radius
f7b94e5f66
remap-redux part2: clean up gamepad mapper callbacks
2018-04-08 12:13:44 -05:00
radius
be2c648596
remap-redux part2: after 60 attempsts, new mapper works, N:1 mapping too
2018-04-08 12:13:43 -05:00
radius
7f5fe5ebff
remap-redux part 2: add controller sublabel
2018-04-08 12:13:43 -05:00
radius
052887d8b0
remap-redux part 2: fix redefinition of key_descriptors
2018-04-08 12:13:43 -05:00
radius
c4754815b6
remap-redux part 2: fix small issue with keymapper
2018-04-08 12:13:43 -05:00
radius
34649d1abf
remap-redux part 2: start inverting the gamepad mapper columns
2018-04-08 12:13:42 -05:00
radius
51edf47ed2
remap-redux part 2: cleanup keymapper code
2018-04-08 12:13:42 -05:00
radius
db5f3d7a75
remap-redux part 2: add keymapper sublabels
2018-04-08 12:13:42 -05:00
radius
f6ee035011
remap-redux part 2: only add items for devices set to RETRO_DEVICE_KEYBOARD (or a subclass)
2018-04-08 12:13:41 -05:00
radius
daf262da96
remap-redux part 2: reimplement saving
2018-04-08 12:13:41 -05:00
radius
c57f8722e5
remap-redux part 2: restore original var names
2018-04-08 12:13:41 -05:00
radius
2bfb5ec0df
remap-redux part 2: fix nits, hookup left/right callbacks
2018-04-08 12:13:40 -05:00
radius
ed334cd1dd
remap-redux part 2: allow multiple gamepads to work for the keymapper
2018-04-08 12:13:40 -05:00
twinaphex
9639389a66
Uniquely name crc32.c to avoid collissions with statically linked
...
builds
2018-04-08 17:58:10 +02:00
twinaphex
816d805f58
(wiiu) Only build these files in for non-Griffin build
2018-04-08 17:26:34 +02:00
orbea
63c99363bd
Hide the 'Core delete' option if the 'Core updater' is also hidden.
2018-04-08 08:02:47 -07:00
twinaphex
23096e00a3
(wiiu) Add HAVE_RUNAHEAD object files
2018-04-08 07:15:59 +02:00
twinaphex
c570d461af
Cleanups
2018-04-08 02:01:37 +02:00
twinaphex
d58c425e43
Cleanups
2018-04-08 01:56:06 +02:00
twinaphex
2ca52bd08c
Remove memcpy_alloc
2018-04-08 01:41:41 +02:00
twinaphex
4f32eb9cc1
(runahead) Style nits - no more '== NULL'
2018-04-08 01:36:30 +02:00
twinaphex
8e4df27305
(runahead) Cleanups
2018-04-08 01:28:17 +02:00
twinaphex
9e07e1a57f
(runahead) Buildfix
2018-04-08 01:20:55 +02:00
twinaphex
360bea85b9
(PS3) Silence more warnings
2018-04-08 01:09:31 +02:00
twinaphex
f069eeb017
(Wii/WiiU) Add HAVE_RUNAHEAD
2018-04-08 00:48:27 +02:00
Twinaphex
9a97c73dc2
Merge pull request #6285 from orbea/sysconfdir
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qb: Add --sysconfdir
2018-04-07 22:54:30 +02:00
Twinaphex
2201e27593
Merge pull request #6528 from Tatsuya79/master
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XMB thumbnails vertical disposition.
2018-04-07 04:17:32 +02:00
Twinaphex
c1c328d265
Merge pull request #6538 from Dwedit/master
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Runahead: Fix build errors on machines without HAVE_DYNAMIC
2018-04-07 04:17:17 +02:00
Dwedit
cb74af60c9
one line typo
2018-04-06 20:14:29 -05:00
Dwedit
ee0afec787
Fix build errors on machines without HAVE_DYNAMIC
2018-04-06 20:08:18 -05:00
Tatsuya79
299c808e22
Shorten text when 2nd thumb is on the right.
2018-04-06 22:47:49 +02:00
Tatsuya79
de080151cc
Remove excessive blend calling.
2018-04-06 16:25:32 +02:00
gblues
4433cbebc6
Get digital inputs for Sony DualShock 3 working
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== DETAILS
- fix the bitshift math
- read the right bytes out of the ds3 data packet
- remove verbose logging in critical path
- stop caring about errors in the hid read loop -- seems to just
be benign "device not ready" -- or at least, that's what I'm assuming
given that the read eventually succeeds.
== TESTING
Played Mario 3 with the DS3 with no issues.
2018-04-05 23:03:38 -07:00
Tatsuya79
1fadc2e148
Fix image preview sometimes on both thumbs.
2018-04-06 00:59:35 +02:00
Twinaphex
3e699cf00b
Merge pull request #6532 from Dwedit/master
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Runahead: Move Callback Init calls to after load content (fixes Mesen crashing)
2018-04-05 23:25:55 +02:00
Dwedit
f37ed2f7e1
Move callback init calls to before set_controller_port_device calls.
2018-04-05 15:42:20 -05:00
Dwedit
e42edbf032
Move Callback Init calls to after load content (fixes Mesen crashing)
2018-04-05 15:34:27 -05:00
Twinaphex
9c5a7a7453
Merge pull request #6531 from altiereslima/master
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Updated Portuguese-BR translation
2018-04-05 17:20:35 +02:00
Tatsuya79
e78aedbb6c
undo copyright change
2018-04-05 17:08:33 +02:00
altiereslima
1315e26ffa
update
2018-04-05 11:46:11 -03:00
altiereslima
dc901f6e1e
Updated Portuguese-BR translation
2018-04-05 11:41:52 -03:00
Tatsuya79
ad0a36b825
XMB thumbnails vertical disposition.
2018-04-05 00:52:46 +02:00
gblues
46dad14d5f
Merge branch 'master' into gblues/hid
2018-04-03 20:30:06 -07:00
Twinaphex
cc177d9622
Merge pull request #6523 from hiddenasbestos/msvc
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Fix several issues with building using Visual Studio 2015 and 2017
2018-04-03 20:00:08 +02:00
David Walters
b5b906bc5a
Fix for fatal error C1128 in 64-bit Debug builds (by adding /bigobj to command line)
2018-04-03 18:41:34 +01:00
David Walters
c8a9f5eded
Compile fix for _vsnprintf_s, missing standard library header.
2018-04-03 18:33:48 +01:00
David Walters
7adec98cd8
Fix MSVC2015 project/solution build config associations
2018-04-03 18:25:23 +01:00
David Walters
852c8735e6
Fix solution file to be Visual Studio 14 / "2015" format.
2018-04-03 18:21:10 +01:00
Twinaphex
2d2094575e
Merge pull request #6520 from retro-wertz/patch-1
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Fix false [ERROR] when closing content
2018-04-03 13:14:16 +02:00
gblues
af08e5015a
More work on Dual Shock 3 driver
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== DETAILS
- update to not try starting the read loop until after the device
is successfully initialized
- add new HID wrapper macros needed by ds3 driver
- add some debug logging to help with troubleshooting
- add button map for DS3
== TESTING
Tested with local build. DS3 init is not working.
2018-04-02 23:16:49 -07:00