== DETAILS
- Add *.swp to gitignore so editor swap files don't get committed
- Remove unneeded commented-out defines from WiiU build
- Start on fix for DSI when switching cores on WiiU
== TESTING
Sigh. I'm back at "System Memory error", which makes me think the problem
might be the SD card. (On the plus side, I manually verified the hash so
at least the copy process is working).
So, that's to say that I can't actually test to see if the DSI error is
fixed.
== DETAILS
TIL that the "max_packet_size_*" fields in the HIDDevice struct
are actually requirements, not maximums.
The reason HIDRead() was blocking was because the HIDWrite() that
sent the activation command was silently failing.
The reason HIDWrite() was silently failing was because I was using too
small of a buffer for the device.
In this case: the Wii U GC adapter, which has a "max" tx packet size of 5.
"max" is misleading. You actually have to write all 5 bytes.
Which means: copying the 1-byte buffer to the 5-byte buffer, and writing
the 5-byte buffer via HIDWrite().
So, in summary:
- Use correct semantics for HIDWrite() so that HIDRead() can work.
- Update the OSThread struct to reflect the current knowledge over at
WUT. It's unlikely this was actually causing a problem, but never
hurts to be more correct.
== TESTING
I temporarily enabled the call to log_buffer() and confirmed that the
GC adapter's state is successfully being read.
== DETAILS
This should fix#6025.
After confirming that dummying out the init block of the HID subsystem
driver eliminated the crash, I narrowed it down to the event loop.
And that's when I noticed that, when the thread consumes the event,
it doesn't free it.
Oops.
Updated the event loop to free the event after it has been processed.
== TESTING
Local build, was able to load multiple ROMs in succession where prior
I was getting the system memory errors.
I've #if 0'd out a call to HIDRead that is still getting deadlocked,
because it slows down the startup/shutdown process.
== DETAILS
If a call to HIDRead() ends up blocking indefinitely, it will
cause the shutdown process to wait forever.
To avoid a deadlock, I've put in a retry counter so that it will
give up after 5s and print a warning to the log.
== DETAILS
RetroArch's general HID drivers are intended as a full-on substitute for
other input drivers such as XInput, DInput, SDL, etc. The Wii U port is,
to my knowledge, the first case of heterogenous input drivers working
concurrently.
As such, I've moved things around:
- The HID driver source is moved into the wiiu/input/ directory alongside
the joypad subdrivers.
- We no longer use the input_hid_init_first() method to instantiate; instead
we just init the wiiu HID driver directly.
- The HID pad driver and HID subsystem driver enjoy a tighter coupling,
mainly having to do with the initialization of the joypad connections
list, because there's no way to inform the HID driver's init() method
how many slots to allocate.
== TESTING
Will test in a moment, but at least it compiles cleanly. ;)