1171 Commits

Author SHA1 Message Date
Bernhard Schelling
189542ea5f Prevent the android quick tap mouse click emulation while pressing a button on the on-screen overlay 2023-06-01 18:34:37 +02:00
anaximan
bd59d35498 Fixed the corner tapping toggle 2023-06-01 15:56:09 +02:00
anaximan
d7a4ee6918 Added clarification for the trackball and auto reloading to VMouse options. 2023-06-01 15:56:09 +02:00
anaximan
e301ddf29f Compilation fixes when UDEV_TOUCH_SUPPORT is undefined 2023-06-01 15:56:09 +02:00
anaximan
516de17de0 Added touch-related options to RetroArch Input settings menu. Added trackball mode. 2023-06-01 15:56:09 +02:00
anaximan
59651914cd Fixed some typos, code cleanup, and C89 compatibility 2023-06-01 15:56:09 +02:00
anaximan
42c0c7ee2b First working version of udev driver with touchscreen support and gestures. 2023-06-01 15:56:09 +02:00
libretroadmin
3737b99b05 Cleanups 2023-05-30 22:10:03 +02:00
libretroadmin
c09fb6d95d Cleanups 2023-05-30 12:19:53 +02:00
Eric Warmenhoven
ed448a3f0f Haptic feedback for overlay on iOS 2023-05-29 09:29:41 +02:00
Eric Warmenhoven
b1503c6fc0 Add accelerometer and gyroscope sensors to iOS 2023-05-21 23:18:34 +02:00
libretroadmin
07eddd7229 Cleanups 2023-04-23 16:09:24 +02:00
libretroadmin
238f887931 Get rid of initial for loop C89 noncompliance
* uwp_main.c - code style cleanups
2023-04-23 10:47:09 +02:00
Colin Kinloch
e8ec3031a8
(Wayland) wp_viewporter + scaling fix (#15176)
* Use wp_viewporter
* Set buffer scale to highest of displays the window is touching
* Fixes fullscreen issue mentioned in #15168
* Simplify process of adding new wayland protocols
2023-04-10 06:29:41 +01:00
Colin Kinloch
2101400bf4
(Wayland) Check for pointer before locking it (#15130)
Signed-off-by: Colin Kinloch <colin.kinloch@collabora.com>
2023-03-24 22:40:38 +01:00
Colin Kinloch
eeda1f6141
(Wayland) Don't relock the pointer (#15128) 2023-03-24 05:07:48 +01:00
Colin Kinloch
d2c40b48ab
(Wayland) Mouse grab cleanup (#15114) 2023-03-21 14:36:24 +01:00
Manuel Alfayate Corchete
aaa53da148
[Wayland] Add mouse grab/lock functionality. (#15103)
* [Wayland] Add mouse grab functionality.

Co-authored-by: Colin Kinloch <colin@kinlo.ch>
2023-03-20 11:30:04 +01:00
libretroadmin
1581ece9ea Cleanups 2023-03-17 00:03:23 +01:00
libretroadmin
0de147971a (Wayland) Cleanups 2023-03-16 18:40:17 +01:00
Nicolas Adenis-Lamarre
7e2e87ad4a
fix udev guns input when id_mouse is not id_joystick (#15026)
the commit cfe9d60f5100d3d0a1d6119d156b91dd66ae8195
introduces an issues on guns inputs for drivers udev, dinput, winraw and x11.
A local variable called "port" is redefining the function argument variable and
is causing bad calls in subsequent function calls.

In short, functionnally, if you have only 1 gun and 1 pad on your system, all works.
As soon as you use several pads or several guns, you may have issues,
because subsequent calls use the joystick port instead of the device port as argument.

IMPORTANT NOTE : this fix was done originally for the batocera project which uses only the udev driver,
this is why it is focused on udev only.
The same thing must be done and tested for dinput, winraw and x11.
I've not the ability to test them.

Signed-off-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
2023-02-26 15:52:20 +01:00
libretroadmin
3f485de88c i(dinput/winraw/x11) Fix issue pointed out in PR #15026 2023-02-26 15:51:37 +01:00
libretroadmin
7ebab640d7 Cleanups/style nits 2023-02-23 13:15:14 +01:00
LibretroAdmin
491c495249
Unify ps3 (#15014)
* Unify PS3 input driver

* Fix builds

* Add missing variable

* (PS3/Keyboard) Add more missing defines
2023-02-23 00:35:46 +01:00
OsirizX
c0ccb8cda3
(PSL1GHT) Code cleanup (#15006)
* (PSL1GHT) Use RSX_SHADER_STOCK_BLEND and RSX_SHADER_MENU defines

* (PSL1GHT) Cleanup compiler warnings

* (PSL1GHT) Make sure we compile with librt
2023-02-22 08:14:38 +01:00
libretroadmin
35fa25bed6 (PS3) Start turning PS3 input drivers more the same 2023-02-20 18:09:57 +01:00
libretroadmin
2ee501809e (PSL1GHT) turn public functions static 2023-02-20 16:24:32 +01:00
libretroadmin
4620b55476 (RSX/PSL1GHT) Cleanups and getting rid of warnings - array bounds exceeding
was troublesome so bumped up max shaders to 10 for now, some style nits in
RSX video driver, variable center_y could be uninitialized so fixed that
in psl1ght_input.c
2023-02-20 16:13:23 +01:00
libretroadmin
07c073b717 (PSL1GHT) Don't redefine MAX_MICE define 2023-02-20 15:35:00 +01:00
libretroadmin
a4dda41739 (PSL1GHT) Buildfixes/warning fixes 2023-02-20 15:33:54 +01:00
libretroadmin
b872de4fb1 (PSL1GHT) Fix some warnings 2023-02-20 14:50:54 +01:00
libretroadmin
66aebcabea (input drivers) Cleanups 2023-02-20 12:54:26 +01:00
libretroadmin
e1521dd86d (X11 input) Silence warning 2023-02-19 12:44:04 +01:00
libretroadmin
4d305bf3e8 Buildfixes for Android and Wayland 2023-02-19 10:09:50 +01:00
libretroadmin
963bb92f95 (Input) Style nits/code simplifications 2023-02-19 06:30:14 +01:00
OsirizX
0549223677
(PSL1GHT) Add improvements to the RSX driver (#14965)
* remove var error in psl1ght input

* (psl1ght) add modern_alpha_blend and modern_opaque rsx shaders

* (psl1ght) add perf improvements to the rsx driver

* add rsx gfx for psl1ght

* (psl1ght) set rsx as a compatible video driver

* Do xmb menu scaling for psl1ght

* (psl1ght) update Makefile to use latest shaders and more UI menu options
2023-02-10 08:29:45 +01:00
libretroadmin
01c3684b10 Cleanups - try to remove stdio.h include where possible 2023-01-21 22:25:38 +01:00
sonninnos
b8bcce98c3
(WIN32) Restore zero key event characters (#14848) 2023-01-15 09:00:47 +01:00
sonninnos
3e599d04d3
(WIN32) Add support for mouse button swap (#14846) 2023-01-14 21:33:26 +01:00
sonninnos
639d367773
(WIN32) Fix keyboard event characters (#14844) 2023-01-14 06:46:24 +01:00
libretroadmin
daa9e352cc Remove asserts 2023-01-09 00:51:05 +01:00
libretroadmin
8a3686df58 Revert "Header cleanups - don't include retroarch.h everywhere"
This reverts commit 0e3b478f8c00b015aec9a78d13e73277500e5449.
2023-01-08 09:05:46 +01:00
libretroadmin
0e3b478f8c Header cleanups - don't include retroarch.h everywhere 2023-01-08 08:56:57 +01:00
libretroadmin
41b069462d (Android) Buildfix 2023-01-07 12:10:17 +01:00
libretroadmin
e447a4e8e6 Get rid of RARCH_CTL_SET_{IDLE/PAUSED} 2023-01-07 07:32:16 +01:00
Gonzalo Peche
9efc1f500d In Android builds, add input_android_physical_keyboard configuration option and its corresponding menu entry to force a device to act as a physical keyboard.
When running on Android, RetroArch considers most devices that emit dpad events as gamepads, even if they also emit other keyboard events; this is usually the right thing to do, but it has the side effect of not letting some actual keyboards (e.g.: Logitech K480) act as such inside RetroArch. This configuration option allows users to manually select a specific input device to act as a physical keyboard instead of a gamepad, which is handy when emulating computers as opposed to consoles.
2023-01-05 04:50:37 +01:00
Denis Kopyrin
a22bac091c
(macOS) Fixed cocoa keyboard not allowing to map Analog stick (#14701) 2022-12-05 16:12:19 +01:00
libretroadmin
192f4859e0 (GX) More buildfixes for Github CI 2022-11-27 23:46:30 +01:00
libretroadmin
0cf1d86a3a (input_driver.c) Turn bunch of functions static that are never accessed outside
* Turn some variable / parameter names like 'joypad_driver_name' into 'joypad_drv_name'
so they are less likely to conflict with symbol names
2022-11-23 19:14:24 +01:00
sonninnos
ce1e59615a
(WinRaw) Fix mouse position when using input overlay with mouse cursor (#14659) 2022-11-22 16:50:17 +01:00