Nathan Strong
9edb449471
wip commit
2021-10-05 09:10:41 -07:00
Autechre
8807e2957e
Input refactors pt3 ( #13053 )
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* Move more internal state over to input_driver.c and menu_driver.c -
retroarch.c now down to 893kb
- Remove now unused p_rarch pointers in functions
2021-10-01 07:18:30 +02:00
twinaphex
e9a4e811ac
Move more code and variables from rarch_state out to input_driver
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and menu_driver
2021-10-01 00:41:50 +02:00
twinaphex
49fbed2423
Get rid of input_mouse_grabbed - move retroarch types to
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retroarch_types.h
2021-09-30 23:22:50 +02:00
twinaphex
dbe414e1e1
move input_poll_overlay to input_driver.c
2021-09-30 21:29:35 +02:00
twinaphex
ddceb51f89
Get rid of some needless getters/setters
2021-09-30 21:10:12 +02:00
twinaphex
ef875f6102
Create input_state_get_ptr - move to input_driver.c -
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also moved over the functions that had a dependence on this
state - retroarch.c reduced to 979kb now
2021-09-30 20:54:56 +02:00
Ben Hamilton (Ben Gertzfield)
1970786932
New feature: Use gamepad combo to quit Retroarch ( #13017 )
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* Refactor menu toggle combo button logic to allow quit combo button
* Quit gamepad combo
* Fixes from @jdgleaver
2021-09-24 18:30:46 +02:00
twinaphex
3c69a941da
Move code over to input_driver.c
2021-09-13 18:33:53 +02:00
twinaphex
6c79cebc6e
Move input_overlay_auto_rotate_ out of retroarch.c and into
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input_driver.c
2021-09-09 14:24:42 +02:00
twinaphex
81e7dab159
Move code out of retroarch.c and into input_driver.c
2021-09-09 14:11:46 +02:00
Michael Burgardt
303d17e2e6
Rebase 'Add generic rumble gain to input settings' by davidgfnet
2021-09-08 19:52:32 +02:00
twinaphex
c9e587a5a7
Move more input code over to input_driver.c from retroarch.c
2021-09-07 14:55:37 +02:00
twinaphex
67defbcf26
Transfer code over from retroarch.c to input_driver.c
2021-09-07 12:42:03 +02:00
twinaphex
3a78b46862
Move code to input_driver.c
2021-09-07 10:17:06 +02:00
twinaphex
722166cb15
Move functions from retroarch.c to input_driver.c
2021-09-07 07:11:42 +02:00
twinaphex
7c665702a8
Move input_driver_toggle_button_combo to input_driver.c
2021-09-07 06:50:18 +02:00
twinaphex
220dfe4dbf
Move code in retroarch.c over to configuration file
2021-08-30 16:52:05 +02:00
twinaphex
0194ce91bf
Get rid of getters/setters in big driver files from now
2021-08-26 13:27:44 +02:00
Mark W. Kidd
5f834a8cb3
input_driver refactor
2021-08-19 20:02:39 -04:00
Autechre
ae327a769b
Revert "input refactoring: create input_driver.c"
2021-08-18 18:45:53 +02:00
Autechre
a66b1b3e48
Merge pull request #12703 from markwkidd/input-drivers
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input refactoring: create input_driver.c
2021-08-18 18:17:43 +02:00
Mark W. Kidd
5a8920c862
input_driver refactor
2021-08-17 08:56:29 -04:00
Nathan Strong
feb4f266fa
WIIU: Fix L3/R3 buttons
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== DETAILS
After a bisect, the culprit was changing the gamepad interface from
returing a single button (bool) to multiple (int16).
The issue is that the Wii U gamepad (and presumably the Pro controller too)
have more than 16 buttons, which means some buttons get lost. Notably, L3 (18)
and R3 (17).
The solution: use int32 instead of int16.
I did a test build and confirmed that this change restores L3/R3 functionality
with the gamepad. Don't have a pro controller to test, but it should work too.
2021-08-07 23:23:33 -07:00
sonninnos
bd3533f05d
Friendly names for mice where available
2021-08-06 00:21:17 +03:00
Mark W. Kidd
e3d2a9b614
Merge branch 'master' of http://github.com/markwkidd/retroarch into menu-input
2021-07-23 10:27:49 -04:00
Mark W. Kidd
8038d899d6
add documentation to input_driver.h
2021-07-19 12:05:28 -04:00
Mark W. Kidd
64672b4b63
consolidate menu_input.h declarations
2021-07-15 14:19:38 -04:00
Autechre
7b55b03c96
Merge pull request #12617 from markwkidd/input-cleanup
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consolidate 'input define' enums to input_defines.h
2021-07-09 15:30:02 +02:00
Mark W. Kidd
b17dd28ff2
consolidate and comment input_remapping.h
2021-07-06 16:13:43 -04:00
Mark W. Kidd
523d7d6ee8
consolidate input defines
2021-07-05 15:18:17 -04:00
Autechre
e1270742b9
Merge pull request #12582 from markwkidd/input-drivers
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add comments in order to document input_driver.h
2021-07-02 00:21:09 +02:00
Mark W. Kidd
fb2b3695d9
remove unused enum input_device_type
2021-06-30 19:05:56 -04:00
Mark W. Kidd
b0831bf1a0
comment documentation for input_driver.h
2021-06-29 20:12:44 -04:00
twinaphex
cfe9d60f51
Get rid of button_is_pressed
2021-04-15 06:55:35 +02:00
twinaphex
ca5ce839ce
Small cleanups to button input handling code - several parameters
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were no longer used
2021-04-10 19:06:56 +02:00
jdgleaver
b9691597d1
Add 'L2 + R2' menu toggle gamepad combo ( #11935 )
2021-01-24 16:33:13 +01:00
AKuHAK
3c0633839f
(PS2) added Multitap support (up to 8 players) ( #11928 )
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* (PS2) added Multitap support (up to 8 players)
* (PS2) revert some identation changes
* (PS2) fix for non-analog controllers
* fix for not recognized digital and other non-standart controllers
* fixed ps2_joypad_destroy
2021-01-24 00:04:04 +01:00
twinaphex
b1af12efc9
Add more PSL1GHT ifdefs
2020-12-27 18:56:00 +01:00
twinaphex
870707dbe8
Remove obsolete __CELLOS_LV2__ references - use PSL1GHT instead
2020-12-19 15:32:26 +01:00
Tony Jansson
278ddc64ed
Add hold mode for turbo fire 'Single Button'
2020-11-13 15:44:32 +02:00
jdgleaver
2dc837850f
OpenDingux: Add 'sdl_dingux' input/joypad drivers and use by default
2020-10-08 13:26:45 +01:00
twinaphex
236622ffa6
(Joypad driver) Init function - return void pointer
2020-09-22 02:30:47 +02:00
valadaa48
9ef2df242b
ODROIDGO2 DEFAULT_MAX_PADS 1
2020-09-14 00:17:26 -04:00
twinaphex
812a5b541b
Remove input_get_ptr
2020-09-04 07:27:28 +02:00
twinaphex
b4b77fd6b0
Refactor out input_keyboard_ctl
2020-09-04 02:37:58 +02:00
twinaphex
2fde8c21a9
Remove set_rumble function from input driver
2020-09-02 00:38:11 +02:00
twinaphex
acc0f2143f
Change input_key_pressed so we no longer need to pass joypad
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to the poll function callback
2020-09-01 21:43:39 +02:00
twinaphex
1d67ae3c63
Fix Android error
2020-09-01 17:41:05 +02:00
twinaphex
d4d8b6934a
Put keyboard_mapping_blocked into p_rarch / rarch struct
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instead
2020-08-30 18:47:29 +02:00