020-12-17 14:39:58 +01:00
twinaphex
d6a0bdaa30
(D3D12) Increase this to 2048 - avoids D3D12 crash on startup
2020-12-17 09:41:05 +01:00
twinaphex
38ce3927ae
(D3D10/11/12) Increase sprite capacity, we need this so that
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the hardware rendered menu drivers don't glitch out
2020-12-17 08:31:06 +01:00
twinaphex
2a8024a71b
(D3D10) Cleanups - create init_swapchain function
2020-12-15 23:05:58 +01:00
twinaphex
093dc30ffd
Refactor d3d11_init_swapchain some more
2020-12-15 22:56:29 +01:00
twinaphex
a1fd1d425c
(D3D11) Split init swapchain code up into own function
2020-12-15 08:19:04 +01:00
twinaphex
ad2502b645
(D3D11) Change this back
2020-12-15 08:09:48 +01:00
twinaphex
2d588ca4ef
Simplify vulkan_create_texture
2020-12-15 08:00:22 +01:00
twinaphex
d55ca599e0
Replace with macros
2020-12-15 07:28:39 +01:00
twinaphex
cdca5d0afc
Turn vulkan_copy_staging_to_dynamic into macro
2020-12-15 07:20:33 +01:00
twinaphex
d70420a12d
vulkan_copy_staging_to_dynamic - put sync texture to GPU
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outside of the function
2020-12-15 07:01:00 +01:00
twinaphex
6b38a7916a
(Vulkan) Simplify code
2020-12-15 06:19:48 +01:00
valadaa48
bbb9c1d248
oga_gfx: implement RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER
2020-12-13 21:16:11 -05:00
jdgleaver
74fff8dc62
(RGUI) Add support for CJK punctuation glyphs
2020-12-13 12:34:53 +00:00
Autechre
71ed4db45a
Merge pull request #11681 from crystalct/master
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Fix multipass shaders on PS3 - fix #11673
2020-12-11 20:18:35 +01:00
jdgleaver
f657344d85
(OpenDingux/sdl_dingux_gfx) OSD font clean-up
2020-12-11 17:33:41 +00:00
unknown
96a7db2451
Fix multipass shaders on PS3
2020-12-11 18:22:27 +01:00
jdgleaver
0f0ccbadc0
(RGUI) Add support for CJK fonts
2020-12-10 15:17:26 +00:00
twinaphex
625f0d4fc6
Improve conditional
2020-12-05 04:54:22 +01:00
twinaphex
9688554921
(D3D11) Use SWAP_EFFECT_*_DISCARD from now on fallback PC codepath
2020-12-05 04:48:11 +01:00
HyperspaceMadness
e98a8ce591
Shaders Fix Crash change num shader passes in UI
2020-11-30 19:30:15 -05:00
HyperspaceMadness
06e32982db
Shaders_SaveAs_Fix_And_Better_Reference_Handling
2020-11-29 19:16:38 -05:00
Autechre
1cbc26ac9e
Merge pull request #11614 from HyperspaceMadness/Shader_Multi-Level_Referenced_Presets
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Shader_Multi-Level_Referenced_Presets
2020-11-25 15:47:31 +01:00
Autechre
debb9c6b0a
Merge pull request #11622 from Jamiras/cheevos_lboard_spacing
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(cheevos) calculate leaderboard widget spacing based on video resolution
2020-11-24 20:50:20 +01:00
Jamiras
e6a7961dd5
calculate spacing based on video resolution
2020-11-24 07:42:50 -07:00
Conrad Kreyling
9cfe50ddd3
Fix missing division sign in sunxi_gfx.c
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Same fix as 71c031099b
for the same problem, just in a different file.
2020-11-23 13:31:16 -05:00
HyperspaceMadness
f0c4343cb9
Removed extra printf left behind
2020-11-22 19:39:34 -05:00
HyperspaceMadness
abb2d06ce9
Shader_Multi-Level_Referenced_Presets
2020-11-22 19:10:08 -05:00
HyperspaceMadness
35b49f3b82
Shader_Increase_Max_Textures_Line
2020-11-22 09:50:24 -05:00
jdgleaver
c2f1b9f336
Add Upscale1.5x video filter
2020-11-20 15:22:09 +00:00
Autechre
fbd04ea76e
Merge pull request #11590 from Cpasjuste/crt_switch_timings
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(KMS/DRM) add support for custom hdmi_timings / modes
2020-11-19 13:45:15 +01:00
cpasjuste
e31182b005
(KMS/DRM) cleanup custom video mode loading (crt_switch_timings)
2020-11-19 10:21:18 +01:00
Autechre
3f1d25f1f7
Merge pull request #11576 from HyperspaceMadness/Shader_Preset_Remove_parameters_line
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Shader_Preset_Remove_parameters_line
2020-11-19 07:18:49 +01:00
cpasjuste
485513ba61
(KMS/DRM) correctly handle custom modes polarity, implement aspect ratio support from hdmi_timings
2020-11-18 15:21:03 +01:00
cpasjuste
0082806620
(KMS/DRM) add support for custom modes from hdmi timings
2020-11-18 11:34:44 +01:00