628 Commits

Author SHA1 Message Date
Themaister
551fd27204 Add support for wrapping modes.
Not terribly useful atm due to POT, but at least it's there.
Has some use mostly with LUTs ... NPOT + REPEAT requires extension on
GLES2 at least.
2013-08-16 00:30:54 +02:00
Themaister
7236e51af0 Clear out GL error on driver init for robustness.
In case we used cached GL context, we'd error out
if a single GL error has been generated.
2013-08-14 14:58:12 +02:00
Themaister
3b1e65ba08 Add GL_DEBUG ifdef which forces full GL debugging. 2013-08-14 14:13:28 +02:00
Themaister
1389a1e37c Fix compile when GLSL isn't compiled in. 2013-08-11 15:25:04 +02:00
Themaister
7d942adaa3 Should fix build on PS3. 2013-08-11 15:06:42 +02:00
Themaister
c19bdc7c2c Kill some stale code. 2013-08-11 01:24:48 +02:00
Themaister
2b28050c15 Build fixups. 2013-08-11 01:16:08 +02:00
Themaister
70de036440 Revert "Add GL sync support to GLES2."
This reverts commit c1bbb6bf89aae12848f0e2b2a5953b499bd5da4b.
2013-08-11 01:09:10 +02:00
Themaister
47c4428d8e Add GL sync support to GLES2. 2013-08-11 01:09:10 +02:00
Themaister
27399deed9 Log vendor/renderer in GL. 2013-08-11 00:57:24 +02:00
Themaister
26d74be8b8 Disable blending per frame with HW render. 2013-08-11 00:56:53 +02:00
Themaister
6b4924c844 Be more conservative about texture memory usage. 2013-08-11 00:56:53 +02:00
Themaister
f8eb0c5a62 Query extensions more explicitly. 2013-08-11 00:55:05 +02:00
Themaister
318b26cc0d Fix Android build. 2013-08-11 00:55:05 +02:00
Themaister
d64c24248d Use glsym wrapper in libretro-test-gl. 2013-08-11 00:55:05 +02:00
Themaister
2e397b1d6b Win32 fixups. 2013-08-11 00:55:05 +02:00
Themaister
e44249b73f Use glsym symbol loader instead of ugly poking. 2013-08-11 00:54:27 +02:00
Themaister
4e5c6b0f9a Fix RGUI when using bottom-left. 2013-08-11 00:53:46 +02:00
Themaister
e5abd138ea More fixes to core context. 2013-08-11 00:53:46 +02:00
Themaister
6df083fc0f Add support for bottom-left origin in libretro GL. 2013-08-11 00:53:46 +02:00
Themaister
b090f5ab36 Implement WGL core context. 2013-08-11 00:51:05 +02:00
Themaister
e28f5d7cc1 Fix incompatibilities with GL core. 2013-08-11 00:50:38 +02:00
Themaister
b9fce188ea Initial work on core GL context support. 2013-08-11 00:50:04 +02:00
twinaphex
63aaa7b2b0 (GL) Log vendor/renderer 2013-07-13 01:47:11 +02:00
twinaphex
df6dfb4970 (OSX/iOS) Start renaming ios_ namespace -functions we're going to implement for
OSX as well
2013-07-05 04:10:05 +02:00
twinaphex
53df912321 (PS3) Move PS3-specific FPS printing code to ps3_ctx.c 2013-06-14 17:21:44 +02:00
twinaphex
559c4a7964 (RARCH_CONSOLE) Add refresh rate FPS statistics 2013-06-08 01:45:25 +02:00
Themaister
321ffcbca6 Calculate 1:1 PAR from right dimensions.
Frame cache can be stale or have awkward dimensions which
don't really reflect 1:1 PAR semantics.
2013-06-05 21:29:52 +02:00
Themaister
79275b28ff Fallback when initial shader init fails. 2013-06-05 10:44:27 +02:00
Themaister
43a6346d26 Adds video_hard_sync_frames.
Allows to control the maximum amount of frames that can be queued on
GPU.
2013-05-26 13:43:24 +02:00
twinaphex
20fdda8ca9 (RMenu) Move rewind settings to Settings submenu 2013-05-26 00:32:39 +02:00
Themaister
503ce7895c Reset BlendFunc with HW render. 2013-05-22 21:41:10 +02:00
twinaphex
46f29b1178 New define RARCH_MOBILE 2013-05-22 16:02:21 +02:00
Themaister
b4b83cdf41 Use VBOs in GLSL.
Future proof a bit as future GL versions
require use of VBOs. Also avoids spamming client-side
data to GL all the time.

VAOs are not used, but that is only relevant if we actually
create a GL3+ context.
2013-05-21 10:44:25 +02:00
Themaister
12288e9b8c Avoid potential performance regressions.
PSGL uses GL_ARGB_SCE, and not GL_RGBA for one ...
2013-05-19 11:25:56 +02:00
Themaister
f61cc333e9 Be more explicit about FBO formats.
GLES doesn't support 32-bit FBOs.
They seem to only be exposed via OES_rgb8_rgba8 and ARM_rgba8
extensions.
2013-05-18 21:53:26 +02:00
Themaister
c1bd2d25c6 Fix desktop GL build. 2013-05-18 21:23:59 +02:00
Themaister
9406b0a771 More explicit logging of FBO errors. 2013-05-18 16:51:10 +01:00
Themaister
e5ba936355 Disallow EGL images when using HW render. 2013-05-18 14:51:36 +01:00
Themaister
ef257a6e8e Always use ios_bind_game_view_fbo().
Should hopefully fix libretro-test-gl and co.
2013-05-13 19:33:47 +02:00
Themaister
179b374c39 Add JNI target to libretro-test-gl.
Fixup GLES build.
2013-05-12 03:40:07 +02:00
twinaphex
71c699b5fc (Android/QNX) get_proc_address was not bound in context driver 2013-05-12 01:15:44 +02:00
Themaister
75c5a04e49 Fix GLES build.
GLES doesn't support glReadBuffer() ...
2013-05-11 16:04:46 +02:00
Themaister
74c8afc492 Fix GPU screenshots in GL.
Had to make sure to use GL_FRONT buffer.
2013-05-11 15:50:19 +02:00
Themaister
f5d4008018 Check g_settings.video.hard_sync per frame.
Don't use hard_sync default in RGUI.
2013-05-04 22:49:06 +02:00
Themaister
10278786ba Flush before ClientWait. 2013-05-04 00:23:32 +02:00
Themaister
741ed2cc03 Add experimental video_hard_sync. 2013-05-03 14:04:29 +02:00
twinaphex
34619412bc (RARCH_CONSOLE) Get rid of video_stop_func 2013-04-24 16:08:18 +02:00
Themaister
068beedf3c Verify that RGUI texture is non-zero.
If we're converting, just use ARGB8888 in d3d9.
2013-04-21 12:07:57 +02:00
Themaister
6dd7ea935e Add GL_SHADER_STOCK_BLEND.
Replace stock shader with a special shader which does not apply color.
This is a necessary on Android.
2013-04-20 15:46:50 +02:00