787 Commits

Author SHA1 Message Date
twinaphex
5580c201b1 (PS3) Committed RGL v2 - PS3 build should now compile again 2012-11-06 09:23:41 +01:00
Themaister
330e724f34 Use vec_madd instead of vec_mul.
vec_mul was apparently a POWER7 instruction.
2012-11-06 09:26:28 +01:00
twinaphex
876bf69a80 (PS3) Hack around vec_mul not being supported for PS3 VMX/Altivec
for now
2012-11-06 03:33:00 +01:00
twinaphex
fcf75398ea (PS3) Get build at least working again 2012-11-06 02:37:36 +01:00
twinaphex
c89a601b2e (Android) Take out (erroneous) HAVE_FIXED_POINT ifdef 2012-11-03 23:04:33 +01:00
twinaphex
09b4630ef4 (Griffin) Quick build fix 2012-11-03 16:40:47 +01:00
twinaphex
89e77ee9b5 (Griffin) Add audio override hooks for OpenSL 2012-11-03 16:40:47 +01:00
twinaphex
71f71c909d (Android) Implement macro override calls for Android - for bypassing
several layers of function call indirection
2012-11-03 10:18:08 +01:00
twinaphex
9da9c8042b (Android) Use Griffin - faster 2012-11-03 08:42:33 +01:00
twinaphex
b240cfbc7e (RARCH_PERF) Rename benchmark.c to perforance.c
(MSVC2010) Rename incorrectly named MSVC2012 solution which was
really an MSVC 2010 solution
2012-11-01 06:21:18 +01:00
twinaphex
9bc0f382ab (PS3/RMenu) refactored HAVE_CG_MENU out of existence - now
replaced with HAVE_RMENU - menu code has been moved over to
PS3 context file
2012-10-22 06:12:12 +02:00
Toad King
7f81422ae0 [CONSOLES] get compiling working
[GX] support rgb565, still need to fix a blending issue
2012-10-21 19:01:43 -04:00
twinaphex
24a7b25d6a (RARCH_CONSOLE) Android no longer uses RARCH_CONSOLE - so we can
get rid of all ANDROID ifdefs in console-side code
2012-10-16 12:05:01 +02:00
twinaphex
a7a7671ac0 (Xbox 1) Build fixes 2012-10-15 07:00:58 +02:00
twinaphex
174c7d9d98 (RARCH_CONSOLE) g_console struct removed now - console settings
now a part of g_extern and also compiled in for PC - will use
this for RMenu
2012-10-15 06:25:12 +02:00
twinaphex
f4b197784c Move zip_extract_mode from g_console to g_extern.filebrowser_state 2012-10-14 20:45:30 +02:00
twinaphex
fc17456581 (RMenu / RARCH_CONSOLE) Move more g_console state to g_extern 2012-10-14 20:34:16 +02:00
twinaphex
5443038b34 (Filebrowser) wrap-around now enabled by default 2012-10-14 19:16:00 +02:00
twinaphex
8132f9fd8a (Android) Add Android context hooks 2012-10-09 00:11:11 +02:00
twinaphex
7a761393dd (Griffin) refactor hook.h from Griffin 2012-10-08 23:42:08 +02:00
twinaphex
de72779577 (Android) Add preliminary EGL context driver 2012-10-05 01:19:39 +02:00
twinaphex
c6cf258b42 Simplify rarch_config_load 2012-10-04 20:09:23 +02:00
twinaphex
0a20857a44 (ARM) Add mrc ARM define for benchmark.c
- Some Android build fixes
- Removed doubly defined static inline function
2012-10-02 23:59:19 +02:00
twinaphex
c54035e3f3 (PS3) Fix benchmarking on PS3 by expanding ifdef of GNUC - also
add PERF_TEST options to most platforms
2012-10-02 00:47:20 +02:00
twinaphex
8ffd954122 (Xbox 1) benchmark.c - add Xbox 1 support 2012-10-01 23:04:40 +02:00
twinaphex
b9a426a954 (360) benhmark.c works on 360 now too 2012-10-01 22:26:27 +02:00
twinaphex
10da277059 (Wii) benchmark.c compiles now for Wii too 2012-10-01 22:02:20 +02:00
twinaphex
535045a48b Add preliminary benchmark.c/benchmark.h - works on PS3 right now 2012-10-01 21:45:09 +02:00
twinaphex
666ed41234 (PS3) Build fix
(RMenu) Get rid of (now) unnecessary includes
2012-10-01 04:04:50 +02:00
twinaphex
6c5d6515ce (XDK) 360 and Xbox 1 now both use the same Direct3D driver 2012-10-01 03:35:38 +02:00
twinaphex
594aaa4600 (PS3) Some more refactorings to do with RMenu context files 2012-09-30 18:37:27 +02:00
twinaphex
7ab348dc40 (360) BUild fixes + 360 uses RMenu context file now 2012-09-30 18:29:32 +02:00
twinaphex
71443385e9 (PS3/XDK - Context) Some refactorings 2012-09-30 17:51:48 +02:00
twinaphex
c1e3dcd00e (Xbox 1/360) XDK context file updated - fixes build 2012-09-30 17:10:04 +02:00
TwinAphex51224
5fad20121f (PS3) Add preliminary Freetype support for PS3 2012-09-27 18:16:06 +02:00
TwinAphex51224
e42f515e11 (PS3) Works on PS3 again 2012-09-25 03:49:51 +02:00
Twinaphex
4d2cbd0095 (Android/HAVE_DYLIB) Add dynamic libretro path loading to rarch_startup 2012-09-17 05:35:36 +02:00
Twinaphex
8ad585ad34 (Android) Compile with HAVE_DYLIB 2012-09-17 05:31:29 +02:00
Twinaphex
f042162789 (PSL1GHT )Made custom PSL1GHT logger - still doesn't work 2012-09-16 04:37:42 +02:00
Twinaphex
34ea7f18fc (PSL1GHT/PS3) Move more header includes/redefinitions to sdk_defines.h 2012-09-16 04:04:59 +02:00
Twinaphex
3c8b967008 (GL) Make EGL context file - have PSL1GHT build use eglGetProcAddress
- doesn't currently link
2012-09-14 11:07:50 +02:00
Twinaphex
2cf02a50b7 (PSL1GHT) At last it links... now prepare for onslaught of trouble 2012-09-14 05:07:33 +02:00
Twinaphex
440d731a53 (PS3) RGL can use GL_TRIANGLESTRIP now - get rid of messy
GL_QUAD hack in gl.c
2012-09-13 20:35:06 +02:00
Twinaphex
483a361e72 (PS3) Commits - still broken 2012-09-13 17:11:23 +02:00
Twinaphex
c09fa1c7af Revert "(Android) Set up rarch_main_init_wrap so that it can load dynamic" - revisit
later

This reverts commit 42f2d068a7da28122c1eae5b6626985abff6e324.
2012-09-13 06:45:41 +02:00
Twinaphex
42f2d068a7 (Android) Set up rarch_main_init_wrap so that it can load dynamic
libretro cores if supported
2012-09-13 06:28:57 +02:00
Twinaphex
95079a5cee (RGL PS3) Change some printfs to RARCH_LOG/RARCH_WARN 2012-09-12 16:56:09 +02:00
Toad King
c69b3ca938 (GX) support more resolution modes, attempt fix at clearing garbage left during screen switch 2012-09-12 09:36:38 -04:00
Toad King
e8ad25aef3 (GX) fix up bugs on switching screen resolution
change RGUI dimensions to display better with different resolutions
2012-09-11 23:33:44 -04:00
Toad King
0a5c5ca1c5 (GX) big video code changes, added some custom resolutions for specific consoles 2012-09-11 21:19:45 -04:00