17 Commits

Author SHA1 Message Date
MajorPainTheCactus
eef34e9461
Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282) 2024-03-19 08:59:36 -07:00
Ophidon
7b711214a7
Slang Subframe Shaders Feature (#16209)
Adds support for sub-frame shaders to vulkan/glcore/dx10-11-12.

Builds on the concept already present for frame duplication in use for BFI, to present multiple 'sub' frames per real frame to the shaders, so they can run at a higher framerate than the content framerate. Must be enabled via subframe shaders setting under synchronization settings to be active.

Will allow BFI to be implemented inside of the shaders, among any other use for the higher framerate shader authors can devise.

CurrentSubFrame and TotalSubFrames have been available inside the shaders to track what they want to do on an given subframe. TotalSubFrames will always be 1 when the setting is disabled (and when in menu/ff/pause). Framecount will not increment on sub-frames, as it does not for injected bfi frames now. Should not interfere with any existing shaders that do not check for subframes.
2024-02-09 03:12:55 -08:00
Grisly Glee
4202f8650d
Fix trivial signedness warnings (#15377)
* Fix trivial signedness warnings

* Followup on trivial signedness warnings
2023-06-14 04:43:11 +02:00
libretroadmin
f3fe46393c Cleanups 2023-06-01 20:29:05 +02:00
barbudreadmon
1fb9853a93
(Shaders) pass rotation index to shaders (#15136) 2023-03-26 21:20:27 +01:00
libretroadmin
bb48289dd4 (GL3) Move functions over to shader_gl3.cpp and make them static 2023-01-24 04:24:22 +01:00
libretroadmin
980196b24d Header include cleanups 2023-01-24 02:30:58 +01:00
reallibretroadmin
f869661e66 Silence warnings shown in Xcode 2023-01-22 16:20:15 +01:00
reallibretroadmin
84b0546965 Silence some implicit conversion warnings in Xcode 2023-01-09 00:16:36 +01:00
reallibretroadmin
adee2dbe72 * Use strlcat instead of strcat
* Silence implicit conversion warnings detected in Xcode
2023-01-07 07:12:25 +01:00
reallibretroadmin
d36bd9e677 Silence some warnings found in Xcode 2023-01-05 09:27:45 +01:00
LibretroAdmin
d0b3c1742d (Video) use flags for FBO passes, GL2 renderchain, etc 2022-10-26 21:21:21 +02:00
libretroadmin
802b3ecd05 (Drivers shader) Revert back to earlier version 2022-05-22 20:49:45 +02:00
libretroadmin
25c33a8306 (drivers_shader) Simplify shader_gl3/shader_vulkan 2022-05-21 00:43:52 +02:00
twinaphex
14578c0b18 (gl3/glcore) Remove gl3_build_default_matrix 2022-04-02 23:48:34 +02:00
twinaphex
0a40e1f771 (gl_core/gl3) Rename gl_core internally to gl3 2021-11-23 08:45:54 +01:00
twinaphex
6f36e0a2dd Rename GL driver files + add some comments to D3D drivers - gl_core
becomes gl3, gl becomes gl2, etc
2021-09-26 14:16:09 +02:00