796 Commits

Author SHA1 Message Date
LibretroAdmin
d0b3c1742d (Video) use flags for FBO passes, GL2 renderchain, etc 2022-10-26 21:21:21 +02:00
LibretroAdmin
94a3eba9ef Turn checked into flag for menu_entry_t 2022-10-26 00:28:57 +02:00
LibretroAdmin
0d16eb6e10 (Menu) menu_entries - get rid of boolean variables and
turn them into flags
2022-10-25 17:22:35 +02:00
LibretroAdmin
d30f16dc79 Remove cursor directory/cursor manager list - Views obsoleted
this
2022-10-25 15:21:47 +02:00
LibretroAdmin
41de5ec80b Cleanups for runloop_state grabbing 2022-10-10 20:32:46 +02:00
LibretroAdmin
d100e73780 Use more runloop flags 2022-10-10 08:59:27 +02:00
LibretroAdmin
d506210fbe
(menu_driver.c) Use flags instead of bools (#14500)
* (menu_driver.c) Use flags instead of bools
2022-10-08 22:52:18 +02:00
LibretroAdmin
fcbd72dbf3
Use flags pt4 (#14497)
* * Use flags for rarch_state
* Get rid of ^M linebreaks in retroarch_types.h

* Buildfixes for consoles

* (audio driver) use flags instead of bools

* (video) Use flags instead of bools

* Rewrite input driver state bools into flags
2022-10-08 10:39:15 +02:00
LibretroAdmin
f8a9b0a197 Combine bit setting 2022-10-05 20:42:30 +02:00
LibretroAdmin
e5897caa8f Cut down on menu_displaylist_info_t size - use flags instead of all
these boolean members
2022-10-03 18:13:32 +02:00
LibretroAdmin
8c49eed56c rarch_setting - remove dont_use_enum_idx_representation value -
set it as a flag instead
2022-10-03 15:42:36 +02:00
LibretroAdmin
045fd38f19 Reduce tertiary operators 2022-09-13 10:28:03 +02:00
tr12345
8cc866b051
New Menu Items for disabling Info & Search buttons in the menu (#14259)
* New Menu Items Disable Info & Search

Add menu options for disabling Info and   Search buttons

* Update msg_hash_us.h

Update Sublabels

* Update menu_setting.c

Set Advanced flag for new settings
2022-09-12 23:17:24 +02:00
sonninnos
c4c55077a1
Allow On-Demand Thumbnails in Explore menu (#14385) 2022-09-05 00:01:38 +02:00
LibretroAdmin
dfb4b603e4 Get rid of superfluous wrapper function file_list_get_at_offset 2022-09-04 07:30:21 +02:00
LibretroAdmin
1a24bfe60c (file_list) Get rid of useless wrapper functions 2022-09-04 05:39:16 +02:00
LibretroAdmin
6f84af2efa * Simplify menu_entries_get_title
* Add TODO/FIXME - localize strings to hardcoded strings
* Some more simplifications in for loops
2022-09-01 15:42:25 +02:00
LibretroAdmin
60030e373e
Reduce snprintfs + assorted cleanups (#14369)
* Reduce snprintf and/or use them only for concatenating the
string formatting of numbers/values
* Reduce snprintfs
* Use snprintf for concatenation at parts
* * We don't need to NULL-terminate strings that get passed to strlcpy/strlcat
and friends
* Use snprintf for concatenation in certain instances
* Do away with some string intermediary copies where we can avoid it
* Fix warning unused variable
* * Reduce snprintf calls
* Rewrite snprintf calls into strlcpy where possible
* Use snprintf for concatenation when necessary
* Do away with some string intermediary copies in task_translation.c
* run_translation_service - make switch slightly smaller
2022-09-01 04:17:07 +02:00
sonninnos
9b60e6c993 Menu paging navigation adjustments 2022-08-31 21:34:47 +03:00
sonninnos
a96c5f77c8
(Ozone/XMB/RGUI) Explore menu thumbnails (#14365) 2022-08-31 14:42:10 +02:00
LibretroAdmin
f1ff92c881 * menu_entries_append and menu_entries_append_enum are now combined into
one - if you set the last parameter to a valid 'rarch_setting_t' pointer
and enum_msg to MSG_UNKNOWN, you will get the previous menu_entries_append
behavior
* Renamed remaining function to menu_entries_append so that we have one
consistent way of adding menu entries instead of two
Reduces some code duplication significantly
2022-08-27 17:40:52 +02:00
LibretroAdmin
25b76fdb54 input_keyboard_osk_event_append and others: don't call strlen
implicitly, always leave it up to caller
font_driver_get_message_width - try to avoid scenario where 'len'
is 0
2022-08-27 15:13:56 +02:00
LibretroAdmin
575e331fd1 If we already know the length of the string, use strldup instead.
Avoids the internal strlen call inside strdup, and strdup is a deprecated
function starting from MSVC2005 anyways.

NOTE: Do NOT pass STRLEN_CONST as n parameter to strldup, it needs to
be at least +1 character higher than the strlen return value of the same
string
2022-08-25 16:31:54 +02:00
sonninnos
8fd0961c9a
Show playlist entry as 'Quick Menu' header title (#14350) 2022-08-25 04:41:14 +02:00
LibretroAdmin
2bc723bb4b (Menu) Move duplicate code is_running_quickmenu to menu_driver.c 2022-08-24 13:28:53 +02:00
LibretroAdmin
a147cb09d9 Get rid of duplicate code - move function to menu_driver.c and have
both XMB and Ozone use it
2022-08-24 13:14:55 +02:00
LibretroAdmin
6f738d4fbd Gradually get rid of strcpy_literal
Reasons:
1 - Just a macro for strcpy
1.2 - doesn't have a return type unlike strlcpy, can't be used
for string concatenation
1.3 - unsafe compared to strlcpy

Do either manual string assignment per character or strlcpy, no
inbetween by resorting to strcpy
2022-08-23 15:04:47 +02:00
LibretroAdmin
b2634ea588 * Create fill_pathname_join_special - and specify fill_pathname_join
as deprecated.
* Use fill_pathname_join_special in the vast majority of cases where
we can ensure out_path is a new empty string
* Get rid of some extension concatenation with strlcat where encountered
* Some general cleanups with NULL termination of strings that get immediately
passed to strlcpy/strlcpy-adjacent functions
2022-08-04 14:19:38 +02:00
libretroadmin
5c98caa7fd Don't NULL-terminate string if we pass it to strlcpy and/or a
file_path function that calls strlcpy under the hood
2022-07-24 06:22:35 +02:00
libretroadmin
d2aeba0a92 Cleanup - remove NULL-termination since we pass fullname now to
strlcpy always at first
2022-07-22 02:25:49 +02:00
libretroadmin
6cfcd749e4 (menu_driver.c)
* Fix issue 14190
* Simplify code by removing unneeded code
2022-07-22 02:13:18 +02:00
libretroadmin
4b5c7856e6 Remove some more explicit NULL-termination when we're calling a
string function that calls strlcpy under the hood
2022-07-19 20:43:12 +02:00
LibretroAdmin
29774f5b7a
Small opts (#14186)
* (joypad_connection) Small optimizations -
* Turn functions static where possible
* Hose strlen call out of loop

* (input_driver.c) General cleanups:
* Some small code/style nits

task_screenshot.c:
* Move widget callback function for screenshots to task_screenshot.c

(file_path.c):
* Turn get_pathname_num_slashes into static function
* path_linked_list_free - always returns true, so get rid of return value
* path_linked_list_new - fix function signature
* path_get_archive_delim - do not NULL-terminate string, already done by strlcpy later on

General:
* Slight optimizations - use int/size_t for loop counter variable instead of unsigned
* Take advantage of fact that strlcpy already NULL-terminates, so don't do this explicitly
outside if we're just going to end up calling strlcpy/fill_pathname_join on it anyway
2022-07-19 10:01:33 +02:00
libretroadmin
83655420f6 file_list_prepend just a thin wrapper around file_list_insert - get
rid of it and just pass 0 as the last argument instead
2022-07-12 16:56:44 +02:00
libretroadmin
06e1b6a68f Revert "Move strftime_am_pm to libretro-common rtime.c, remove duplicate"
This reverts commit 99186b1056b7e71d876bb868348059d2eec98ee8.
2022-07-12 03:31:42 +02:00
libretroadmin
99186b1056 Move strftime_am_pm to libretro-common rtime.c, remove duplicate
functions
2022-07-12 03:29:16 +02:00
libretroadmin
4bcc479041 Further refinement of function 2022-07-11 19:14:48 +02:00
libretroadmin
6475d0ca54 Make code identical for last_played_strftime and strftime_am_pm -
see opportunity here to cutdown on duplication and make this a public
function
2022-07-11 19:12:14 +02:00
libretroadmin
95db09d8c5 Move bundle_assets_{src/dst} to settings->paths 2022-07-05 19:15:29 +02:00
jdgleaver
801b16885e Enable automatic configuration of 'VSync Swap Interval' 2022-05-12 14:22:46 +01:00
jdgleaver
c6e83d23f5 RETRO_ENVIRONMENT_SHUTDOWN Fixes
- Ensure core is properly unloaded when RETRO_ENVIRONMENT_SHUTDOWN is called
- Ensure menu stack is properly flushed when RETRO_ENVIRONMENT_SHUTDOWN is called
2022-03-18 13:15:47 +01:00
Mats
910a652b3c (steam) Replace OSK with the Steam one on the deck 2022-03-16 19:00:16 +01:00
jdgleaver
f6dc1c6d93
Disable per-game and per-content-directory shader presets when running contentless cores (#13690) 2022-03-01 09:44:55 +01:00
jdgleaver
8739264485
Enable runtime logging for contentless cores (#13671) 2022-02-25 18:23:55 +01:00
jdgleaver
9b0cb0fc92
Add 'Standalone Cores' menu (#13655) 2022-02-22 19:23:48 +01:00
Tony
6d5d2e722d
Logging cleanups (#13579) 2022-01-31 18:05:23 +01:00
Cthulhu-throwaway
690c802921
Netplay Stuff (#13375)
* Netplay Stuff

## PROTOCOL FALLBACK
In order to support older clients a protocol fallback system was introduced.
The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on.
Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on.
To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host.
Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host.

## NETPLAY CHAT
Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command.
Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5.
Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected.
Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages.
As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback.
If a new overlay and/or input system is desired, no backwards compatibility changes need to be made.
Only clients in playing mode (as opposed to spectating mode) can send and receive chat.

## SETTINGS SHARING
Some settings are better used when both host and clients share the same configuration.
As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing.

## NETPLAY TUNNEL/MITM
With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system.
This new system uses a tunneling approach, which is similar to most VPN and tunneling services around.

Tunnel commands:
RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host.
RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client.
RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive.

Operations:
Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server.
Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server.

Improvements (from current MITM system):
No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server.
Very little cpu usage. About 95% net I/O bound now.
Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers.
No longer operates the host in client mode, which was a source of many of the current problems.
Cleaner and more maintainable system and code.

Notable functions:
netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server.
init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client.
handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance).

## MISC
Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake.
Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host.
LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button.

## FIXES
Many minor fixes to the current netplay implementation are also included.

* Remove NETPLAY_TEST_BUILD
2021-12-19 16:58:01 +01:00
Tony
8cc423e036
Logging cleanups (#13370) 2021-12-17 18:04:24 +01:00
GavinDarkglider
a60df14d81
Lakka/Nintendo Switch: disable cpu scaling for Nintendo Switch
Lakka on Nintendo Switch uses own cpu governor.

Upstream of patch used by Lakka at build time
1943ad296e/packages/libretro/retroarch/patches/retroarch-04-cpufreq-wip-disable-on-switch.patch
2021-11-17 22:15:35 +01:00
twinaphex
5ef57909ef (menu_driver.c) Get rid of menu_state_get_ptr calls 2021-11-06 02:12:21 +01:00